First of all, my players, stay out!
Well, I'm starting a new campaign, and I would really appreciate any advice/ideas/etc. It's a forgotten realms campaign, the group has four players (excluding myself); a paladin, cleric, wizard, and a warlock. Don't remember the races off the top of my head, but they are a diverse lot (no humans IIRC) with some interesting backgrounds.
Anyways, this thread is mostly about plot and whatnot. When the campaign starts, the characters are doing caravan watch duty for a small caravan heading to Cormyr (Suzail to be exact). Near Cormyr the group is attacked by bandits, who the group likely defeats or routes; but they likely get away with some small items. Kinda railroady, but it's the main plot point for the enitre campaign and they don't know the importance of the cargo, nor does anyone but the raiders. If the group does manage to protect the cargo from the evasive raiders who are looking for someone specfic, so be it, I won't cheat them.
Anyways, the major point of the game is that one of the items is a red diamond. This magical gemstone, unbenownst to anyone except the artificer buying it for his own desires, is a piece of the ancient netherese and most powerful wizard in Faerun's history, Karsus. Who, if you don't know, merged with Mystara in an effort to defeat Netheril's enemies. Unfortunately, Karsus messed up, got the weave damaged, and got himself and the god who he was temporarily merged with, dead. His body bloated to a massive size, turned to crystal and fell in the High Wood. He never truly died, and was bound to the massive stone. This gemstone is the only piece that was ever broken off, done so at great cost by the people who formed a city around his stone body (extracting the small stone whiped all of them from the face of Faerun.)
The small stone, the only portable piece of an immensely powerful being, has been sought after by Netherese for centuries. Attempts to find it having long failed (it was in Abeir until the spellplague), it's recent reappearance has stirred the Netherese into action and all their followers.
While the Netherese believe this stone to contain the essence of Karsus, they are also mistaken, the stone contains the last remnant of the god of magic, and contains immense divine and arcane power, if it could be tapped correctly. In truth, the netherese were not the ones to part the stone from the body of Karsus, it was the power of the spell Karsus used to merge with the now dead god. The magic having worn off keeping them together, the small part of the god broke away, in an immense cataclysmic event for the people of Karse.
The stone contains not only a divine spark, it countains the power of the old weave and the power to construct a new weave. While Netheril would be shocked to learn of its true nature; it is still immensely powerful in the wrong hands. It could be the key to reconstructing the shadow weave, it could be used to help ascend a being to godhood, and if returned to the stone of Karsus, it could be used to return Karsus to his true form and potentially also grant him godhood at the same time. Either way, if Netheril has this stone, it could change the face of faerun.
That's generally the main point of the game, to stop this. I have a beginning, middle, and really an end, but I need somewhere in between.
Heroic: The group works to find the true nature of the stone
Paragon: The group thwarts the Netherese attempts in Sembia to create a new Shadow Weave and perhaps free the puppet state from it's dark masters.
Epic: The group works to put Neteril to an end, fight the ancient lords of Shar and perhaps defeat the most powerful Arcanist to ever see the face of Faerun and stop his attempts to gain divinity once more.
Any input/ideas?
Well, I'm starting a new campaign, and I would really appreciate any advice/ideas/etc. It's a forgotten realms campaign, the group has four players (excluding myself); a paladin, cleric, wizard, and a warlock. Don't remember the races off the top of my head, but they are a diverse lot (no humans IIRC) with some interesting backgrounds.
Anyways, this thread is mostly about plot and whatnot. When the campaign starts, the characters are doing caravan watch duty for a small caravan heading to Cormyr (Suzail to be exact). Near Cormyr the group is attacked by bandits, who the group likely defeats or routes; but they likely get away with some small items. Kinda railroady, but it's the main plot point for the enitre campaign and they don't know the importance of the cargo, nor does anyone but the raiders. If the group does manage to protect the cargo from the evasive raiders who are looking for someone specfic, so be it, I won't cheat them.
Anyways, the major point of the game is that one of the items is a red diamond. This magical gemstone, unbenownst to anyone except the artificer buying it for his own desires, is a piece of the ancient netherese and most powerful wizard in Faerun's history, Karsus. Who, if you don't know, merged with Mystara in an effort to defeat Netheril's enemies. Unfortunately, Karsus messed up, got the weave damaged, and got himself and the god who he was temporarily merged with, dead. His body bloated to a massive size, turned to crystal and fell in the High Wood. He never truly died, and was bound to the massive stone. This gemstone is the only piece that was ever broken off, done so at great cost by the people who formed a city around his stone body (extracting the small stone whiped all of them from the face of Faerun.)
The small stone, the only portable piece of an immensely powerful being, has been sought after by Netherese for centuries. Attempts to find it having long failed (it was in Abeir until the spellplague), it's recent reappearance has stirred the Netherese into action and all their followers.
While the Netherese believe this stone to contain the essence of Karsus, they are also mistaken, the stone contains the last remnant of the god of magic, and contains immense divine and arcane power, if it could be tapped correctly. In truth, the netherese were not the ones to part the stone from the body of Karsus, it was the power of the spell Karsus used to merge with the now dead god. The magic having worn off keeping them together, the small part of the god broke away, in an immense cataclysmic event for the people of Karse.
The stone contains not only a divine spark, it countains the power of the old weave and the power to construct a new weave. While Netheril would be shocked to learn of its true nature; it is still immensely powerful in the wrong hands. It could be the key to reconstructing the shadow weave, it could be used to help ascend a being to godhood, and if returned to the stone of Karsus, it could be used to return Karsus to his true form and potentially also grant him godhood at the same time. Either way, if Netheril has this stone, it could change the face of faerun.
That's generally the main point of the game, to stop this. I have a beginning, middle, and really an end, but I need somewhere in between.
Heroic: The group works to find the true nature of the stone
Paragon: The group thwarts the Netherese attempts in Sembia to create a new Shadow Weave and perhaps free the puppet state from it's dark masters.
Epic: The group works to put Neteril to an end, fight the ancient lords of Shar and perhaps defeat the most powerful Arcanist to ever see the face of Faerun and stop his attempts to gain divinity once more.
Any input/ideas?
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