After nearly two years of poking, prodding, and cajoling, I've finally conceded and decided to write a story hour based off of my long running D&D 3E campaign set in the Forgotten Realms, Shadows of the Past. This campaign began in February of 2001, and has continued unabated for the two years since.
Due to the massive stretch of time between the beginning of the campaign and where we are now, I have decided to make the first several entries heavily condensed summaries of the action- to detail the events fully would take me ages. When I get within a few months of the current action, I'll likely start updating in more detail.
This Story Hour is presented from the perspective of Arundel Berethani, an NPC that has traveled with the group through thick and thin.
First, let me summarize the list of characters, including some of the minor ones and villains that will appear in the first few entries. The main characters are detailed as they stood three months ago, but all personality information is mostly up to date with any period of the story.
Enjoy!
DRAMATIS PERSONAE
Drim Soigrim, Male Halfling Rogue: Drim is a changed man from his early days. Then, a freewheeling, passion-filled rogue living his life in Waterdeep, he is now a much more dark and severe person. Having no cultural identity from his Halfling heritage, he is as human as any other. Now, he is an amazingly efficient and brilliant rogue, exhibiting latent leadership qualities. And while outwardly dark, he keeps a glimmer of his lost hope alive deep within.
Kantral Searthan, Male Human (Cormyrian) Wizard: A brooding, secretive, and troubled man from the heart of Cormyr, Kantral’s past was stifled and cloistered. Undergoing training by an itinerant wizard known only as the “Wanderer,” the young Kantral ran away from home and embarked on a career that would change him forever. Kantral is thoroughly and completely devoted to his art, using it as the consummate tool to further his own ambitions. He has an insatiable lust for new knowledge and power, and a cynical, jaded view of the world usually reserved for those of a riper age.
Arundel Berethani, Male Sun Elf Wizard: A withdrawn and inquisitive young elf born of a passion for the spread of knowledge both to himself and others, Arundel maintains a compassionate streak beneath his analytical nature. Called “Del” for short, he has seen the breadth of what magic can do, and is still haunted daily by his brush with the Shadow Weave, an event that nearly took his sanity.
Harami al-Rashid Abdullah Faqid, Male Human (Calie) Monk: Despite his length of time with the group, little is still truly known about Harami. Picked up by the group in a state of near death in the first days of their journeys, Harami is a pillar of stability within the order. His unflinching calm in all situations and wisdom that he is always pleased to put forth are indicative of the man within who is so rarely seen. The black monk is someone to be looked to for strength in dire times.
Garinol Andover, Male Human (Dalesman) Fighter: Harsh and callous veteran of countless battles, Garinol is a recent addition to the group, having been a former enemy who was captured by Drim and issued an ultimatum of survival. Garinol is unyielding in his high standards, holding everyone to the principles of total self sufficiency. Years of torment at the hands of Zhentarim occupiers and internal conflict within Daggerdale have built Garinol as a perfect example of the soldier of fortune class that rose to prominence in pre-rebellion Daggerdale. Garinol fights for his own survival, but feels indebted to Drim for sparing his life.
MINOR CHARACTERS, NEUTRAL AND ALLIED
Belmer Bowman, Male Human (Silver Marches): A ridiculously affluent merchant entrepreneur who came upon his fortunes as a direct result of the group’s actions. Believed to be dead after an explosion destroys his Suzail townhouse.
Yosef, Male Human (Waterdhavian): An old fence and longtime player of the urban underworld, who provided jobs for the group while in Waterdeep.
Mei Fa Lin, Female Human (Kara-Turian): The young daughter of a noble house of the city of Pingchow, who helped the group in the reclamation of her ancestral estates while stopping the advances of the Conspiracy.
VILLAINS
Darius, Male ?: Apparent leader of the Conspiracy. Nothing is known, besides the fact that he is a magic-wielder of some considerable strength.
Anthalus Lorken, Male Human (Heartlander): Vindictive wizard and apparent lackey of the Conspiracy, killed twice by the group in Waterdeep and Calimshan.
Karnak, Male Orc: Chief of the scattered Tribe of the Bleeding Blade, who inhabited the keep that proved to be the opening lead of the Conspiracy.
Martin, Male Human (Tantran): Cleric of now-dead Iyachtu Xvim, killed at Pingchow in 1369.
Due to the massive stretch of time between the beginning of the campaign and where we are now, I have decided to make the first several entries heavily condensed summaries of the action- to detail the events fully would take me ages. When I get within a few months of the current action, I'll likely start updating in more detail.
This Story Hour is presented from the perspective of Arundel Berethani, an NPC that has traveled with the group through thick and thin.
First, let me summarize the list of characters, including some of the minor ones and villains that will appear in the first few entries. The main characters are detailed as they stood three months ago, but all personality information is mostly up to date with any period of the story.
Enjoy!
DRAMATIS PERSONAE
Drim Soigrim, Male Halfling Rogue: Drim is a changed man from his early days. Then, a freewheeling, passion-filled rogue living his life in Waterdeep, he is now a much more dark and severe person. Having no cultural identity from his Halfling heritage, he is as human as any other. Now, he is an amazingly efficient and brilliant rogue, exhibiting latent leadership qualities. And while outwardly dark, he keeps a glimmer of his lost hope alive deep within.
Kantral Searthan, Male Human (Cormyrian) Wizard: A brooding, secretive, and troubled man from the heart of Cormyr, Kantral’s past was stifled and cloistered. Undergoing training by an itinerant wizard known only as the “Wanderer,” the young Kantral ran away from home and embarked on a career that would change him forever. Kantral is thoroughly and completely devoted to his art, using it as the consummate tool to further his own ambitions. He has an insatiable lust for new knowledge and power, and a cynical, jaded view of the world usually reserved for those of a riper age.
Arundel Berethani, Male Sun Elf Wizard: A withdrawn and inquisitive young elf born of a passion for the spread of knowledge both to himself and others, Arundel maintains a compassionate streak beneath his analytical nature. Called “Del” for short, he has seen the breadth of what magic can do, and is still haunted daily by his brush with the Shadow Weave, an event that nearly took his sanity.
Harami al-Rashid Abdullah Faqid, Male Human (Calie) Monk: Despite his length of time with the group, little is still truly known about Harami. Picked up by the group in a state of near death in the first days of their journeys, Harami is a pillar of stability within the order. His unflinching calm in all situations and wisdom that he is always pleased to put forth are indicative of the man within who is so rarely seen. The black monk is someone to be looked to for strength in dire times.
Garinol Andover, Male Human (Dalesman) Fighter: Harsh and callous veteran of countless battles, Garinol is a recent addition to the group, having been a former enemy who was captured by Drim and issued an ultimatum of survival. Garinol is unyielding in his high standards, holding everyone to the principles of total self sufficiency. Years of torment at the hands of Zhentarim occupiers and internal conflict within Daggerdale have built Garinol as a perfect example of the soldier of fortune class that rose to prominence in pre-rebellion Daggerdale. Garinol fights for his own survival, but feels indebted to Drim for sparing his life.
MINOR CHARACTERS, NEUTRAL AND ALLIED
Belmer Bowman, Male Human (Silver Marches): A ridiculously affluent merchant entrepreneur who came upon his fortunes as a direct result of the group’s actions. Believed to be dead after an explosion destroys his Suzail townhouse.
Yosef, Male Human (Waterdhavian): An old fence and longtime player of the urban underworld, who provided jobs for the group while in Waterdeep.
Mei Fa Lin, Female Human (Kara-Turian): The young daughter of a noble house of the city of Pingchow, who helped the group in the reclamation of her ancestral estates while stopping the advances of the Conspiracy.
VILLAINS
Darius, Male ?: Apparent leader of the Conspiracy. Nothing is known, besides the fact that he is a magic-wielder of some considerable strength.
Anthalus Lorken, Male Human (Heartlander): Vindictive wizard and apparent lackey of the Conspiracy, killed twice by the group in Waterdeep and Calimshan.
Karnak, Male Orc: Chief of the scattered Tribe of the Bleeding Blade, who inhabited the keep that proved to be the opening lead of the Conspiracy.
Martin, Male Human (Tantran): Cleric of now-dead Iyachtu Xvim, killed at Pingchow in 1369.