[FR] Larloch?

poilbrun

Explorer
Anyone know where I can find info about Larloch or his (its?) crypt in 2e Ed.?

Thanks

PS: I've already looked in 3e Lords of Darkness
 

log in or register to remove this ad

Larloch and his crypt are -briefly- described in Volo's Guide to the Sword Coast. This is available for download from the WOTC store for a few dollars.

You could also find the same text somewhere on the 'net as the passage is only a couple of sentences in length.

Cheers
NPP
 


I do not know where you can find information (I have forgotten the supplements, I fear.)

However, I can relate what I remember.

Larloch is a Netherese mage who survived the Fall, and by the power of undeath has remained on Toril to this day.
Larloch is a lich of exceedingly great power (around 30th to 40th level as a 2nd edition wizard); it is rumored that Mystra herself bequeaths to him ancient secrets (ala, access to 10th level spells and the like) in return for something (what, I do not know, but it's something obviously very important.)

Larloch has a literal army of liches (each 18th level or higher, as usual) under him; there are dozens of these liches enslaved to him.
Larloch has used some sort of magic to bind all these liches in slavery to him. They do his bidding, will destroy themselves at his command, and Larloch can see through their eyes, hear through their ears, and cast spells through them - using either their memorized spells or his own spells, at will.
If an individual lich is destroyed, it does not harm Larloch, and he cannot be attacked at all through these minions - at least, not by any spells I am aware of, nor by any standard psionics.

A Wish spell or similar powerful magic might break the compulsion upon a single lich, but what a freed lich would subsequently do, I am not certain.

The lich minions command a Necropolis, composed of literally thousands of powerful undead, and maybe hundreds of thousands of weak undead, which is buried under a mountain, and sealed away from intrusion by the most powerful magics Larloch could devise.

Apparently Larloch, like most liches, is extremely anti-social and hates intrusions upon his privacy, regardless of the nature of the intruder or the reason for the intrusion.

Ed Greenwood has said, to paraphrase him from web material put out by him, that Larloch was meant as Something To Be Left Alone.
Larloch is one of those beings who terrifies the likes of Elminster, the Simbul, and Tzass Sam.

Larloch, is capable of overwhelming any and all adventuring parties, regardless of their level or numbers - even an Epic Level party could not hope to face Larloch and survive.
I seriously doubt that even an Epic Level party of characters averaging 60th level, equivalent to the supposed Deities, could hope to take on Larloch and win.

Victory against Larloch would require some sort of epic campaign just to find the tools and allies needed to destroy them, and to persuade them to actually attempt the deed.
Artifacts, relics, the tarrasque, and the help of three or four of the phaerimm, or three or four of the sharn, plus help from the Chosen of Mystra, or three or four of the Zulkirs of Thay, or perhaps all of the leaders of Halruaa combined, or the combined strength of all the elven mages of Evermeet, might be sufficient.
It also might tear the continent of Faerun apart, the battle to destroy Larloch. It might kill half the people on the continent.

I know that there is no direct supplement on Larloch.
My regrets that I cannot give you the names of the supplements with the information above; it has been some time since I perused them.

Edena
 

Re: Larloch

Edena_of_Neith said:
I do not know where you can find information (I have forgotten the supplements, I fear.)

However, I can relate what I remember.

Larloch is a Netherese mage who survived the Fall, and by the power of undeath has remained on Toril to this day.
Larloch is a lich of exceedingly great power (around 30th to 40th level as a 2nd edition wizard); it is rumored that Mystra herself bequeaths to him ancient secrets (ala, access to 10th level spells and the like) in return for something (what, I do not know, but it's something obviously very important.)

Larloch has a literal army of liches (each 18th level or higher, as usual) under him; there are dozens of these liches enslaved to him.
Larloch has used some sort of magic to bind all these liches in slavery to him. They do his bidding, will destroy themselves at his command, and Larloch can see through their eyes, hear through their ears, and cast spells through them - using either their memorized spells or his own spells, at will.
If an individual lich is destroyed, it does not harm Larloch, and he cannot be attacked at all through these minions - at least, not by any spells I am aware of, nor by any standard psionics.

A Wish spell or similar powerful magic might break the compulsion upon a single lich, but what a freed lich would subsequently do, I am not certain.

The lich minions command a Necropolis, composed of literally thousands of powerful undead, and maybe hundreds of thousands of weak undead, which is buried under a mountain, and sealed away from intrusion by the most powerful magics Larloch could devise.

Apparently Larloch, like most liches, is extremely anti-social and hates intrusions upon his privacy, regardless of the nature of the intruder or the reason for the intrusion.

Ed Greenwood has said, to paraphrase him from web material put out by him, that Larloch was meant as Something To Be Left Alone.
Larloch is one of those beings who terrifies the likes of Elminster, the Simbul, and Tzass Sam.

Larloch, is capable of overwhelming any and all adventuring parties, regardless of their level or numbers - even an Epic Level party could not hope to face Larloch and survive.
I seriously doubt that even an Epic Level party of characters averaging 60th level, equivalent to the supposed Deities, could hope to take on Larloch and win.

Victory against Larloch would require some sort of epic campaign just to find the tools and allies needed to destroy them, and to persuade them to actually attempt the deed.
Artifacts, relics, the tarrasque, and the help of three or four of the phaerimm, or three or four of the sharn, plus help from the Chosen of Mystra, or three or four of the Zulkirs of Thay, or perhaps all of the leaders of Halruaa combined, or the combined strength of all the elven mages of Evermeet, might be sufficient.
It also might tear the continent of Faerun apart, the battle to destroy Larloch. It might kill half the people on the continent.

I know that there is no direct supplement on Larloch.
My regrets that I cannot give you the names of the supplements with the information above; it has been some time since I perused them.

Edena

No overkill here....:rolleyes:
 

Edena: Do you really remember all of that, or are you making it up as you go along. lol :)

Seriously, if you remember all that off the top of your head, more power to you. Although I must admit my memory is better for D&D details than for mundane, real life details. If our group misses playing for any length of time, I'm the one who always has to remind everyone where we are, what we are doing, etc.

But ask me what I had for breakfast, or (if you were my wife) ask me to take out the trash . . .
 

I'm not making it up.

However, I could well be mistaken in the details; the general gist of Larloch is what I have given above.

Of course, Larloch is very poorly understood (to make an understatement.)
Most people have never heard of him at all, and most others know only a legendary name.

Larloch doesn't exactly tell people about his doings and his business, and he kills those who pry.
It is probable, IMO, that even most the Chosen of Mystra know very little about him.

Thus, Larloch is free for interpretation, as pleases the DM.

Whatever Larloch is, he is not something any of my characters wish to mess around with.
My one character who actually knows IC most of what I've written above - Edena - makes a point of leaving Larloch alone, never mentioning his name, and scruptulously avoiding adventurers who wish to seek Larloch out.
 

Exact 3rd edition stats for Larloch the Shadow-King can be found in a Forgotten Realms accessory released a few months ago, Lords of Darkness. You can find him on page 161. He is perhaps the most powerful NPC to appear in the Forgotten Realms so far.

If you didnt see him in Lords of Darkness the first time, look again. He is definitely in there. In fact, I am staring at his stats right now as I type this. Larloch is a 20th level Wizard/12 Epic Levels, Lich (CR 34 total.) He has more ioun stones than you can shake a stick at.

These stats were written several months ago, so the writers of the book obviously didnt have the Epic level rules. My group is going to introduce Larloch into our campaign next week, and we will use the new epic rules to make Larloch even scarier.
 
Last edited:

Remove ads

Top