Korgoth said:
Whereas 2E seems more "in your face" with gods walking the earth, epic battles, Mongol hordes, NPCs that seem more like superheroes than strange background figures.
That's the influence of the novels, especially the Realms-Shattering Events beginning with the Avatar trilogy, and the books department's favouring of high-level characters; and also of TSR often treating the Realms as a dumping ground rather than a setting with integrity, and using some poorly chosen freelancers. All this affected the way the Realms was
presented much more than the underlying setting.
At the same time, in the 1990s Ed Greenwood kept writing the same great material he always had, such as the FOR series and the
Volo's Guides. Ed's Realms work is consistent in spirit from the 1980s
Dragon articles through his latest writing.
The late 1990s saw the period of Steven Schend and Eric Boyd, who were the first sourcebook authors other than Ed and Jeff Grubb to consistently get the Realms right in tone and detail.
The 3E sourcebooks are mostly by multiple authors (and try to deliver a quota of sometimes gratuitous game-mechanical information); thus they're all better than the worst 1990s duds, certainly better researched, but they're also often bitty, rarely matching the depth and coherence of the best earlier single-author works.
Lanefan said:
The thing that annoys me about how FR changed from 1e to 2e to 3e is how much more "developed" things get.
Well, that detail (and scores of boxes of papers more) always existed, it just took a while to publish. Some love it, others prefer not to use it. Similarly, festhalls were mentioned but not detailed in the early overviews.
bolen said:
Why is it called the forgotten Realms, someone once told me that there were portals which lead there and these were "forgotten". Is that right?
Yes (Grimstaff is mistaken here). Ed:
This, by the way, is where the “Forgotten” part of “Forgotten Realms” came from: we people of real-world Earth have ‘forgotten’ the once-widely-used gates to Toril, which gave us our legends of vampires, dragons, et al.
Wik said:
One thing that irked me about the Realms (still does) is the abundance of high level NPCs.
There's no particular abundance when you take into account the size of the lands and populations; they've just been overexposed.
Voadam said:
The 1e grey box campaign setting's sample adventure has an insane lich archmage with custom 9th level spells that the low level party (1st?) actually interacts with.
Those adventures are for mid-level PCs.