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Free League Announces Twilight: 2000 4th Edition

Free League is fast catching up with Modiphius with its collection of licensed RPGs. They've just announced that the post-apocalyptic WW3-themed Twilight: 2000 4th edition boxed set will be coming to Kickstarter in August.

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Here's the full announcement:

 PRESS RELEASE


A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers’ Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers' Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

"The first edition of Twilight: 2000 was an iconic game for me back in the '80s, and we are humbled and honored to work with Marc Miller and Game Designers’ Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design,"says lead game designer and Free League founder Tomas Härenstam.

"When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality,"says Marc Miller of Far Future Enterprises and co-founder of Game Designers' Workshop.

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

The design team is led by Tomas Härenstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIENRPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

"Twilight: 2000 was a favorite of ours at school in the '80s, with many a lunch hour spent salvaging what we could as we traveled across the ruins of Europe trying to survive. I’m honored to be involved in a new edition, and being able to work with the Free League is a fantastic bonus!” says Angus Abranson of Amargosa Press.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses a "hexcrawling" system established in the post-apocalyptic Mutant: Year Zeroand survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

More information about the new edition of Twilight: 2000 will be forthcoming soon.
 
Last edited:
Russ Morrissey

Comments


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Fenris-77

Small God of the Dozens
Supporter
Before or after hiding a wristwatch? (Obligatory Pulp Fiction reference)
Hello little man. Boy, I sure heard a bunch about you. See, I was good friend of your Dad's. We were in that Hanoi pit of hell together over five years. Hopefully you'll never have to experience this for yourself...
 

Iain_Coleman

Villager
I'm very interested in this. I used to play the hell out of Twilight 2000 back in the nineties. Having looked at the old rulebooks recently, to be honest the system was a bit clunky, and I wouldn't want to run it now. I've thought about converting it to the Mongoose Traveller system, but that would be a lot of effort and would have some difficulty getting enough military crunch into the equipment.

So I'll be looking at this kickstarter with great interest. Things I would particularly want to know are:

How detailed is the resource management? Twilight 2000 is the one game where it makes sense to have to count how many bullets you use.

Will there be a lifepath chargen system? This was my main motivation for thinking about converting the setting to Traveller.

Will there be proper support for non-US PCs? Earlier editions weren't great at this, failing to account for the differences between different countries' military training and structures.

Related: are any of the military advisors involved in this edition from non-US military backgrounds?
 

3catcircus

Adventurer
I'm very interested in this. I used to play the hell out of Twilight 2000 back in the nineties. Having looked at the old rulebooks recently, to be honest the system was a bit clunky, and I wouldn't want to run it now. I've thought about converting it to the Mongoose Traveller system, but that would be a lot of effort and would have some difficulty getting enough military crunch into the equipment.

So I'll be looking at this kickstarter with great interest. Things I would particularly want to know are:

How detailed is the resource management? Twilight 2000 is the one game where it makes sense to have to count how many bullets you use.

Will there be a lifepath chargen system? This was my main motivation for thinking about converting the setting to Traveller.

Will there be proper support for non-US PCs? Earlier editions weren't great at this, failing to account for the differences between different countries' military training and structures.

Related: are any of the military advisors involved in this edition from non-US military backgrounds?
You know, the out of print TW:2013 might satisfy you in the interim. Lifepath system, resource management, check.

For info on non-US, check out Paul Mulcahy's site.

I don't know if it still exists or if you'd have to use the wayback machine, but Mitch Berg had a website expanding a bunch of the careers for v2/v2.2
 

Iain_Coleman

Villager
You know, the out of print TW:2013 might satisfy you in the interim. Lifepath system, resource management, check.

For info on non-US, check out Paul Mulcahy's site.

I don't know if it still exists or if you'd have to use the wayback machine, but Mitch Berg had a website expanding a bunch of the careers for v2/v2.2
Thanks, I'll check that out.
 

Greysword

Villager
This sounds fun, but I'm concerned it may not be anything like the original. That game was so real!

The rules made combat so detailed and specific, we used Jane's as a sourcebook, and it played out in parallel to the real world. In fact, it wasn't far future (like Traveller or Star Frontiers), nor was it and alternate past (like D&D). Instead, Twilight 2000 was the immediate future. Like, tomorrow this could be our reality, Future!

That's why the game was so striking, I think. I'm not sure the Millennials and Gen Z can truly grasp the real life fear and global unease that underwrote the game. Unless they set this version in the near future, as well, where diplomacy with China breaks down over the South China Sea, leading to a war with the US and Austrailia (dragging the rest of Asia and Europe in with us). There is enough going on in the real world to make a WWIII scenario plausible, and piggybacking off the fear of the Covid-19 would help people feel it.

In an attempt to show you just how real the game was, I have a short story : ). There are two times in my life where I stopped in my tracks and realized I was living in the Twilight 2000 game.

The first, I was stationed at Camp Pendleton, CA, as a sailor in the Navy, supporting the LCACs (landing hovercraft). Wearing camouflage green, my buddy and I were walking to the chow hall and a Marine Corps LAV drove by us and popped over an arching bridge, disappearing on the other side. I paused, looked at my uniform, and realized I matched a character in our TW2K game almost ten years earlier. The chills....

The second time was early morning in Afghanistan. As a Navy Reservist, I was deployed to Kandahar Airfield. My friends and I were walking along the airfield fence early one morning after a night shift. A Huey was lifting off, beating the air into submission with a loud thump as it lifted off the ground and gained airspeed. Once again, I looked down and saw my clothing was a desert color of the same camo pattern I had at Pendleton, but this time I was carrying an M16. I stopped and took in the moment, remembering our game and realized I was once again living it!

This was the magic of Twilight 2000; a futuristic role-playing game with simulationist rules, that could turn from fantasy to reality at any moment.

I'm curious to see if this game can replicate the magic.

- Chris
 

3catcircus

Adventurer
This sounds fun, but I'm concerned it may not be anything like the original. That game was so real!

The rules made combat so detailed and specific, we used Jane's as a sourcebook, and it played out in parallel to the real world. In fact, it wasn't far future (like Traveller or Star Frontiers), nor was it and alternate past (like D&D). Instead, Twilight 2000 was the immediate future. Like, tomorrow this could be our reality, Future!

That's why the game was so striking, I think. I'm not sure the Millennials and Gen Z can truly grasp the real life fear and global unease that underwrote the game. Unless they set this version in the near future, as well, where diplomacy with China breaks down over the South China Sea, leading to a war with the US and Austrailia (dragging the rest of Asia and Europe in with us). There is enough going on in the real world to make a WWIII scenario plausible, and piggybacking off the fear of the Covid-19 would help people feel it.

In an attempt to show you just how real the game was, I have a short story : ). There are two times in my life where I stopped in my tracks and realized I was living in the Twilight 2000 game.

The first, I was stationed at Camp Pendleton, CA, as a sailor in the Navy, supporting the LCACs (landing hovercraft). Wearing camouflage green, my buddy and I were walking to the chow hall and a Marine Corps LAV drove by us and popped over an arching bridge, disappearing on the other side. I paused, looked at my uniform, and realized I matched a character in our TW2K game almost ten years earlier. The chills....

The second time was early morning in Afghanistan. As a Navy Reservist, I was deployed to Kandahar Airfield. My friends and I were walking along the airfield fence early one morning after a night shift. A Huey was lifting off, beating the air into submission with a loud thump as it lifted off the ground and gained airspeed. Once again, I looked down and saw my clothing was a desert color of the same camo pattern I had at Pendleton, but this time I was carrying an M16. I stopped and took in the moment, remembering our game and realized I was once again living it!

This was the magic of Twilight 2000; a futuristic role-playing game with simulationist rules, that could turn from fantasy to reality at any moment.

I'm curious to see if this game can replicate the magic.

- Chris
This. Doing [stuff I can't talk about] with [people I can't name] in places [that I can neither confirm nor deny I was at] and realizing that TW:2K was closer to reality than I could have ever have expected.

Before that, however, I'd say earlier generations were far more rational and did a far better job of shielding us from reality when we were kids. The cold war potentially turning hot didn't happen several times between the end of WW2 and the fall of the wall because individuals on all sides took a deep breath and applied common sense when facing situations that initially presented themselves as real that turned out to be drills or non military in nature. Able Archer 83 was in hind sight probably the closest we ever came to nuclear war, and as a teenager, we didn't even know it at the time.

Actually, Able Archer 83 would be a perfect lead in to a TW:2K campaign...
 


Hence, Monday's announcement by Riot Minds of the Trudvang RPG Kickstarter using D&D 5th Edition on May 23 was super exciting.
I wasn't aware of this until now, but just backed the Trudvang Kickstarter. I've always been drawn to Trudvang...the setting and the artwork....but skimmed the rules and it didn't appeal to me. (Not that I LOVE 5e, but I know what I'm getting into.) Psyched to be able to play in this setting.
 


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