CRGreathouse said:
I tend to agree. My feat is an epic feat with hard prerequisites that removes the XP cost for limited wish and reduces it for wish. My theory is that by the level you get all of this, you're powerful enough that it isn't unbalancing. What do you think? Also, what do you think of comrade raoul's feat?
I approached the problem the same way you did. My spell was also an epic spell. It worked better than
miracle at duplicating spells, as a higher-level spell should. Mine, however, primarily benefited clerics, whereas yours primarily benefits sorcerers, the weaker class.
The ability to use
limited wish to cast spontaneously spells that a sorcerer doesn't know is still mighty handy, I think. It effectively adds all 6th-level sor/wiz spells, and all other 5th-level spells, to a sorcerer's list of spells known at no XP cost. At 21st level, it would take 70
limited wishes to drop a spellcaster one full level behind the rest of the party. That's enough of a cost to make a sorcerer save that spell for rare occasions, but not to stop him from casting it when needed.
Reality Shaper first turns him into a great utility caster, which is a major change. I also don't think lower-level spells, in combination with metamagic, are so weak as to be negligible. For instance, empowered
chain lightning averages 105 points of damage, enough that he can afford to forego
meteor swarm. With access to non-core spells, the advantage of being able to spontaneously target a foe's weakness makes up for the benefit of possibly denying it a save. If the DM allows duplicating a metamagic version of a spell, an empowered, split ray
enervation bestows 7.5 negative levels, compared to 5 for
energy drain.
If I played a sorcerer with empower spell, I think that I would rather have free
limited wishes than either Improved Metamagic or Improved Spell Capacity. That much versatility would be far more useful to me than the ability to cast my existing spells more times per day.