Freedom City Campaign [M&M2] - OOC Discussion

I'm in the midst of updating the Freedom City info on page one. Please take a look at it, especially if you don't own either version of the Freedom City book. I am including excepts from the book with some additional information. This post is for general use, and of course, more information will become available as needed.

Note that heroes and villains are listed there. These are only the most popular and well-known of these supers. Other lesser-known supers (such as yourselves) are not listed. Freely assume that there are many more supers in Freedom City than what is listed in that post.
 

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MNEMONIC

ABILITY SCORES
Strength [STR]: 20
Dexterity [DEX]: 20
Constitution [CON]: 20
Intelligence [INT]: 20
Wisdom [WIS]: 20
Charisma [CHA]: 20
PP Spent: 60

SAVES
Fortitude [FORT]: (0+5) +5
Reflex [REF]: (0+5) +5
Willpower [WILL]: (0+5) +15 (Enhanced Will)
Toughness [TGH]: (0+5) +5
PP Spent: 0

SKILLS
Total Ranks 0.
PP Spent: 0

FEATS
Attractive, Beginner’s Luck, Connected, Eidetic Memory, Equipment 5, Fearless, Jack of all Trades, Luck 4.
PP Spent: 15

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +10
Damage [DMG]: +9 (unarmed strike)
Defense [DEF]: +10
Initiative [INIT]: +5
PP Spent: 40

POWERS
MENTAL DUPLICATION 5 [Extra: Alt Save – Fort (+0); Flaw: Split Personality (-1); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp)]. 7pp.
MIMIC 5 [All Feats at once; Extra: Linked to Mental Duplication (+0), Duration – Continuous (+1); Flaws: Allows Saving Throw (Fortitude) (-1), Split Personality (-1); Power Feats: Alt Power – Mental Transform (Alter Memory; Extra: Duration – Continuous (+1); Flaw: Range – Touch (-1)); Drawback: Power Loss (Successfully Attacked with a Mental Effect) (-3pp),]. 8pp.
ENHANCED WILL 10 [Extra: Impervious +1, Flaw: Impervious works on all Mental Effects even beneficial ones -1] 10pp.
QUICKNESS 10 [Flaw: Mental tasks only (-1)] 5pp.
COMPREHEND 2 [Speak and Understand all Languages] 4pp.
SUPER-SENSES 3 [Direction Sense, Distance Sense, Time Sense] 3pp.
PP Spent: 43pp-6pp drawbacks = 37pp

EQUIPMENT [5]
Masterwork Power Knucks [Strike 4, Mighty, +1 on attack roll; 6ep]
I-Phone [Laptop, Video Camera, Cell Phone; 4ep]
Goggles [Nightvision Goggles, Flash Goggles; 2ep]
Armored Jumpsuit [Protection 3; 3ep]
Blaster Pistol [Blast 5; 5ep]

ATTACKS & EFFECTS
Blaster (Ranged): +10 atk, Toughness save DC 20, RI 50ft.
Unarmed Strike (Melee): +10 atk, Toughness Save DC 24.

GENERAL DRAWBACKS
Involuntary Transform [Temporary Amnesia when Succesfully Attacked with a Mental Effect]. 1pp.
Involuntary Transform [Occasional Personality Change to Past Victims of Memory Absorption]. 1pp.

CHARACTER STORY
One year ago a local fishing trolley hauled the body of an unidentified male out of Freedom Bay. The man barely conscious, and was immediately airlifted to Freedom University Medical Center.
There he was determined that, despite his waterlogged condition, he was in perfect health.
Moreso, he was in perfect condition. No scars, no immunization marks, nothing. Stranger still, the man had no memory of who he was, and how he got to the river. His first vague memories were that of being drug aboard the Trolley. Having no proof of identity, much less insurance, he was to be admitted to the care of the University's Metahuman Research Team for study due to displaying a unique "Omni-Competance" .
It was determined his brainwaves had a weird chameleon-like ability to "synch" with and mimic those he was in close contact with. When touching someone he could "absorb" thier Memories and Personality. While staying at the University he was jokingly called "Tabula Rasa" (meaning the Blank Slate) or Ras for short, the John Doe started to intregrate back into society, learning to use his powers and eventually garnering a job as a University Tutor. Everything was going along peacefully, until a Break in and theft of Metahuman Research Data. Using his unique skills, he tracked the culprits down, and thwarted a major conspiracy against the metahuman population of Freedom City.
Thrilled by the rush of the encounter, Ras decided to pursue the life of an costumed adventurer, and adopted a new Identity of Mnemonic the latest in Freedom City's string of aspiring heroes.

NOTES
Mnemonic is Omni-Competant. With his attributes and feats he is +5 with any skill, equal to a professional level of training, if the skill involves memory he rises to +9 on his rolls, considered an "expert" in the field. If he so chooses by spending a HP these bonuses rise to +10 (expert) and +14 (virtual mastery) with a particular skill. Since his mind works so quickly to process information, he can almost instantly Take 20 on any purely Mental Task.
By touching someone, Mnemonic recieves up to 100 skill ranks from someone and up to 25pp in feats. Both may be kept indefinitely, though when he touches another victim his feat array "resets" itself. He may keep or trade in skill ranks as he sees fit however.
Though no Drawback or Flaw has been taken to represent it, Feats received are due to a Memory Descriptor, and must make sense somehow for him to access the Feat. (It may be appropriate to Mimic a Benefit: Wealth Feat for example by knowing all of the Targets Financial Information, such as Account Numbers, Passwords and PINs)
Mnemonic's Impervious Will is Permanent, he cannot lower it for even beneficial, or benevolent effects such as Telepathy. Any attempts to access his Mind on any level have resulted in either failure or wiping his Mind of its current memories.
Recently Mnemonic has learned the Memory Synch he achieves with a Target can work both ways, instead of altering his Brainwaves he can alter the targets, thereby manipulating thier memories.
Gauntlet.jpg
 
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Insight said:
The characters don't need to all be together at the beginning of the game. You can have formed a 'team' if you wish, but this isn't a requirement. If your characters are scattered throughout Freedom City, I'll make it work. Or, if you guys think it'll be easier, have them all be together. It doesn't matter to me. I'll adapt either way.


I was thinking "Ras" aka Mnemonic would probably make a very good tutor. ;)

I am fine with either changing Albright to the University. Freedom Hospital is part of Freedom University correct? it would make sense then if he was taken to Freedom Hospital then the University staff would've acted as his "Guardians"
 

Insight, thanks for the stuff about Feedom City on the first page. Really helping my image. I’ll get some time to go over the character tomorrow.

I like the general ideas that people have had regarding forming a group.
I think the Entrapper could play a roll of team “former” but probably wouldn’t think of himself as a team leader and he would probably see the team as being temporary.
[sblock]
Basically I see him as being in shock. He’s always wanted to be a hero but he “ruined” his chance, or was never going to succeed due a fundamental lack of ability. Now suddenly he has a real set of super powers. So he’ll tell himself that he’s worried the suit won’t come off but really he’s probably afraid that it will, or that it will stop working. So that’s a conflict.
He undervalues his non-power related abilities as well. Not that he thinks poorly of people like Jack Wolf; he just thinks that he’s not like them and never could be. When he notices things he thinks that “anyone would have noticed it”.
Since he’s ‘immune to damage’ he figures that he’s not a burden to the team. He doesn’t really think he’ll be very useful though.

In general he tells himself his motivation is to have some help/protection if someone targets him to try to get at the Trapper while he’s trying to remove the suit. His ulterior motive would be to live out his dream of being a superhero and fitting in with other super heroes (i.e. part of a team, etc).
[/sblock]

He’d indirectly contact people as either the Seer or Alex and talk about a temporary team. In my mind the suit muffles/distorts his voice so it’s not completely transparent what he’s doing (but it may be fairly obvious). On the other hand he’s an “unreliable precog” so he can always fall back on “I see a team forming. It’s vague, but I think -you- could be involved.”
Basically Byterynn’s suggestion but would suggest that Entrapper has not yet established himself as being part of the mainstream superhero community. He’s “just a new hero”.

He explains the ‘seer’ images that float around his head (if anyone notices or cares) as “psychic tips from a friend; most of it’s not very important really”.

Re: Relationship with Century Girl. He would probably have given her a piece of Centurian memorabilia as a “failed superhero admirer of your father”. He loves talking about superhero stuff so if there was something he could tell her he would generally love that (and be much less shy than he would normally be).
After becoming the Entrapper he might email her (as the ex-Seer) and mention that he heard about Captain Thunder’s advice* and also that a “temporary team” is forming. He’d probably pitch it as more of a formality “The Captain respected Centurian a lot, he probably doesn’t want to be seen giving you a free ride**” “a young group benefits from having a heavy hitter around in case one of the tougher villains shows up; a young group can get wiped out otherwise”
* = Well informed gets that kind of info?
**=Unless that’s totally out of character

Re: Relationship with Bastion. He would also be (in principal) very keen to have Bastion take a look at the suit and see if they can figure out what’s going on with it. He won’t volunteer the information that it doesn’t come off.
 

hero4hire said:
I was thinking "Ras" aka Mnemonic would probably make a very good tutor. ;)

I am fine with either changing Albright to the University. Freedom Hospital is part of Freedom University correct? it would make sense then if he was taken to Freedom Hospital then the University staff would've acted as his "Guardians"

Freedom Medical Center is located on the downtown campus of Freedom City University, and is, of course, associated with the university. The Medical Center has been studying the effects of super powers on the general population, including the recovery of injured normals involved in the aftermath of super-powered combats.

BTW, I like the changes for Mnemonic.
 

Graf said:
Insight, thanks for the stuff about Feedom City on the first page. Really helping my image. I’ll get some time to go over the character tomorrow.

I like the general ideas that people have had regarding forming a group.
I think the Entrapper could play a roll of team “former” but probably wouldn’t think of himself as a team leader and he would probably see the team as being temporary.
[sblock]
Basically I see him as being in shock. He’s always wanted to be a hero but he “ruined” his chance, or was never going to succeed due a fundamental lack of ability. Now suddenly he has a real set of super powers. So he’ll tell himself that he’s worried the suit won’t come off but really he’s probably afraid that it will, or that it will stop working. So that’s a conflict.
He undervalues his non-power related abilities as well. Not that he thinks poorly of people like Jack Wolf; he just thinks that he’s not like them and never could be. When he notices things he thinks that “anyone would have noticed it”.
Since he’s ‘immune to damage’ he figures that he’s not a burden to the team. He doesn’t really think he’ll be very useful though.

In general he tells himself his motivation is to have some help/protection if someone targets him to try to get at the Trapper while he’s trying to remove the suit. His ulterior motive would be to live out his dream of being a superhero and fitting in with other super heroes (i.e. part of a team, etc).
[/sblock]

He’d indirectly contact people as either the Seer or Alex and talk about a temporary team. In my mind the suit muffles/distorts his voice so it’s not completely transparent what he’s doing (but it may be fairly obvious). On the other hand he’s an “unreliable precog” so he can always fall back on “I see a team forming. It’s vague, but I think -you- could be involved.”
Basically Byterynn’s suggestion but would suggest that Entrapper has not yet established himself as being part of the mainstream superhero community. He’s “just a new hero”.

He explains the ‘seer’ images that float around his head (if anyone notices or cares) as “psychic tips from a friend; most of it’s not very important really”.

Re: Relationship with Century Girl. He would probably have given her a piece of Centurian memorabilia as a “failed superhero admirer of your father”. He loves talking about superhero stuff so if there was something he could tell her he would generally love that (and be much less shy than he would normally be).
After becoming the Entrapper he might email her (as the ex-Seer) and mention that he heard about Captain Thunder’s advice* and also that a “temporary team” is forming. He’d probably pitch it as more of a formality “The Captain respected Centurian a lot, he probably doesn’t want to be seen giving you a free ride**” “a young group benefits from having a heavy hitter around in case one of the tougher villains shows up; a young group can get wiped out otherwise”
* = Well informed gets that kind of info?
**=Unless that’s totally out of character

Re: Relationship with Bastion. He would also be (in principal) very keen to have Bastion take a look at the suit and see if they can figure out what’s going on with it. He won’t volunteer the information that it doesn’t come off.

I'd be inclined to run with the precog being the way the team initially got together, a "Heroes" style dreaming that caused the Entrapper to find each of the other PCs. That would be a plausible causal link to get the characters together if nothing else.
 

Insight said:
Freedom Medical Center is located on the downtown campus of Freedom City University, and is, of course, associated with the university. The Medical Center has been studying the effects of super powers on the general population, including the recovery of injured normals involved in the aftermath of super-powered combats.

BTW, I like the changes for Mnemonic.

Cool thanks.

I updated Mnemonic's background to represent his being at Freedom U instead of Albright
 

The Precog thing always works for that (of course). Especially since online games can sometimes be tricky to get started. It offers an easy "You're all standing on top of the Atom building at 11:50. 7 minutes ago the Entrapper told you all that a "friend" had a precognitive vision of it exploded as the clock struck 12 o'clock. As you all arrive you see... "
I wouldn't mind have some sort of simple pre-existing relationships between a few characters as well but how we start is your call (of course).
 

Graf said:
The Precog thing always works for that (of course). Especially since online games can sometimes be tricky to get started. It offers an easy "You're all standing on top of the Atom building at 11:50. 7 minutes ago the Entrapper told you all that a "friend" had a precognitive vision of it exploded as the clock struck 12 o'clock. As you all arrive you see... "
I wouldn't mind have some sort of simple pre-existing relationships between a few characters as well but how we start is your call (of course).

Right, well, the precog would explain how you initially got together, whenever that was. I'm not going to dictate that to the group. Or, you can meet for the first time during the adventure. It's your call.
 

The Adventure

Now that we have our heroes selected and fine-tuned, it's time to start thinking about the adventure we're going to play. Here is how I'm going to do it. Over the course of the next week or so, I'm going to create the IC (In-Character) thread on the "Playing the Game" board. In that thread will appear various media reports (TV, radio, newspaper) of criminal or strange activities being reported. You will choose which, if any, to investigate. Your choice will dictate the impetus for the upcoming adventure.

More on this later.
 

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