Freedom City Campaign [M&M2] - OOC Discussion


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IC Thread Added

I have created the In-Character thread, but it is currently empty. I am working on the first post. Please don't post anything in the IC thread until I have had the chance to create the first in-game post.

IC Thread
 


Hopefully fixed.

Graf/The Entrapper:
[sblock]
Build:
ABILITY SCORES
Strength [STR]: 12
Dexterity [DEX]: 14
Constitution [CON]: 14
Intelligence [INT]: 16
Wisdom [WIS]: 14
Charisma [CHA]: 12
PP Spent: 22

SAVES
Fortitude [FORT]: (0+2) +2
Reflex [REF]: (0+2) +2
Willpower [WILL]: (2+2) +4
Toughness [TGH]: (0+2) +2
PP Spent: 2

SKILLS
Acrobatics [2] +4, Bluff [4] +5, Concentration [3] +5, Computers [4] +7, Diplomacy [6] +7, Disable Device [4] +6, Escape Artist [4] +6, Gather Information [8] +9, Intimidate [4] +5, Investigate [12] +15, Knowledge (heroes and villains) [12] +15, Knowledge (codes) [8] +11, Notice [12] +14, Perform (harmonica) [4] +6, Profession (math teacher) [6] +9, Search [12] +15, Stealth [5] +7, Swim [2] +3. Total Ranks 112.
PP Spent: 28

FEATS
Attack Specialization (thrown device), Benefit 5 (contacts with 1 2nd and 1 3rd tier hero or villain), Well-Informed.
PP Spent: 7

COMBAT ATTRIBUTES
Attack Bonus [ATK]: +3
Damage [DMG]: +1 (unarmed strike)
Attack Bonus [ATK]: +5
Damage [REF]: +10/6/5 (snare)
Defense [DEF]: +15
Initiative [INIT]: +2
PP Spent: 36

POWERS
DEVICE 5 [Technological; Snare 10 (Extra: Affects Corporeal (+1), Flaw: Unreliable – Limited to 5 Uses (-1)); Power Feats: Alt Powers: Create Object 6 (Extra: Action – Continuous (+1); Flaw: Limited to 5 Uses (-1)), Snare 5 (Extras: Affects Corporeal (+1), Area Burst (+1)), Snare 6 (Extra: Affects Corporeal; Power Feat: Ricochet 2), Snare 9 (Extras: Area Burst (+1); Flaw: Action – Full Round (-1); Power Feat: Triggered), Snare 4 (Extras: Affects Corporeal, Blocks Sense - Vision, Hearing (+2))]. 25pp.
ESP 2 [Vision Only]. 4pp.
INSUBSTANTIAL 4 [Extra: Action – Reactive (+1); Flaw: Tiring (-1)]. 20pp.
SUPER-MOVEMENT 2 [Wall Crawling]. 2pp.
SUPER-SENSES 4 [Danger Sense (Mental), Precognition (Flaw: Uncontrollable)]. 4pp.
PP Spent: 55

ATTACKS & EFFECTS
Unarmed Strike (Melee): +3 atk, Toughness Save DC 16.
Snare (Ranged) +5 atk, Reflex Save DC 20
Snare (Ranged) +5 atk, Reflex Save DC 15 (burst)
Snare (Ranged) +5 atk, Reflex Save DC 16 (ricochet)
Snare (Ranged) +5 atk, Reflex Save DC 14 (blocks senses)
Note: The Entrapper uses the Defense/Toughness trade-off [+15/+5].

NOTES
I looks like I imagined the "hamper movement" power. Instead the last verision of snare is "smart goo" that tries to crawl over the target's eyes and ears.

I took an extra rank of stealth and dipolmacy. Bringing total skill points to 112 (incidentially my charisma is 12 so I lowered Diplomacy... I don't see/couldn't find any skill that had synergy with it)

I spent the last point on Attack Specialization (Entrapper has been practing throwing the disks and bombs provided by the Trapper Gear; he's a bit better at tossing that stuff than he would be otherwise). I wasn't sure whether it was supposed to be Attack Specialization "thrown device" or "snare".

Since there was no comment about restricting the Device but you removed that feature I'm assuming it's probited (point cost? game flavor?) so I just dropped it.
[/sblock]

Let me know if I flubbed anywhere. Looking forward to playing!
 
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Umm...Affects Incoporeal is a power feat not an extra. On the other hand, if you want to use a power while you are incoporeal that would be the Affects Coporeal Extra. Not quite sure which you were going for.
 


Good catch!
Those are all supposed to be Affects Corporeal; fixed now.

Cheers!
I'm looking forward to the hook thing as well.

I’m getting the idea that the groups consensus to just wait for the game to start and not worry much about how we’re connected (i.e not realy knowing each other before the game begins). Am I correct?
Shalimar said:
Umm...Affects Incoporeal is a power feat not an extra. On the other hand, if you want to use a power while you are incoporeal that would be the Affects Coporeal Extra. Not quite sure which you were going for.
[sblock]
I realize everyone probably realizes this so I’m sblocking it.

In “reality” the phase field provided by the suit is very limited (partially b/c incorp is annoying if it’s too powerful and partially because of power point limits). It only affects the suit and a limited amount of matter. If he drops something he’s carrying then it ‘incorporates’ (materializes, however you want to say it).

The Snare power is him using goo-bombs (mostly throwing disks or spheres).
Effectively that means that his can use his snare while remaining incorporeal. I think (and I believe that Insight agrees) that from a game mechanics perspective that means buying Affects Incorporeal for those powers.

The only power in the array without that effect is the triggered-goo-bomb. The process I imagined for doing that would be too fiddly to really do when you’re incorporeal.
[/sblock]
 
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I don't really care too much how Century girl knows the others so having Entrapper get in contact with her is fine, though she probably doesn't have an email address, or not a listed one.
 

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