Hopefully fixed.
Graf/The Entrapper:
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Build:
ABILITY SCORES
Strength [STR]: 12
Dexterity [DEX]: 14
Constitution [CON]: 14
Intelligence [INT]: 16
Wisdom [WIS]: 14
Charisma [CHA]: 12
PP Spent: 22
SAVES
Fortitude [FORT]: (0+2) +2
Reflex [REF]: (0+2) +2
Willpower [WILL]: (2+2) +4
Toughness [TGH]: (0+2) +2
PP Spent: 2
SKILLS
Acrobatics [2] +4, Bluff [4] +5, Concentration [3] +5, Computers [4] +7, Diplomacy [6] +7, Disable Device [4] +6, Escape Artist [4] +6, Gather Information [8] +9, Intimidate [4] +5, Investigate [12] +15, Knowledge (heroes and villains) [12] +15, Knowledge (codes) [8] +11, Notice [12] +14, Perform (harmonica) [4] +6, Profession (math teacher) [6] +9, Search [12] +15, Stealth [5] +7, Swim [2] +3. Total Ranks 112.
PP Spent: 28
FEATS
Attack Specialization (thrown device), Benefit 5 (contacts with 1 2nd and 1 3rd tier hero or villain), Well-Informed.
PP Spent: 7
COMBAT ATTRIBUTES
Attack Bonus [ATK]: +3
Damage [DMG]: +1 (unarmed strike)
Attack Bonus [ATK]: +5
Damage [REF]: +10/6/5 (snare)
Defense [DEF]: +15
Initiative [INIT]: +2
PP Spent: 36
POWERS
DEVICE 5 [Technological; Snare 10 (Extra: Affects Corporeal (+1), Flaw: Unreliable – Limited to 5 Uses (-1)); Power Feats: Alt Powers: Create Object 6 (Extra: Action – Continuous (+1); Flaw: Limited to 5 Uses (-1)), Snare 5 (Extras: Affects Corporeal (+1), Area Burst (+1)), Snare 6 (Extra: Affects Corporeal; Power Feat: Ricochet 2), Snare 9 (Extras: Area Burst (+1); Flaw: Action – Full Round (-1); Power Feat: Triggered), Snare 4 (Extras: Affects Corporeal, Blocks Sense - Vision, Hearing (+2))]. 25pp.
ESP 2 [Vision Only]. 4pp.
INSUBSTANTIAL 4 [Extra: Action – Reactive (+1); Flaw: Tiring (-1)]. 20pp.
SUPER-MOVEMENT 2 [Wall Crawling]. 2pp.
SUPER-SENSES 4 [Danger Sense (Mental), Precognition (Flaw: Uncontrollable)]. 4pp.
PP Spent: 55
ATTACKS & EFFECTS
Unarmed Strike (Melee): +3 atk, Toughness Save DC 16.
Snare (Ranged) +5 atk, Reflex Save DC 20
Snare (Ranged) +5 atk, Reflex Save DC 15 (burst)
Snare (Ranged) +5 atk, Reflex Save DC 16 (ricochet)
Snare (Ranged) +5 atk, Reflex Save DC 14 (blocks senses)
Note: The Entrapper uses the Defense/Toughness trade-off [+15/+5].
NOTES
I looks like I imagined the "hamper movement" power. Instead the last verision of snare is "smart goo" that tries to crawl over the target's eyes and ears.
I took an extra rank of stealth and dipolmacy. Bringing total skill points to 112 (incidentially my charisma is 12 so I lowered Diplomacy... I don't see/couldn't find any skill that had synergy with it)
I spent the last point on Attack Specialization (Entrapper has been practing throwing the disks and bombs provided by the Trapper Gear; he's a bit better at tossing that stuff than he would be otherwise). I wasn't sure whether it was supposed to be Attack Specialization "thrown device" or "snare".
Since there was no comment about restricting the Device but you removed that feature I'm assuming it's probited (point cost? game flavor?) so I just dropped it.
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Let me know if I flubbed anywhere. Looking forward to playing!