Nareau
Explorer
From the SRD:
Freedom of Movement
Abjuration
Level: Brd 4, Clr 4, Drd 4, Luck 4, Rgr 4
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Personal or touch
Target: You or creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
Material Component: A leather thong, bound around the arm or a similar appendage.
Tell me I'm reading this wrong. This is the way I see it going down:
You have FoM cast on you. You go grapple your enemy. You get a hold on him. He uses a grapple attempt to try to break free. You (being on the resisting end) automatically succeed in resisting his escape attempt.
Better still, you decide to pin your opponent. He can't attack you with light weapons, and any grapple-check escape-attempt he makes fails.
Methinks they could have worded the spell better...
Spider
Freedom of Movement
Abjuration
Level: Brd 4, Clr 4, Drd 4, Luck 4, Rgr 4
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Personal or touch
Target: You or creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
Material Component: A leather thong, bound around the arm or a similar appendage.
Tell me I'm reading this wrong. This is the way I see it going down:
You have FoM cast on you. You go grapple your enemy. You get a hold on him. He uses a grapple attempt to try to break free. You (being on the resisting end) automatically succeed in resisting his escape attempt.
Better still, you decide to pin your opponent. He can't attack you with light weapons, and any grapple-check escape-attempt he makes fails.
Methinks they could have worded the spell better...
Spider
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