d20fool said:
How can we do all that? Teamwork and a well-defined process. Think Monster Garage here, with a pirate ship pay system.
Each project starts as a concept. Concepts are given (or made by) a Project Leader. The Project Leader then forms a "concept team" (each of whom will receive a finished copy if greenlighted). The concept team write a proposal according to an outline that looks a bit like proposals for the movies. The company officers, the playtesters, and a public vote on the web then review this proposal. If all three parties vote positive, then the project is "greenlighted" and the Project Leader may proceed.
Then comes the writing stage. The Project Leader selects a team of writers, which should include at least one proofreading editor. Starting with the Project Leader, each writer will get turns in a round-robin fashion on the manuscript. No writer may have the manuscript over a week, anything may be re-written between drafts, each draft is copied to the Project Leader and Grand Poobah for documentation and guidance. This process continues until the draft is finished. The Grand Poobah establishes a set deadline for the project. If the deadline is not reached, then a new Project Leader may be assigned. Writers are encouraged to communicate with each other via a private messageboard.
Several issues here.
First is the Concept. The Concept is
the most important part. It’s not something that’s just tossed out by a Project Leader. This requires brainstorming. For those who have not been part of a creative brainstorming session, it is, without a doubt, the most exciting, creative process you will ever be a part of. To reiterate, this is
the most important part.
Second, the approval of the Concept. Forget the company officers, playtesters, and public web vote. That will get you nowhere. And it could get you nowhere fast. This is not a good process. A better process is brainstorming, as mentioned above. Then brainstorm again. And again. Until you get the Concept right.
Third, the round-robin writing. No no no! Are you trying to make one of those old-fashioned experimental internet stories, or a high-quality product? The only way to make a high-quality product is to do it
collaboratively. That means
constant communication. You can’t allow your project to disappear for a week. Who knows what will happen to it? The project will go down all sorts of dead-ends this way.
Fourth, too much power and responsibility in the Grand Poohbah. The Grand Poohbah should be doing many important things, but micromanaging the design and production process, and setting deadlines, are not among them. Those are the tasks of the Design Leader, or as BelenUmeria called it, ‘the Jester’
That's how things work in my experience, anyway.