Freeport- Part 1: the Problem with Crematoriums

Valliard ranger/rogue

While waiting for his enemy to get in range Villard try to observe where he could hide after shooting his arrow. If he can hide quickly enough and if she hears the sound of fighting and the lights in the other room maybe she will be attracted to it and will not try to follow me. Then I could strike again.

Villard wonder if the old ladies are allied with watever his companion are fighting. Maybe if they meet we won't have anything to do. [OCC obviously Karl I am not expecting an answer for this last paragraph :) ]
 

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Fentrith Fade, Former Choker Toy and Angry Cleric

Smirking, Fentrith glares upwards at the creature who had the cheek to attempt to strangle him. As if that could ever happen. Grasping his holy symbol around his neck, Fentrith begins to chant as he steps backwards.

Moments before his spell goes off, he yells "Time to do what I do best! Property damage!"

Fentrith takes a five foot step away from the monster, then casts a Sound Burst spell centered to include the monster in the area, as well as the beam it stands on, but no one else. With luck, the beam it stands on will be weakened enough so that it will fall.
 

Torren Blackquill Human Wizard Fop

Karl Green said:
Torren runs into the middle of the room, dropping the sunrod and shifting his sword to his off hand while pulling out his scroll. Reading quickly the letters on the parchment fare lightly as they are read and disappear… [OCC you have cast the spell]
[OOC: Just to clarify, that spell was prepared, not from a scroll. I have updated my character sheet to reflect which spells I have used and which are still ready.]

Torren runs to the nearest wall, sheathing his rapier on the way. When he reaches it he leaps up and starts climbing straight up as if he were, in fact, a spider. He crawls right across the bottom of the balcony and keeps going.

[OOC: I'll do a full move (that is, two move actions) to get up onto the rafters. If I get all the way up there I will stand on a rafter and draw my blade. If it's too far, I'll just keep moving. I will stop just inside the critter's threat range (if I know what it is) to avoid AoO. If I can arrange to flank with Zoroaster, so much the better!]
 
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Black Jack Elf Rogue/Fighter

Jack lines up another shot, and lets fly another arrow. Whatever that thing is, its tough. If we survive this night, there will definatlely by a renegotiation.
 
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Round 2 continues… Inside…
Creature 25 (already gone)
Zoraster 23
Black Jack 18
Torrin 13
Kitsch 9
Fentrith 8


Zoraster does a short flip and…
Tumble roll 12 +14 =26
Gracefully lands on a crossbeam not far below the creature. Quickly drawing his rapier he stabs at the creature with all his might…
Attack roll 12 +11 =23, hit. Damage roll 1 +4 =5 points of damage
…and scores a glancing blow off the creature arm. It hisses again in anger as dark blood leaks out of the cut.

Black Jack lines up another shot and fires…
Attack roll 15 +10 -4 firing into melee (Zoraster) =24 a hit. The damage roll is 8 +2 =10 points of damage!
…sinking the arrow up the shaft in the creature leg. It screams in pain and rage yet does not fall or seem to falter!

Torrin rushes to the wall and move up the to the ceiling without problems (Torrin is about 10 feet from the wall, and can move 20 feet with Spider Climb so he can be up in the crossbeams and can easily be within melee next around. The creature is about 15 feet in the middle of the room up around the ceiling)

Kitsch moves quietly down the hallway…
Move Silent 8 +12 -5 =15
…and comes to the corner. Peering around he sees the hallway continues for another 15 feet and ends at a closed door. The muffled sounds are becoming louder, and now you can make out the voices of the people you came here with a loud scream or hiss of anger.
Listen roll 19 +3 =22

Fentrith grabs his holy symbol and calling on the patron of pirates releases a globe of energy that bursts not far from the creature and explodes with a loud bang (as Zoraster is within 10 feet of the creature I’m giving Fentrith a ranged touch attack roll to get it out of his range)...
Ranged Attack roll 13 +5 =18, no problem, so Zoraster is not within the radius; Damage roll 4, vs. the beam around there damage roll 3. The creature must make a Fortitude Check, DC 15, and rolls 18 +2= 20, makes it.
… and while the creature is staged by the blast, it shakes its head and seems to ignore the worst effects. The beams around it and the ceiling creak loudly and pieces of the thatch roof break off and fall to the ground but still hold.

Outside, the creature has not yet moved, so the round ends…

--

Round 3… Inside…
Creature 25
Zoraster 23
Black Jack 18
Torrin 13
Kitsch 9
Fentrith 8

… the creature half hisses, half roars in rage and anger and lashes out with one arm at Zoraster and the other at Torrin!
The creature attacks Zoraster, attack roll 10 +8 =18, a miss?!?!? While the other arm lashes out at Torrin 4 +8 =12?!? Ok no luck there
…and misses both of them, it roars in frustration and with inhuman Quickness moves along the ceiling 15 feet away from both of them (it is now 15 feet away from Zoraster and 25 feet away from Torrin; still up in the rafters).

[Actions for the rest of the group?]


Round 3 Outside…
Villard 20
Creature 12

Villard continues to wait for the creature to get within his deadly range[reading action]…
The ugly woman pops up and moves 30 feet closer toward the wall. She is now 40 feet away from Villard.
Spot roll for creature 2 +6 =8 vs. Villard 28 hmmm
…as the ugly woman approaches, she seems to stop humming and chanting. The other voice also quits down, but Villard is able to catch quick glances of something moving up to the wall near the bell tower where Kitsch had gone up. He can barely make out the sounds of sniffing coming from the creature. Not unlike a dog or wolf might make. It seems to be glancing up the wall, when it mutters something to itself and then starts crawling up the side of the wall, quickly, like a monkey or something?!
Villard Spot roll 18 +10 -5 for rain= 23; Listen check 20! +10 -5 = but still 25.


DAMAGE TAKEN BY ALL
Fentrith has 30 hit points left
The creature in the room has taken 32 points of damage and is bleeding from multiple wounds, but is not slowing down… of course it can’t hit worth a darn either!
[/i]
 

Kitsch, hearing the commotion coming from probably behind the door, he hurridly moves* to the door, drawing his crossbow as he makes his way there, and opens it.

OOC: * 15' move action - drawing crossbow as part of it, moving silently; opening door move action, silently if possible also
 

Torren runs along the beam, trying to close distance with the creature. Once close enough he lunges forward with his blade shouting "Have some of this!"



[OOC: I know I don't go yet, but this is my plan. Whatever Jump/Tumble/Balance rolls are necessary to get within melee range.

Balance +7
Climb +4

Jump +4
Tumble +7

According to the spell description, you need two hands free to use Spider Climb, but I'd like to officially whine for a circumstance bonus :) How far off the floor are we, anyway?]
 

Villard human ranger/rogue

Villard do not lose focus, poor Kitsh, hope he is well hidden. Villard try to listen for any combat sounds that could come from the top. If he hears that thing goes badly for him he will get out prematurely from his hidding to shoot one arrow at the old lady and then a second one [rapid shot] to the beast.

Otherwise the old lady will pay dearly [OCC I know that Kitsh is not on top but just felt like sharing what is happening in Villard brain]

No change for Villard still waiting for the old lady to get closer, obviously he still keep an ear and eye for the "wolf dog" on top.
 
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Zoraster Surefoot, Halfling Swashbuckler

Zoraster taunts the creature as it whiffs again."Ha! Yeah, run away. You couldn't hit my grandmother, and she's dead!"

Then he follows the creature, leaping and somersaulting along the rafters until he's in melee again, where he'll attempt another stab.

[OOC: Zoraster will do a normal move for 5' then tumble the last 10' to close. If possible, he'll move to a position that will pin the creature in between himself, Torren, and the nearest wall. If you want to speed things up, Zoraster is going to keep following and stabbing on future turns, and tumbling into a flanking position if possible. The one change is that if he takes a hit, he'll start fighting defensively. (-4 to hit, +3 AC) I assume that will happen this round, since I taunted it. ;)

speed 25
tumble mod +14
balance mod +14
AC 21, 22 vs tentacle man
rapier +11 - 1d4+4, only 1d4+1 if it's not vulnerable to crits
]
 


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