Freeport- Part 1: the Problem with Crematoriums

Torren Blackquill Human Wizard: 11 HP, AC 17

[OOC: Desperation time.]

Torren shouts, "Someone fire the web! Fry the ones still caught!"

Waving his sword about defensively, Torren leaps among the weaving combatants until he reaches Zoroaster. "Hold still," he says. He draws a bit of glowing stuff from his pouch and smears it across the Halfling's chest mumbling arcane words.

[OOC: Just a Light spell. I saw the funky flaring from the armor earlier and I'm taking a shot here! :)
I assume I'll have to Tumble to do this without provoking AoO (Tumble +7).

Since I'm not taking an attack action I don't think I can use Combat Expertise, but I will cast defensively (Concentration +7) and do anything else I can to defend myself.]
 

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Zoraster Surefoot, Halfling Meatshield HP 40/42

Despite a strong temptation to cross the room along the rafters and follow the spellcaster, Zoraster will stay with the rest of the party and continue turning fish into shish kebabs. He takes one last poke at the big one, then tumbles over to Torren. "I'll hold these off."

[OOC: Zoraster will take one last swing at the 4-armed fish, then tumble over to to where Torren and the the 2 new arrivals are. He's shooting for a position where Torren can get behind him, and he can get AoOs on any fish that try to follow.

speed 25'
tumble +14
AC 24, 25 vs 4-armed fish
rapier +11 -4 fighting defensively = +7, 1d4+4 dmg
]
 

"Ow! For the love of Harrimast, that hurt!" Fentrith cries as he backpedals away from the creature, praying desperately that the thing wouldn't follow.

Fentrith will take a Withdraw action, double-moving away from the mean fish and not taking any Attacks of Opportunity. He will move as far away as possible.
 


Villard will go full attack on the creature with his rapier and dagger

mw rapier +6 1-6+1 +2d6 w/ SA
mw dagger +6 1-4+1 +2d6 w/ SA

hoping that these two attacks combined with the one from Zoraster will be enough to kill the darn thing
 

Torren Blackquill Human Wizard

[OOC: Re-post of my action since Zoroaster came to me!]

Torren shouts, "Someone fire the web! Fry the ones still caught!"

As Zoroaster lands next to him, Torren tells the halfling, "Hold still." He draws a bit of glowing stuff from his pouch and smears it across the Halfling's chest mumbling arcane words.

[OOC: Just a Light spell. I saw the funky flaring from the armor earlier and I'm taking a shot here! :)

Since I'm not taking an attack action I don't think I can use Combat Expertise, but I will cast defensively (Concentration +7) and do anything else I can to defend myself.]
 

Kitsch Filcher rg5 (hp20/27, ac21, alchemist's fire +10 (1d6) [+1 PB] [+3d6 SA])

Hearing Torren's call to fire, and ever the eager to answer, Kitsch ruffles out a vial of alchemist's fire and lobs it down onto a creature entangled in the webs, hoping to set the whole thing ablaze.

ooc hope everyone has a quick way out before the entire building comes down in flames[/ooc]
 

[occ]Again VERY sorry for the slow reply from me... busy, busy at work and at home :([/occ]

Round 10

Inside the Hermitage

Black Jack and Villard – 22
Zoraster – 17
Creatures group #2 – 15
Kitsch – 14
Creatures group #1 (not many left) – 14
Group from the south door (stuck in the web) – 13
Torren - 9 (only a partial action this round)
Fentrith – 8


---

Black Jack fires at one of the two fishmen attacking Torren…
Attack roll 17 +10 -4 firing into melee = 24 a hit; Damage is 1d8 +2 +2d6 =2 +2 +5 +5 =14 points of damage
…catching one of the creatures full in the chest. It gages and falls backwards to slowly drown in it own blood.

Villard takes a double stab at the big creature in front of him…
(still getting flanking bonus until the other two leave this round SOOOO) Attack roll with first attack roll with rapier 13 +6 -2 (startled) +2 flank =19 a hit; damage is 1d6 +2 +2d6 = 3 +2 +1 +2 =8 points of damage; second attack with dagger roll 18 +6 -2 +2 =24 a hit; damage is 1d4 +1 +2d6 = 4 +1 +1 +6 =12 points a damage
…sticking the thing both times whiles it attention is on 3 opponents. The first slashing it across the knee, which causes it to lean down a bit, such that Villard can stick it in the throat with the dagger. The creature howls and falls to the ground.

Zoroaster tries to tumbles between Torren and the one fishman left in front of him…
From now on everyone ‘moving’ up here needs a balance check also) Balance check first 15 +11 =26, easy; Tumble check (under/through threatened area) roll 17 +14 =31, easy
…easily making it. He stabs the creature in front of him…
Attack roll 17 +11 -4 fighting defensively =24 a hit; damage is 1d4 +4 =8!
…stabbing the creature in the left leg. It howls in pain and froths at the mouth to cut the little swashbuckler down!

The four-armed fishman at the top of the barricade is DEAD!
The creatures next to Torren (that is alive) now attacks Zoroaster with a frenzy of claws and teeth!…
Attack roll total for bite 25! For the first claw 24 (ah I am assuming that you are applying your Dodge to the creature you tumble in front of…in which case) curses so close! miss; second claw 19 a miss; Damage from the bite is 9 points of damage (maxed the roll!)
…and while the swashbuckler is almost impossible to hit, the enraged creature is able to bite him with a nasty gash on his left arm…
The last two creatures on the upper barricade easily climb over the barricade, one advances on Torren the other on Villard (can’t attack this round but can threaten) moving over the blood and gore without problems…
Climb checks totals 18 and 11; Balance checks 14 and 14
One creature on the stairwell starts climbing over the upper barricade…
Climb check total 12
…and is almost over it but still moving up.
The one creature remaining on the lower barricade tries to climbs over…
Climb check total 11
…and makes it. It starts up the stairwell…
The four-armed creature at the upper barricade howl with glee and tries to double move over the barricade…
Climb check total 9!! Misses it
…but in its excitement at the smell of blood it trips up and is still at the upper barricade!
Two more creatures on the lower-barricade continue to climb…
16 and 15
…making it over they move towards the lower barricade on the stairwell. The 3rd that failed last round tries to make it over again…
Climb check natural 1; Reflex save against the webs 20, makes it
…and again fails, this time miserably and almost gets stuck in the web, but it is able to avoid that fate with some fast foot work.
The last two trident wielders start up over the lower barricade…
Climb check total 16 and 20
…and easily make it up over most of the barricade.
The javelin throwers Ready and action for anyone that presents a good target for them…

The two speargun wielders re-Readies an action to fire at Kitsch…

Kitsch digs out a flask of Alchemist’s Fire, and prepares it (assuming it would take a full round action to get it out of your pack)

One creature that broke out of the webs hisses with rage and tries to ‘double-move’ climb over the lower barricade…
(-5 to check but still) Climb check total 14
…and this time makes it over the barricade and part way up the stairs towards the upper barricade. The one stuck in the webs is still struggling to escape…
Strength test total 11
…but cannot seem to find relief!

The group within webs hisses and cries and are still under total concealment…

Torren, tries to nimbly cast a spell on Zoroaster…
Concentration check to cast defensively, roll 9 +7 =16, makes it
…and creates a shining light onto the swashbuckler’s mail shirt!

Fentrith steps back out of the range of all the creatures, trying not to slip too much on all the blood and gore…
Balance check 7 +3 =10, just making it
…and while it is not the most graceful of retreat he keeps his footing…

Actions???

Villard has take 20 points damage (has 11 points left) and is "startled" (8th round)
Black Jack has taken no damage
Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’
Zoraster has taken 11 points of damage (now has 33 points)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 32 points damage (has 5 points left)

One four-armed fighting the group is dead.
The other four-armed creature is trying to get over the upper barricade but is to excite to climb affectively.
One normal fishman is over the barricade, next to Zoroaster and Torren and his take 8 points of damage and is frenzied
There is another fishman near Villard and one next to Torren
The two-speargun shooters covering Kitsch are unwounded and one has Reading actions.
Six javelin throwers are at the bottom are reading to attack anyone in the open
There are 3 fishman on the stairwell between the barricades
There are 2 fishman on the lower barricades climbing over
There are 1 fishman on the floor still trying to climb over
There is 1 fishman out in the open stuck in the webs and at least 3 others under cover hissing stuck in the webs
 

Villard Ranger/Rogue

Villard, all pumped from his last kill, will tumble his way from the incoming fishmen and position himself to flank the fishman attacking the wizard.

Tumble 11
mw rapier +8 1-6+1 +2d6 w/ SA
 
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