Freeport- Part 1: the Problem with Crematoriums

Torren Blackquill Human Wizard: 4 HP, AC 19

Torren dances through the crowd, trying to interpose himself between the fallen Villard and any foes. "Fentrith!" he calls, "can you help him?" He carefully strikes at the nearest fish-man.

[Tumble +7, using Combat Expertise and trying to pick a target that I will get a flanking bonus and sneak attack on. If I can do that, my rapier attack is at +6. If not, it's a +4]
 
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Ferrix said:
OOC: standing up from prone provokes an attack of opportunity, would we just figure that the attack i made was the attack of opportunity? Kitsch would then have feinted this round to catch the other one without their dex bonus in the following round, Bluff +8. Would you allow fighting defensively with a feint? He'd do that increasing his AC to 24 if he could.

only thing this changes is it adds the feint to this round and shifts the finishing blow to an attack of opportunity allowing him to focus on the other one immediately

[occ]Yes, I forgot that you draw of an AOO for standing, so I will update that part...but as for using Bluff/Fient is a full round action without the feat, so it is up to you which you want to do BUT yes I would allow you to use it to increase your AC next round if you want. Again they did reacted before you though so you, so it would not make anyone miss you this round. So UPDATE Round 12, you finished off the one with your AOO, you have an action left...[/occ]
 

Karl Green said:
[occ]Yes, I forgot that you draw of an AOO for standing, so I will update that part...but as for using Bluff/Fient is a full round action without the feat, so it is up to you which you want to do BUT yes I would allow you to use it to increase your AC next round if you want. Again they did reacted before you though so you, so it would not make anyone miss you this round. So UPDATE Round 12, you finished off the one with your AOO, you have an action left...[/occ]

OOC: fighting defensively +3 ac (but that's 3 points harder to hit cause it goes before me next round), bluff check to feint +8 the one standing (it's actually a standard action without Improved Feint, not a full round action)
 

Ferrix said:
OOC: fighting defensively +3 ac (but that's 3 points harder to hit cause it goes before me next round), bluff check to feint +8 the one standing (it's actually a standard action without Improved Feint, not a full round action)

[occ]Right re-read that, sorry...standard action without the Feat, move action with the Feat... ok I will give you that for the round... will wait just a little bit longer to see what Hammerhead will do before posting new round (just want to be sure and not act for his character and all)[/occ]
 

Updated Round 12
Inside the Hermitage

Kitsch stabs standing creature as AoO

On Kitsch’s round, he tries to Feint the two creatures on him to catch it Flat-Footed next round (NOTE yes I will let you fight Defensively while Feinting, but I think it is fair to give you a ‘minus’ to your bluff check? Thoughts? Seems fair? IN this case it does not make cause)…
Bluff check 8 +8 -4 fighting defensively =12; Creatures’ Sense Motive Check totals natural 1! Next round, creature will be flat-footed)
… and the creature seems totally oblivious to what the little creature is doing!!!

Fentrith (acting for you hope you don’t mind Hammerhead. If you do I will edit) tries to tumble up behind the creature to touch Villard with his Healing Wand…
Balance check to move over the bloody ground, 8 +3 =11, just makes it; Tumble check 14 +5 =19, make it; Touching Villard with the Wand, he is healed 1d8+1 = 1+1 (d’oh) =2 points. Villard is now at ZERO hit points and prone on the ground

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Round 13
Black Jack – 22
Zoroaster – 17
Creatures group #2 – 15
Kitsch – 14
Creatures group #1 (not many left) – 14
Group from the south door (stuck in the web) – 13
Torren – 9
Fentrith – 8

Re-rolling Villard’s initiative… he is Staggered and can only take a Partial Action at -2 this round. Roll is 8 +3 =11
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Black Jack tries to roll out between the berserk fishman and Villard…
Balance check 6 +12 =18, makes it; Tumble check 16 +12 =28, makes that also…
…and interposes himself in front of the mad creature that hisses at him in anger. He stabs at it with his shortsword…
Attack roll 19 +10 -4 (fighting defensively) =25 a hit and Threat, follow-up is 16 +10 -4 =22 CRIT! Damage is 2d6+4 =4 +4 +4 =12 points of damage!
…stabbing it in the neck! The creature hisses in pain and drops to the bloody floor with a heavy thump and does not stand again.

Zoroaster again tries to tumbles around the big creature to get behind it and away from the smaller fishman attacking him…
Balance check 12 +11 =23, makes that; Tumble check 19 +14 =33, makes that also
…easily avoiding the creature’s claws. He stabs the creature (Black Jack is not threatening the big creature so no flank sorry) in the side…
Attack roll 13 +11 -4 (defensive) = 20 a hit; Damage is 1d4 +4 = 1 +4 =5 points of damage

The creature that Zoroaster again tumbled away from screams in rage and advances at him…
Balance check total 19, makes it
…making it and tries to bite him again!
Attack roll 21 total, miss!
One fishman unleashes its attacks against Kitsch…
Attack roll with first claw 9, second claw natural 1, bite attack 20, miss!
… but he is to fast for the creature and it fails to hit. The second one on him also frenzy with claws and teeth…
Attack roll total for the first claw 12, second claw 13, and finally the bite 21, arg miss!!!
…and again Kitsch avoids their mad attacks!!
The four-armed fishman frenzies, turns toward the little swashbuckler…
Balance 17
…and attacks with all its arms and bite fang filled mouth!
Attack roll total with the first claw 27 a hit! Second claw 20 miss; third claw 13 miss; fourth claw 25 a hit! Bite attack 17 a miss. Zoroaster takes 7 points of damage from the first claw attack and 7 points of damage from the second claw that hit for a total of 14 points of damage. Zoroaster has taken 32 points of damage and has 10 points left!
The two trident wielders on the upper barricade try to climb over…
Climb check totals 21 and 21!!
…and they make it VERY easily over. They will move towards targets next round.
The Javelin throwers hiss and growl in anger but do not move back towards the barricade as they are watching the fire spreading.

Kitsch stabs at the one that he Feinted last round…
Attack roll 12 +3 =15 a hit; Damage is 1d4 +3d6 = 1 +3 + 6 + 3 = 13 points of damage
…and catching it flat-footed he stabs in deep into it chest. The creature hisses and moans and falls to the floor with a heavy and wet smack.

The fire burns back another 5 feet
Magnitude (1d10) of how bad the fire is spreading in the Hermitage is 9
…catching more of the balcony and side walls on fire, now starting to burn a bit more quickly and brightly! The fire creeps closer to the creatures still stuck in the web, and starts burning them this round…
Damage for the first creature 4, and the second creature 3
…they howl in pain and fear.

One last creature continues climbing over the upper barricade…
Climb 11, makes it
…and makes it the rest of the way over. It moves towards Black Jack and the downed Villard…
Balance check, 6
…but it slips on the blood and gore and falls down.

Two of the creatures that were trapped in the webs now are free and flee in terror away from the flames (as the burn a bit also)

Torren tries to tumble up behind the 4-armed creature attacking Zoroaster…
Balance 10 +7 =17, Tumble check 13 +7 =20
… making it around the blood and gore filled balcony to the creatures flank…
Attack roll 16 +6 =22 a hit; Damage is 1d6 -2 +1d6 = 3 -2 +3 =4 points of damage
…causing it a minor wound on it back leg. It hisses at him a bit but is totally focused on Zoroaster.

Villard, partial action?

Fentrith action?

Actions in Round 14!

Villard has take 31 points damage, and has falling to the ground bleeding!
Black Jack has taken no damage
Torren has taken 24 points of damage (now has 4 hit points left) and is ‘weakened’
Zoroaster has taken 32 points of damage (now has 10 points left)
Kitsch has taken 10 points of damage (has 17 points left)
Fentrith has taken 28 points damage (has 9 points left)

One four-armed creature is within its reach of Zoroaster and Torren, and has taken 27 points of damage
There is one attacking Zoroaster, who has taken no damage
The fishman that was attacking Kitsch is dead
There are two fishman near the barricade ready to attack
There is one fishman on the ground near Black Jack and Villard
The six javelin throwers are watching the fire, and looking for targets
There are two fishman freed from the webs by the fire and fleeing.
There is one other fishman who was in the webs who escaped out of it…
 
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Updated Round 13

Villard grabs and quickly drinks one of his cure light wounds potions...
healing 1d8+1 hit points = 3 +1 =4 points
...healing some of the damage and feeling much better
 

Torren Blackquill Human Wizard: 11 HP, AC 17

Torren flicks his blade at the four-armed monstrosity's head and shouts "Hey, ugly! Over here. What are you, stupid?"[OOC: Torren will Aid Another to interfere with the creature's attacks on Zoroaster (-2 for the critter).

Questions/contingencies:

Aid Another is listed as a Special Attack in the SRD. Does that mean it's an attack action? If so, I want to use Combat Expertise to also increase my own AC, making it 19 (and reducing my attack to +4, +2 more for flanking = +6 again).

EDIT: Sorry, technically that doesn't give the critter a -2, it gives Zoroaster a +2 AC. Same thing, but just in case...
]
 
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Villard will attack the four-armed creature, he will position himself to flank it with zoroaster. Villard will attack defensively

mw rapier +8 (-4 for fighting def) 1-6+1 +2d6 w/ SA
 

Where did the second standing fishman on Kitsch come from? There was the one that was down that I killed, and the other one which I just stabbed. Where'd #3 come from that just made the other full attack on me?
 

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