Freeport- Part 1: the Problem with Crematoriums

rangerjohn said:
Turning to Villiard "you think it might be the mold?"
[OOC: Karl, can we see the mold from where we are, and if so, can you make appropriate Knowledge checks for us (Nature or Arcana or whatever) to identify it?]
 

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JimAde said:
[OOC: Karl, can we see the mold from where we are, and if so, can you make appropriate Knowledge checks for us (Nature or Arcana or whatever) to identify it?]

You all can see just a little bit of it...it is a very dull color but that is about it...

normally this would be Knowledge/Dungeoneering which is a VERY uncommon in this area of course… and as none of you have it I will allow Know/Arcane or Nature roll with a higher DC… those that have either…
Torren Know/Arcane roll 5 +5 =10, no idea
Villard Know/Nature 10 +8 =18, not sure… but with the cold and all, you remember hearing about a mold that reacts ‘badly’ to fire but that is all you remember
 

Zoraster Surefoot 21/42

Zoraster will look bored as the rest of party discusses cold mold.

[OOC: For the sake of simplicity, I'll just have Zoraster take Black Jack's potion.]
 

Fentrith hangs back near the entrance, desperately scribbling notes into a small book while trying to remain alert for danger. "Why is it so cold here? Maybe some kind of undead?" Fentrith asks helpfully.
 

Hammerhead said:
Fentrith hangs back near the entrance, desperately scribbling notes into a small book while trying to remain alert for danger. "Why is it so cold here? Maybe some kind of undead?" Fentrith asks helpfully.
Torren shrugs. "No idea, but if we're going to do this let's get on with it." He holds out his hand and Captain Drac hops onto it. To the parrot he says, "Captain, go perch on a tree and keep an eye out for ships, would you? There's a good lad." The parrot flutters out of the cave.
 

the room remains cold ;)

[occ]note - if anyone wants their character to think about clues etc. let me know what you think you "should" know or what way your twisted logic might take you ;)[/occ]
 

Karl Green said:
the room remains cold ;)

[occ]note - if anyone wants their character to think about clues etc. let me know what you think you "should" know or what way your twisted logic might take you ;)[/occ]

OOC: I don't know if Villiard didn't know. The rest of us are city slickers and sailors. Perhaps Kitsch in his life before Freeport?
 


Kitsch puzzles for a minute over the veins of frost that he saw when he fired his crossbow earlier, perhaps there's something involving fighting cold with cold which might help, or perhaps even luring the mold to the coolness of his crossbow?
 

Spoiler for Kitsch
Looking at his crossbow closely he notices that there is a word or a phrase burned onto the side of it. It is very small, but not small enough that he would not have noticed it before. The word or phrase is up to you or I will figure out something BUT you do now that yes, whenever you say this word from now on, your Crossbow will has the 'Frost' enhancement onto it
 

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