Freeport- Part 1: the Problem with Crematoriums

JimAde said:
Kitsch are you...ah, yes there you are. Stop dancing with that fellow and both of you come along!" Torren sits at one of the oars and gets ready to do his share of the rowing.


"Oh, he was dancing? I thought I was imagining it." *Zoraster leaps into the boat.* "Kitsch, you want to play a game while we ride? The oars are a little high for me."

[OOC: Jump mod +10, Tumble +14 to land softly. Zoraster jumping into the boat isn't as dangerous as it sounds since he only weighs about 60 pounds, including gear. Although it's still not the safest thing to be doing. Darkmaster - Naval Code and Sign Language are different languages. Naval Code is like morse code.]
 

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Black Jack Elf Rogue/Fighter

Seeing Toren and his managerie, Jack shakes his head. ~What did I get myself into.~ "Whoah there mate,this isn't the circus." ~Though I must admit, he does look like he'd do well in the rigging.

OOC: At this point he considers the filch another of Toren's pets.
 
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Kangaxx said:
"Oh, he was dancing? I thought I was imagining it." *Zoraster leaps into the boat.* "Kitsch, you want to play a game while we ride? The oars are a little high for me."

*With a happy grin and nod to Zoraster, Kitsch holds up a set of ivory dice in one hand and the deck of cards in the other; which one he seems to be proposing.* Well, at least some of us will have fun passing the time.

OOC: Kitsch will usually play an honest game, although he has a natural knack for counting the cards, as well as tossing the dice. If you want to make this a sort of running time-passer between Zoraster and Kitsch I could see it developing into an interesting sort of con if need be in bars or what not ;-). If they get caught they start arguing and "fighting" with one another and then when the chance is right make a break for it or turn on the actual antagonist.

rangerjohn are those things in ~ and italics thoughts? maybe they should just be italics since we're using ~ for sign language
 
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Ferrix said:
*With a happy grin and nod to Zoraster, Kitsch holds up a set of ivory dice in one hand and the deck of cards in the other; which one he seems to be proposing.* Well, at least some of us will have fun passing the time.

OOC: Kitsch will usually play an honest game, although he has a natural knack for counting the cards, as well as tossing the dice. If you want to make this a sort of running time-passer between Zoraster and Kitsch I could see it developing into an interesting sort of con if need be in bars or what not ;-). If they get caught they start arguing and "fighting" with one another and then when the chance is right make a break for it or turn on the actual antagonist.

rangerjohn are those things in ~ and italics thoughts? maybe they should just be italics since we're using ~ for sign language

OOC: Yes, those are thoughts.
 

Villard human ranger/rogue

Karl Green said:
After a bit more debate, Fentrith and Black Jack start down the latter to balance the boat for the others to get in without much trouble. Villard places the body of his beloved gently in the back of the boat... much to the worry of some onlookers. Kitsch and Zoraster continue to try and communicate on the dock, when a horse drawn carriage dashes down the street and slides to a stop at the end of the pier... Torrin, with a large bag over one shoulder jumps from the back and runs down the dock to the boat, a large grin on his face...


[OCC again just to move it along a bit, if anyone is opposed or wishes to change please speak up :)]
After putting his beloved body in the back of the boat, He puts himself in a position to observe the sea surrounding the boat. Villard ignores all the `noise` coming from the others on the boat.

[OOC Villard has spot 10]
 
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Ferrix said:
*With a happy grin and nod to Zoraster, Kitsch holds up a set of ivory dice in one hand and the deck of cards in the other; which one he seems to be proposing.* Well, at least some of us will have fun passing the time.

OOC: Kitsch will usually play an honest game, although he has a natural knack for counting the cards, as well as tossing the dice. If you want to make this a sort of running time-passer between Zoraster and Kitsch I could see it developing into an interesting sort of con if need be in bars or what not ;-). If they get caught they start arguing and "fighting" with one another and then when the chance is right make a break for it or turn on the actual antagonist.

rangerjohn are those things in ~ and italics thoughts? maybe they should just be italics since we're using ~ for sign language

*Zoraster will gesture towards the deck of cards.* "So, what's your favorite game? ... Oh, sorry, I guess you can't answer. Well, just deal a hand and I'll figure it out."

[OOC: Developing and running a con would be hard considering that Kitsch can't really talk to Zoraster.]
 

No one really sees where the cards come from, except that one minute they are there Kitsch
[generally I will make the rolls but for minor, role-playing stuff you guys totally can].

Zoraster lightly jumps into the boat without problem and sits down in the front with the filch
[*Jump roll 12 +10 =22, Tumble to land softly 13 +14 =27*].

Villard looks around and sees a few smaller boats coming and going, but most of the larger ships are waiting for the evening tide. The storm clouds are still rolling in and he figures two, three hours tops before the rain and wind pick up. From here Villard (or any of the others) can't see the island
[*Spot roll 14 +10 =24*].

At present only Torrin is at an oaring station as it were. With Fentrith and Black Jack the boat would make fair speed (while the oars are on double seats, such that two men would row side by side, one oar each; they are also set up so that one man sitting in the middle could row by himself).
 
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Karl Green said:
No one really sees where the cards come from, except that one minute they are there Kitsch
[generally I will make the rolls but for minor, role-playing stuff you guys totally can].

Zoraster lightly jumps into the boat without problem and sits down in the front with the filch
[*Jump roll 12 +10 =22, Tumble to land softly 13 +14 =27*].

Villard looks around and sees a few smaller boats coming and going, but most of the larger ships are waiting for the evening tide. The storm clouds are still rolling in and he figures two, three hours tops before the rain and wind pick up. From here Villard (or any of the others) can't see the island
[*Spot roll 14 +10 =24*].

At present only Torrin is at an oaring station as it were. With Fentrith and Black Jack the boat would make fair speed (while the oars are on double seats, such that two men would row side by side, one oar each; they are also set up so that one man sitting in the middle could row by himself).
Villard, will continue his observation through out the trip. He is waiting for someone to take the other oar.
 

Fentrith Fade, Goofy Cleric

Fentrith looks around and observes no one else jumping at the opportunity to man an oar. He inwardly smiled though. This shall be interesting.

Sitting down at one of the rowing stations, Fentrith quickly makes apparent that he, at the very least, knows how to row a boat. "Let's get this boat on the seas 'fore that storm comes in. Not looking forward to a night in a tomb though, you know?"
 

With Fentrith, Torrin, and Black Jack rowing (assuming he wishes to help out ;)) the odd party set out for the Crematorium at best possible speed (which is still pretty slow). Within an hour or so Freeport starts retreating into the distance, the mountains on the southern part of the island still predominate behind you, when Vallard spots the island in the distance. The late afternoon sunlight makes the waves sparkle as the island come into view in the next 30 minutes of rowing. It has two barren peaks on each end, one would guess the higher reaches approximately 300 feet and the other around 100 feet. From this angle it looks like the island is around six or seven hundred feet long. Narrow rocky beaches line the shores, and small wiry shrubs grow here and there on the sparse landscape. Between the two promontories sits a small building made of stone and brick, maybe two stories high with a bell tower raising an additional two floors about the rest of the complex. To east side of the building, coming up right out the side of the larger peak, sticks a thick chimney or smoke stack (more then likely the crematorium you would guess). There is a short stone wall surrounds this part of the building (linking up between the two peaks), and a path leads from the front gate down to a single short pier that juts into the ocean. The dock is deserted, and all you can hear are the calls of seagulls and the crashing of the breakers… as the boat gets closers a light rain begins to fall and the wind picks up a bit. There is still maybe 30 minutes to an hour before the main storm hits, but what light of the day that remains is rapidly fading.

[OCC assuming that you tie the boat up at the docks, go ahead and let me know what you want to do next… The pier sticks out into the water about 30 feet or so. The path up to the gate in the short wall is maybe 100ft from the end of the pier.
 
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