Freeport- Part 1: the Problem with Crematoriums

Looking in though the open gate, Zoraster sees that not a soul is about. A strong gust of wind hits for just a second and the front door into the Hermitage blows open and slams into a inner wall with a loud bang, then is slammed shut again with another gust. He hears no reply to his inquires of anyone home, nor does he see anything out of the ordinary.
Spot roll 2 -1 =1; Listen roll 16 +1 =17

Fentrith pushes into the courtyard, sword and shield drawn, and looks around but does not see anyone or anything out of the ordinary. The front door to the building is now creaking back and forth on it hinges, but it is very dark inside and he can’t make out any details. He can see a cave like entrance into the eastern rocky heights, and passage rounding the corner of the Hermitage.
Spot roll 6 +3 =9

Villard finishes looking around on the beach and quickly moves up to the wall, draws his dark wood bow. There are some large rocks about there, against the wall and he can peak over the top and into the courtyard while staying in cover. He does not see or hear anything out of the ordinary, except maybe that the front door is not closed. Taking a second look, Villard does notice that where the lock should be on the door, it looks smashed in. There are a few shuttered windows on the second floor but nothing to be seen in them. He thinks he has pretty good cover here.
Spot roll 15 +10 =25, Listen roll 8 +10 =18, Hide roll 17 +11 =28

Torrin, Black Jack and Kitsch are still outside the wall, although they can see into the courtyard without problems. The angle is not right to get a good look at the front door but all can hear it when it banged against the wall…
 

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Kitsch scampers up to the wall, then up the wall to the top of it, trying to keep quiet and concealed, giving a quick look around and into the courtyard.

OOC: Move Silently +12, Hide +16, Spot +5
 

Ferrix said:
Kitsch scampers up to the wall, then up the wall to the top of it, trying to keep quiet and concealed, giving a quick look around and into the courtyard.

OOC: Move Silently +12, Hide +16, Spot +5
Torren walks to the open gate, drawing a short golden rod from the bag he carries. He raps the rod sharply against his palm and a bright glow emanates from it. Holding the rod over his head, he strides through the gate and says, "Well. What have we here?"

Annoyed by all the fidgeting about, his parrot leaves his sholder and takes a perch atop the building, over the door.

[OOC: I packed some sun rods! Also, if possible I'd like this to count as an Aid Another to Kitsch and Villard's hiding, since I am seeking to draw attention to myself. Big glowing stick...check, brightly colored bird...check, impeccable wardrobe...check :)]
 

Kitsch climbs to the top of the wall and sulks about with a great deal of stealth. He does not see anything although he can see that the front door into the building is creaking back and forth now and that there is some damage to it.
Hide roll 5 +16 =21, Move Silent roll 6 +12 =18, Spot roll 10 +5

The “Captain” flies over and lands above the door frame. Nothing seems to be stirring inside. The light provided by the sunrod shows nothing extra in the courtyard but does certainly draw everyone’s eyes to Torrin
 

Villard human ranger/rogue

Waiting, Waiting...

If the Cleric goes in alone, I will have to follow, we cannot risk losing him because he wants to play the front line guy.

*If Fentrhith goes in first, Villard will quickly follow him trying to hide behind the door frame. Otherwise he will wait for the others except Kitsch to get in by the door*

[OCC assume that from now on that Villard always try to move silently, move silently 11, half speed if he can, or 25' for -5 penality, or full speed if others are moving too fast.]
 
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Torren Blackquill Human Wizard Fop

After pausing a moment to assess the situation, Torren strides across the courtyard, making no attempt whatsoever at stealth. As he approaches the open door, he holds the sunrod aloft in his left hand, drawing the Black Quill with his right. Reaching the door, he carefully peers inside.

[OOC: If I declare that Torren is casting a spell, and that spell has a somatic component, you can assume he drops the sunrod and not his sword :) ]
 
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Kitsch moves down behind the wall, and scurries quickly and quietly if possible* along the outside of the wall keeping an eye out, around the corner and to about where the wall connects to the tower.

OOC: move silently +12 (minus either 5 or 10 i guess)

if Kitsch notices anything as he scurries, he'll freeze and probably try to hide himself, he'll be taking a double move to try to get to the bell tower quickly so i'd figure a -5 or -10 to hide/move silently (since he's not charging or running)
 

Walking across the courtyard, Torren pushes the heavy door open and peers into what looks to be a short entry way. The room is about 20ft long and 15ft wide. Cloak and coat pins line both sides of the walls, about half of them in use, and a number of waterproof boots are piled up in the far corner of the room. An open door frame lies straight ahead, leading deeper into the building. Torren sees, what he guess is a pool of dark blood just at the edge of his light, past the open door frame…
*spot roll 19 +1 =20
 

[OCC Move Silent -5 for a normal move, -20 any faster. In the time you have you don't have to move faster then your base speed]

Kitsch gets to the base of where the bell tower and the wall meet (the bell toward is flush with the western "mountain" also) without making much noise over the light rain. He does not see or hear anything once he gets there, except that it seems the bell might be ringing very light, probably due to the wind...
Move Silent roll 12 +11 -5 =18, Spot roll 5 +5 =10, Listen roll 18 +3 =21
 
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Zoraster Surefoot, Halfling Swashbuckler

*Zoraster approaches the door next to Torren. He is still unarmed and looks completely unconcerned.* "Why are they creeping around all of the sudden?" he asks in Torren's general direction. After a brief glance through the doorway he will go in, continuing until something interesting happens, or he steps in the blood which he will almost certainly fail to notice beforehand.
 

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