Freeport Play by post--bouncing ideas around, welcome suggestions...

So I'm running a Freeport Pbp on another messageboard, and I've got 12 players. Yep, 12. So I'm going to split them into two groups and have to concurrent storylines.

That sounds complex---and it is, but I think that with it being Pbp, that's the one format out there that could concievable handle it. I'm not quite sure how to make sure the two groups stay integrated, and allow for characters to migrate from one to the other from time to time. So that's where I really want some adventure suggestions that can have common themes (and enemies, perhaps) but follow two different tracks. The game is E6, so the really high level stuff won't ever come into play. I'm starting at 3rd level, so the really low level stuff won't either.

Here's where I've made a few minor changes to the setting.

1) The gods. OK, technically Freeport has generic gods, I took an idea from Erik Mona's Armies of the Abyss (because I love Erik... in a totally non-homoerotic way; I promise) and the pantheon is, essentially, a handful of the famous D&D demon lords. I made a few spelling changes, and other minor detail changes, but it's pretty transparent. I daresay, if more than two or three of the twelve players don't immediately see what they are, I'll be really surprised.

This means that I don't have any need for the Cthulhu-esque gods, though. I'm considering replacing Hastur the Unspeakable One with Shax, from Armies of the Abyss, because it still allows for Mandor to run a really nasty cult to them where he's killing people and stuff.

2) I decided that Mazin is going to be Cryx from the Iron Kingdoms. At least, mostly. Perhaps it was taken over by Toruk (who may or may not be a dragon, but he'll be something really bad and nasty) in the time since the Freeport-Mazin War 80 some odd years ago. I'm thinking immediately of having a delegation come to Freeport. Of course, their actual goal is to spy the place out and set up a future invasion. I think they'll also attack and raze Libertyville to the ground on their way back home, taking all the residents either as slaves or corpses back to Mazin to fuel their undead armies. That means plot hooks based on Libertyville won't be available, but the big invasion will be.

3) Instead of snake men---especially relatively benevolent ones---I'm going to put skaven under the city and in tunnels under the islands. I'll probably use the Scarred Lands slytherin stats. But what are they up to exactly? I'm not sure yet.

4) The city itself is a little bigger---about 75,000 folks, and A'Val is much bigger, giving PC's much more potential for wilderness adventures.

I'm thinking of starting with several plot hooks, but two in particular (one for each group) stand out---the Mandor kidnapping and murdering people from Drac's End and Scurvytown, where the officials won't really miss them. One group of PC's needs to find out what's going on and stop it. The other plot thread is that Bloodsalt is being attacked by forces unleashed by druids and priests of Yinigu, the nature god, because of their outrage over the Reclamation project. Since most of the rest of Freeport doesn't really care if a bunch of orcs and goblinoids gets killed by freak storms and/or wildlife, the PC's will have to put an end to it.

Any more ideas? I could really use them, and then use a sounding board on how to develop them as well.
 

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Oh. Heh. The characters. Here's what I've got.
  • A hobgoblin ranger.
  • A human "cleric"--actually a sorcerer and charlatan, and her rogue accomplice.
  • A brother/sister human rogue team. More con artists than sneaky types.
  • Half-orc barbarian who hears the voice of his (dead) childhood best friend in his head.
  • A hunchback human dragon shaman---except that it's not a dragon, it's some kind of terrrible creature from the bottom of the sea; an avatar of Dagon himself, possibly.
  • A tiefling duskblade.
  • A gorilla with human-like intelligence named Queequeg. I don't know if he eats people or not yet, but with that name, I'd bet yeah.
  • A human cleric of Thor (who's really just a northern name for Koschtchie---or however you spell that.)
  • A human "ninja"---really a multiclass extravaganza to meet the player's concept of ninja since he doesn't like the Complete Adventurer class.
  • A gnome bard.
I'm not sure yet how they're going to be split up into two teams, but the whole point of this is that they can swap characters around anyway.
 

Hobo said:
3) Instead of snake men---especially relatively benevolent ones---I'm going to put skaven under the city and in tunnels under the islands. I'll probably use the Scarred Lands slytherin stats. But what are they up to exactly? I'm not sure yet.

Hmm, apart from destroying or/and enslaving all other humoid races? Maybe there is an artefact somewhere in freeport they want to get their dirty little paws on? Maybe this artefact is due to beshipped into/out of Freeport and a disguised Skaven is looking for some adventurers who are able to "liberate" a leaden chest from one of the ships? Or the PCs are just passing by as a Skaven troup assaults the ship and the mariners in its berth?

Or, to shamelessly steal from the Trollslayer books, the Skaven have some of the Freeport Authorities (don't have the Book -yet) in their pay and the PCs overhear Skaven and Authority as they plot their next move.
 

Maybe I'll make the crater at the top of the mountain be a meteor crater instead of a volcanic one.

Then the whole island can be riddled through with warpstone.
 

Well, I'm starting today. I'm still not entirely sure what I'm doing, but at least the pace of a Pbp means I can figure it out while I'm running.

Any more ideas, folks? I've got 4 of the 5 posts in this thread.
 


How long do you want to keep the parties apart? It might be interesting to start planting seeds now for their eventual meeting. Some mystery figure that one group keeps hearing about could turn out to be a PC in the other party. Just make the clues and information vague enough in the early stages so that they don't run off and find each other before you want it to happen.

Also, when giving information and plot hooks about goings-on be sure to mention if anything newsworthy has happened involving the other party. If a big battle happens in the city and destroys a local bar, have the other party need to visit that bar for some reason and find it closed for repairs. If one party kills an NPC have the other party go looking for that NPC for some sort of information. This might even lead them to investigate who killed the NPC, and why.

The coolest thing about the campaign is the fact that the two parties co-exist. Do what you can to keep that real, to keep reminding the players of this fact, even though the PCs won't know it.
 

Hobo said:
3) Instead of snake men---especially relatively benevolent ones---I'm going to put skaven under the city and in tunnels under the islands. I'll probably use the Scarred Lands slytherin stats. But what are they up to exactly? I'm not sure yet.

Though Slitheren are cool, I personally swap them out for Asaathi. There's even an Asaathi variant in the Vigil Watch Asaathi book that has the snakemen's disguise ability.
 


3) Instead of snake men---especially relatively benevolent ones---I'm going to put skaven under the city and in tunnels under the islands. I'll probably use the Scarred Lands slytherin stats. But what are they up to exactly? I'm not sure yet.
Are you using any particular version of the Slitherin (plague ones, red witches, etc), or just basically pulling the "nasty rat bastids"?

I wish I knew more about the setting, otherwise I'd propose more help (All I gots is Death in Freeport and Creatures of Freeport).
 

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