Freeport Trilogy (spoilers)


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Not related to the trilogy but something I'm introducing to sho that more is going on in Freeport is the Firebrand Killer. All I've seen on him is a small write up in the Haven for Killers sidebar pg 49 in Pirates Guide to Freeport. I'm not sure who or whjat he is or why he is a serial killer yet. Any ideas?

"Years ago, the Firebrand Killer would leave his immolated victims in plain view." is pretty much all the book has to say on him that I've seen.
 

Coincidentally, I'm about to start a Freeport campaign of my own in the very near future (probably as early as this week!) so this is interesting stuff. I'm not using the modules, though, and I don't remember the details of them very well. I do struggle with standard hooks in modules, which in general I think are a bit weak and rely too much on an assumption of eagerness and general good-will by the PCs (I don't know about you, but my PCs typically don't have a lot of good-will to go around.)

I'd almost have them be hired to do something else entirely; a throwaway mini-adventure, if you will, that somehow gets them embroiled in this whole affair. Maybe Egil isn't quite the mousy, good-natured guy he's made out to be. Maybe he's trying to shake Lucius down and that's why he wants him found. Maybe he's hired the PCs to work as a repo team to get something back from Lucius.

Sounds like you've already got that covered, though.

I agree that as much as I like Freeport, it needs a bit of decamping. The Pirates' Guide did a fair job of decamping it, but it didn't quite go far enough. I want my Freeport quite a bit darker. The no slavery thing? I'm throwing that out first thing. Slaves will be ubiquitous in my Freeport. I've retooled the generic pantheon to, essentially, be transparent slight respellings of major demon and devil lords. Sometimes they're just used straight; Dagon is my God of the Sea, the Black Prince (Grazazat) is the equivalent of the Pirate God, Moloch is the god of fire/sun, etc.

I tend to go back and forth on which pirate themed city as a mini-setting I prefer; Freeport or Five Fingers. I've decided that the best way to do it, actually, is to just combine the best elements of both of them, and maybe throw in some stuff borrowed from Katapesh, Lankhmar, Sanctuary, Haven, Scuttlecove, and basically every fantasy version of a wretched hive of scum and villainy that I can think of. I might replace the halfling gangs with one of the Five Fingers gangs, for instance. While I like a lot of the Freeport occultism already, I really like the Five Fingers Thamar and Dragonfather cults even more, so I'll probably adopt those.

I'll probably also have a delegation from Mazin in town, tentatively putting out hints of peace talks. My Mazini will be pretty dark, though... borrowing again from the Iron Kingdoms Cryx nation I think. Undead/construct hybrid servitors with necromancer and worse running the show.

As for the serial killer; I think little touches like that go a long way towards making a setting come alive. Do they even need to find out who or what Firebrand is? Only if they really take exception to finding immolated corpses here and there around town. I'd have them find evidence of his passing through, hear some gossip, and leave it as an unresolved and probably unresolveable problem. Unless they focus all their attention on it, of course. Which they can't afford to do because there's too many other, more pressing problems coming at them from all sides.

Anyway, I mentioned this in the other recent Freeport thread, but I created my ENWorld blog specifically to ramble about my Freeport Pbp, so feel free to check it out, comment, offer help or criticism, etc. Maybe it'll be at least a little useful to you, too.

http://www.enworld.org/forum/blogs/hobo/
 

I'm not using the modules, though, and I don't remember the details of them very well. I do struggle with standard hooks in modules, which in general I think are a bit weak

Agreed, i completely rewrote the introduction. I purposely made sure that most of the characters at character creation had reasons for investigating the mystery that is the modules.

I want my Freeport quite a bit darker. The no slavery thing? I'm throwing that out first thing. Slaves will be ubiquitous in my Freeport.

I have slavery but it is more like indentured servants. There are pirate ships that do keep slaves especially below deck for rowing. The first season the PCs did stop Captain Scarbelly from acquiring slaves from a small orphanage in Scurvytown.

Also, one thing I wish I would have thought of was to change Captain's Scsarbelly's name. It is a little too silly for who he is.

I tend to go back and forth on which pirate themed city as a mini-setting I prefer; Freeport or Five Fingers. I've decided that the best way to do it, actually, is to just combine the best elements of both of them, and maybe throw in some stuff borrowed from Katapesh, Lankhmar, Sanctuary, Haven, Scuttlecove, and basically every fantasy version of a wretched hive of scum and villainy that I can think of.

Completely. I'm keeping it more like Freeport just because of the map that I'm still waiting on from Green Ronin. Having a large map of a city for the players is a great play aid. We did this playing Thieves World and it was amazing how the players took to learning the city and picking routes to travel by.

As for the serial killer; I think little touches like that go a long way towards making a setting come alive. Do they even need to find out who or what Firebrand is? Only if they really take exception to finding immolated corpses here and there around town. I'd have them find evidence of his passing through, hear some gossip, and leave it as an unresolved and probably unresolveable problem. Unless they focus all their attention on it, of course. Which they can't afford to do because there's too many other, more pressing problems coming at them from all sides.

The way I run games the PCs don't need to do anything. The world will move on without them. But I like to be prepared for if they do.
 

Well, that's a big difference in our GMing styles right there. It's extremely rare that I'm more than (at best) a step ahead of the PCs in terms of having a plan. :p

In fact, that's part of the reason I don't use modules; it's actually more work for me that way than it would be to just wing stuff, and for that matter, the results aren't really any better.

I love reading modules to raid them for good ideas, though.
 

My players are not as comfortable with just coming up with things to do on their own. They like choices and options presented to them. It seems to work best. :D
 

Yeah, I just throw stuff at them until I find what sticks. Because I don't know which hooks they'll find intrigueing, and I purposefully give them more than they can practically ever deal with, I don't spend too much time working up the implications of any of them until after they bite.

Just out of curiousity; what system are you running this in? 3e or 4e or something else?
 

3e, I wanted to give 4e a good solid try but it is a system new to them and they want to stick with what they know. Everyone has played 4e, one absolutely hated it like I told her she would, and everyone else thought it was just fine. I mostly wanted to use 4e because XRP is doing the Freeport book for it and then I could hassle them about details. :D
 

Tonight we finished Death in Freeport. It worked well. It was going to start with the Yellow Shield ambush but one of the players wasn't there till late so I had them come up with ideaas for investigation. That led them back to talking to Milos and then finding a way to talk to Theron. This made them suspescios of M<ilos and then they followed him to the Brick house and we got to the end of the adventrue that way. It was not smooth sailing but they earned it instead of it being forced upon them.

Now for some filler before Terror! :D
 


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