DreamingGod
First Post
I"m trying to stat Freiza. I'm using Anubis' Super Saiyan template if that helps you guys get a power estimate (i'll copy/paste it). I'm using my own [Ki] Feats (i'll post those also)
Thanks in advance.
My [Ki] feats are as follows:
KI TRAINING [Ki]
Prerequisite: Knowledge (Ki) 2
Benefit: Allows you to use [Ki] Feats, [Ki] feats do not have a Caster Level cap.
Normal: Your not allowed to use [Ki] Feats.
ENERGY MISSLES [Ki]
You can shoot many (or a single) ball of Ki energy that make small explosions.
Prerequisite: Ki use, Knowledge (Ki) 5
Benefit: You can spend 4 subdual damage and fire Magic Missile spell as a Spell-like ability at an Effective caster level of 2. Every 1 point of subdual damage you spend it raise the caster level by 1. Note: Does not have a Damage Cap
ENERGY WAVE [Ki]
You shoot a long relatively thin line of Ki energy that explode on contact.
Prerequisite: Ki Training, 4th level, Knowledge (Ki) 7
Benefit: You can spend 12 points of subdual damage and fire Fireball spell as Spell-like ability as an Effective caster level of 5. Every extra 3 points of Subdual damage you inflict on yourself it raises the caster level by 1. The energy wave is a straight beam of Ki energy in the color of the player’s choice, on contact the Energy Wave explodes. Note: The Damage from this spell does Force damage, not Fire damage. Examples include Galic Gun, Kamehameha, Tri Beam Attack. Note: Does not have damage cap
IMPROVED ENERGY WAVE [Ki]
Your Energy wave attack is more powerful.
Prerequisite: Ki Training, 10th Level, Energy Wave, Knowledge (Ki) 18
Benefit: Your Energy Wave Feat has the Maximize Spell on it.
SENSE KI [Ki]
You can sense an opponents Ki.
Prerequisite: Ki training, Knowledge (Ki) 15
Benefit: Taking a Move Action you can tell the Hit Dice, the current Hit points, Level, and the Challenge Rating of your opponent.
CONCEAL KI [Ki]
You can suppress your Ki.
Prerequisite: Ki Training, Knowledge (Ki) 15
Benefit: Suppress your Hit Dice, levels, and Challenge Rating, so you can by pass scans and Sense Ki feat.
ENERGY BEAM [Ki]
You shot a very, very thin line of Ki energy from you finger(s) or eyes.
Prerequisite: Ki Training, Knowledge (Ki)
Benefit: Spending 8 points of Subdual damage you can cast the spell Scorching Ray as a Spell-like ability. For every 3 points of subdual damage you can raises the caster level by 1. The damage type from this spell is counted as Force damage.Examples inculde: Dodampa Ray, Death Beam, Piccolo's Eye rays, Special Beam Cannon
FLIGHT [Ki]
You can fly through use of Ki.
Prerequisites: Ki Training
Benefit: You can fly at a base speed of 60 Feet, and spend one subdual for 15 feet.
Those are all the Feats I have done....
And the Super Saiyan Template is:
SUPER SAIYAN
The legendary Super Saiyans are beings with power the likes of which most mortals will never witness. When a Saiyan is pushed beyond the normal limits of power, he becomes a Super Saiyan.
CREATING A SUPER SAIYAN
“Super Saiyan” is a template that can be added to any creature with any amount of Saiyan blood. Half-Saiyans born after a Saiyan parent has gone Super Saiyan can themselves go Super Saiyan quite easily, although all Half-Saiyans can go Super Saiyan more easily than full Saiyans. Those with less than half Saiyan blood get increasingly diminished returns from going Super Saiyan. There are four known “levels” of Super Saiyan, although more may exist (DM’s discretion). Note: Whenever a Super Saiyan loses consciousness, he automatically reverts back to his original form. In addition, if he takes enough damage in a single hit to reduce his hit points by 50% of his maximum, he must make a Fortitude save (DC 10 + damage dealt) or revert back to his normal form. Initial Super Saiyan transformations require an entire minute.
When a Saiyan goes Super Saiyan, his hair turns gold and spikes up in a thick manner. In addition, his eye color changes to a deep glossy sky blue and he becomes surrounded by a golden aura. The power of a Super Saiyan is so great that it can not be concealed, hidden, or disguised in any way. Any Super Saiyan transformation after the first is a move-equivalent action.
When a Saiyan goes Super Saiyan 2, his hair spikes up even more although it becomes a bit thinner than before. In addition, a Super Saiyan 2 is surrounded by a harmless field of electricity. Except as noted, a Super Saiyan 2 looks exactly like a Super Saiyan Any Super Saiyan 2 transformation after the first is a full-round action.
When a Saiyan goes Super Saiyan 3, his hair grows out thick and to a length equal to half the Saiyan’s height. In addition, his eyes glow and his eyebrows disappear, giving the Super Saiyan 3 a barbaric or villainous look. Except as noted, a Super Saiyan 3 looks exactly like a Super Saiyan 2. A Super Saiyan 3 takes 4d6 points of subdual damage per round because of the immense amount of power and stress involved in remaining in the form. Any Super Saiyan 3 transformation after the first requires three rounds.
For a full Saiyan to become a Super Saiyan, his heart must be pure (DM’s discretion) and he must then go through a traumatic, horrific, or utterly frustrating experience (In Dragonball Z, Goku went Super Saiyan in response to the death of his best friend, Krillin. Vegeta went Super Saiyan out of pure frustration that two other Super Saiyans existed while he, the Saiyan Prince, had not yet attained such power.); in addition, he must have at least 20 class levels. For a full Saiyan to reach Super Saiyan 2, he must have already attained the ability to transform into a Super Saiyan and have at least 50 class levels. For a full Saiyan to transform into a Super Saiyan 3, he must have already attained the ability to transform into a Super Saiyan 2 and have at least 100 class levels.
For a Half-Saiyan (born BEFORE his Saiyan parent became a Super Saiyan) to become a Super Saiyan, he must have at least 16 class levels. For a Half-Saiyan (born BEFORE his Saiyan parent became a Super Saiyan) to become a Super Saiyan 2, his heart must be pure (DM’s discretion) and he must then go through a traumatic, horrific, or utterly frustrating experience (In Dragonball Z, Gohan, who felt unending pain and frustration due to his continuous cowardice and inability to save his friends from dying at the hands of evil, finally snapped when Cell killed Android 16, who had assured him that there was no shame in using all of his power to help those he cared about.); in addition, he must have at least 40 class levels. For a Half-Saiyan (born BEFORE his Saiyan parent became a Super Saiyan) to transform into a Super Saiyan 3, he must have already attained the ability to transform into a Super Saiyan and have at least 80 class levels.
For a Half-Saiyan (born AFTER his Saiyan parent became a Super Saiyan) to become a Super Saiyan, he must have at least 12 class levels, and must have seen a Saiyan transform into a Super Saiyan at least once. For a Half-Saiyan (born AFTER his Saiyan parent became a Super Saiyan) to become a Super Saiyan 2, his heart must be pure (DM’s discretion) and he must then go through a traumatic, horrific, or utterly frustrating experience (In Dragonball Z, Trunks and Goten, the only Half-Saiyans born after their Saiyan parents had become Super Saiyans, never reached the level of Super Saiyan 2; as such, this is an educated guess based on the requirements for Gohan to go Super Saiyan 2.); in addition, he must have at least 30 class levels. For a Half-Saiyan (born AFTER his Saiyan parent became a Super Saiyan) to transform into a Super Saiyan 3, he must have already attained the ability to transform into a Super Saiyan and have at least 60 class levels, and must have seen a Saiyan transform into a Super Saiyan 3 at least once.
Although they are not divine or immortal, Saiyans who have attained Super Saiyan powers are considered deities for purposes of determining whether or not certain Salient Divine Abilities can work on them.
HD: A Super Saiyan always has maximum hit points.
Speed: Super Saiyan x2, Super Saiyan 2 x4, Super Saiyan 3 x8
*AC: All Super Saiyans have a deflection bonus to their AC equal to their Dexterity bonus (if any). In addition, a Super Saiyan gains a +20 natural armor bonus, a Super Saiyan 2 gains a +40 natural armor bonus, and a Super Saiyan 3 gains a +80 natural armor bonus. Note: Super Saiyans with less than half Saiyan blood receive only a +5 natural armor bonus.
Attacks: Super Saiyans may make an unlimited number of attacks as determined by his base attack bonus. Super Saiyans do not automatically fail on a natural attack roll of 1.
**Special Qualities: Super Saiyan: damage reduction 100/Adamite, SR +20; Super Saiyan 2: damage reduction 200/Adamite, SR +40; Super Saiyan 3: damage reduction 400/Epic, SR +80
*Saves: A Super Saiyan gains a +20 resistance bonus to all saving throws, a Super Saiyan 2 gains a +40 resistance bonus to all saving throws, and a Super Saiyan 3 gains a +80 resistance bonus to all saving throws. Note: Super Saiyans with less than half Saiyan blood receive only a +5 resistance bonus to all saving throws.
*Abilities: Super Saiyan: Str +20, Dex +20, Con +20, Int +10, Wis +10, Cha +10; Super Saiyan 2: Str +40, Dex +40, Con +40, Int +20, Wis +20, Cha +20; Super Saiyan 3: Str +80, Dex +80, Con +80, Int +40, Wis +40, Cha +40. Note: Super Saiyans with less than half Saiyan blood receive only Str +5, Dex +5, Con +5, Int +1, Wis +2, Cha +2.
Challenge Rating: Super Saiyan: ECL +20, Super Saiyan 2: ECL +40, Super Saiyan 3: ECL +80 (Half-Saiyans: Super Saiyan: ECL +10, Super Saiyan 2: ECL +20, Super Saiyan 3: ECL +40) Note: Super Saiyans with less than half Saiyan blood are ECL +5.
* Half-Saiyans receive only half of these bonuses for the various levels of Super Saiyan.
** Those with less than half Saiyan blood receive limited Super Saiyan power, and thus do not get these Super Saiyan qualities. Furthermore, those with less than half Saiyan blood can never achieve any level beyond that of Super Saiyan.
Super Saiyan 1: While in Super Saiyan form, you have all of the powers and abilities of a Divine Rank 1 Demigod (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Indomitable Strength salient divine ability.
Super Saiyan 2: While in Super Saiyan 2 form, you have all of the powers and abilities of a Divine Rank 6 Lesser Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Divine Battle Mastery, Indomitable Strength, Instant Move, and Irresistable Blows salient divine abilities.
Super Saiyan 3: While in Super Saiyan 3 form, you have all of the powers and abilities of a Divine Rank 11 Intermediate Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, and Supreme Initiative salient divine abilities. This form is extremely unstable, and thus can only be maintained for a number of rounds equal to the character’s Constitution modifier. After that time, the Saiyan is fatigued for the duration of the encounter and may not use any further energy attacks. This condition can be reversed by using the Heal spell. An undead Saiyan can maintain Super Saiyan 3 indefinitely with no penalty.
Agians thanks, I know you guys'll stat him accuratley
Thanks in advance.
My [Ki] feats are as follows:
KI TRAINING [Ki]
Prerequisite: Knowledge (Ki) 2
Benefit: Allows you to use [Ki] Feats, [Ki] feats do not have a Caster Level cap.
Normal: Your not allowed to use [Ki] Feats.
ENERGY MISSLES [Ki]
You can shoot many (or a single) ball of Ki energy that make small explosions.
Prerequisite: Ki use, Knowledge (Ki) 5
Benefit: You can spend 4 subdual damage and fire Magic Missile spell as a Spell-like ability at an Effective caster level of 2. Every 1 point of subdual damage you spend it raise the caster level by 1. Note: Does not have a Damage Cap
ENERGY WAVE [Ki]
You shoot a long relatively thin line of Ki energy that explode on contact.
Prerequisite: Ki Training, 4th level, Knowledge (Ki) 7
Benefit: You can spend 12 points of subdual damage and fire Fireball spell as Spell-like ability as an Effective caster level of 5. Every extra 3 points of Subdual damage you inflict on yourself it raises the caster level by 1. The energy wave is a straight beam of Ki energy in the color of the player’s choice, on contact the Energy Wave explodes. Note: The Damage from this spell does Force damage, not Fire damage. Examples include Galic Gun, Kamehameha, Tri Beam Attack. Note: Does not have damage cap
IMPROVED ENERGY WAVE [Ki]
Your Energy wave attack is more powerful.
Prerequisite: Ki Training, 10th Level, Energy Wave, Knowledge (Ki) 18
Benefit: Your Energy Wave Feat has the Maximize Spell on it.
SENSE KI [Ki]
You can sense an opponents Ki.
Prerequisite: Ki training, Knowledge (Ki) 15
Benefit: Taking a Move Action you can tell the Hit Dice, the current Hit points, Level, and the Challenge Rating of your opponent.
CONCEAL KI [Ki]
You can suppress your Ki.
Prerequisite: Ki Training, Knowledge (Ki) 15
Benefit: Suppress your Hit Dice, levels, and Challenge Rating, so you can by pass scans and Sense Ki feat.
ENERGY BEAM [Ki]
You shot a very, very thin line of Ki energy from you finger(s) or eyes.
Prerequisite: Ki Training, Knowledge (Ki)
Benefit: Spending 8 points of Subdual damage you can cast the spell Scorching Ray as a Spell-like ability. For every 3 points of subdual damage you can raises the caster level by 1. The damage type from this spell is counted as Force damage.Examples inculde: Dodampa Ray, Death Beam, Piccolo's Eye rays, Special Beam Cannon
FLIGHT [Ki]
You can fly through use of Ki.
Prerequisites: Ki Training
Benefit: You can fly at a base speed of 60 Feet, and spend one subdual for 15 feet.
Those are all the Feats I have done....

And the Super Saiyan Template is:
SUPER SAIYAN
The legendary Super Saiyans are beings with power the likes of which most mortals will never witness. When a Saiyan is pushed beyond the normal limits of power, he becomes a Super Saiyan.
CREATING A SUPER SAIYAN
“Super Saiyan” is a template that can be added to any creature with any amount of Saiyan blood. Half-Saiyans born after a Saiyan parent has gone Super Saiyan can themselves go Super Saiyan quite easily, although all Half-Saiyans can go Super Saiyan more easily than full Saiyans. Those with less than half Saiyan blood get increasingly diminished returns from going Super Saiyan. There are four known “levels” of Super Saiyan, although more may exist (DM’s discretion). Note: Whenever a Super Saiyan loses consciousness, he automatically reverts back to his original form. In addition, if he takes enough damage in a single hit to reduce his hit points by 50% of his maximum, he must make a Fortitude save (DC 10 + damage dealt) or revert back to his normal form. Initial Super Saiyan transformations require an entire minute.
When a Saiyan goes Super Saiyan, his hair turns gold and spikes up in a thick manner. In addition, his eye color changes to a deep glossy sky blue and he becomes surrounded by a golden aura. The power of a Super Saiyan is so great that it can not be concealed, hidden, or disguised in any way. Any Super Saiyan transformation after the first is a move-equivalent action.
When a Saiyan goes Super Saiyan 2, his hair spikes up even more although it becomes a bit thinner than before. In addition, a Super Saiyan 2 is surrounded by a harmless field of electricity. Except as noted, a Super Saiyan 2 looks exactly like a Super Saiyan Any Super Saiyan 2 transformation after the first is a full-round action.
When a Saiyan goes Super Saiyan 3, his hair grows out thick and to a length equal to half the Saiyan’s height. In addition, his eyes glow and his eyebrows disappear, giving the Super Saiyan 3 a barbaric or villainous look. Except as noted, a Super Saiyan 3 looks exactly like a Super Saiyan 2. A Super Saiyan 3 takes 4d6 points of subdual damage per round because of the immense amount of power and stress involved in remaining in the form. Any Super Saiyan 3 transformation after the first requires three rounds.
For a full Saiyan to become a Super Saiyan, his heart must be pure (DM’s discretion) and he must then go through a traumatic, horrific, or utterly frustrating experience (In Dragonball Z, Goku went Super Saiyan in response to the death of his best friend, Krillin. Vegeta went Super Saiyan out of pure frustration that two other Super Saiyans existed while he, the Saiyan Prince, had not yet attained such power.); in addition, he must have at least 20 class levels. For a full Saiyan to reach Super Saiyan 2, he must have already attained the ability to transform into a Super Saiyan and have at least 50 class levels. For a full Saiyan to transform into a Super Saiyan 3, he must have already attained the ability to transform into a Super Saiyan 2 and have at least 100 class levels.
For a Half-Saiyan (born BEFORE his Saiyan parent became a Super Saiyan) to become a Super Saiyan, he must have at least 16 class levels. For a Half-Saiyan (born BEFORE his Saiyan parent became a Super Saiyan) to become a Super Saiyan 2, his heart must be pure (DM’s discretion) and he must then go through a traumatic, horrific, or utterly frustrating experience (In Dragonball Z, Gohan, who felt unending pain and frustration due to his continuous cowardice and inability to save his friends from dying at the hands of evil, finally snapped when Cell killed Android 16, who had assured him that there was no shame in using all of his power to help those he cared about.); in addition, he must have at least 40 class levels. For a Half-Saiyan (born BEFORE his Saiyan parent became a Super Saiyan) to transform into a Super Saiyan 3, he must have already attained the ability to transform into a Super Saiyan and have at least 80 class levels.
For a Half-Saiyan (born AFTER his Saiyan parent became a Super Saiyan) to become a Super Saiyan, he must have at least 12 class levels, and must have seen a Saiyan transform into a Super Saiyan at least once. For a Half-Saiyan (born AFTER his Saiyan parent became a Super Saiyan) to become a Super Saiyan 2, his heart must be pure (DM’s discretion) and he must then go through a traumatic, horrific, or utterly frustrating experience (In Dragonball Z, Trunks and Goten, the only Half-Saiyans born after their Saiyan parents had become Super Saiyans, never reached the level of Super Saiyan 2; as such, this is an educated guess based on the requirements for Gohan to go Super Saiyan 2.); in addition, he must have at least 30 class levels. For a Half-Saiyan (born AFTER his Saiyan parent became a Super Saiyan) to transform into a Super Saiyan 3, he must have already attained the ability to transform into a Super Saiyan and have at least 60 class levels, and must have seen a Saiyan transform into a Super Saiyan 3 at least once.
Although they are not divine or immortal, Saiyans who have attained Super Saiyan powers are considered deities for purposes of determining whether or not certain Salient Divine Abilities can work on them.
HD: A Super Saiyan always has maximum hit points.
Speed: Super Saiyan x2, Super Saiyan 2 x4, Super Saiyan 3 x8
*AC: All Super Saiyans have a deflection bonus to their AC equal to their Dexterity bonus (if any). In addition, a Super Saiyan gains a +20 natural armor bonus, a Super Saiyan 2 gains a +40 natural armor bonus, and a Super Saiyan 3 gains a +80 natural armor bonus. Note: Super Saiyans with less than half Saiyan blood receive only a +5 natural armor bonus.
Attacks: Super Saiyans may make an unlimited number of attacks as determined by his base attack bonus. Super Saiyans do not automatically fail on a natural attack roll of 1.
**Special Qualities: Super Saiyan: damage reduction 100/Adamite, SR +20; Super Saiyan 2: damage reduction 200/Adamite, SR +40; Super Saiyan 3: damage reduction 400/Epic, SR +80
*Saves: A Super Saiyan gains a +20 resistance bonus to all saving throws, a Super Saiyan 2 gains a +40 resistance bonus to all saving throws, and a Super Saiyan 3 gains a +80 resistance bonus to all saving throws. Note: Super Saiyans with less than half Saiyan blood receive only a +5 resistance bonus to all saving throws.
*Abilities: Super Saiyan: Str +20, Dex +20, Con +20, Int +10, Wis +10, Cha +10; Super Saiyan 2: Str +40, Dex +40, Con +40, Int +20, Wis +20, Cha +20; Super Saiyan 3: Str +80, Dex +80, Con +80, Int +40, Wis +40, Cha +40. Note: Super Saiyans with less than half Saiyan blood receive only Str +5, Dex +5, Con +5, Int +1, Wis +2, Cha +2.
Challenge Rating: Super Saiyan: ECL +20, Super Saiyan 2: ECL +40, Super Saiyan 3: ECL +80 (Half-Saiyans: Super Saiyan: ECL +10, Super Saiyan 2: ECL +20, Super Saiyan 3: ECL +40) Note: Super Saiyans with less than half Saiyan blood are ECL +5.
* Half-Saiyans receive only half of these bonuses for the various levels of Super Saiyan.
** Those with less than half Saiyan blood receive limited Super Saiyan power, and thus do not get these Super Saiyan qualities. Furthermore, those with less than half Saiyan blood can never achieve any level beyond that of Super Saiyan.
Super Saiyan 1: While in Super Saiyan form, you have all of the powers and abilities of a Divine Rank 1 Demigod (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Indomitable Strength salient divine ability.
Super Saiyan 2: While in Super Saiyan 2 form, you have all of the powers and abilities of a Divine Rank 6 Lesser Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Divine Battle Mastery, Indomitable Strength, Instant Move, and Irresistable Blows salient divine abilities.
Super Saiyan 3: While in Super Saiyan 3 form, you have all of the powers and abilities of a Divine Rank 11 Intermediate Deity (except for Immortality, Portfolio, Create Magic Items, Grant Spells, Spontaneous Casting, Godly Realm, Travel, and Familiar) with the Annihilating Strike, Divine Battle Mastery, Divine Blast, Indomitable Strength, Instant Move, Irresistable Blows, and Supreme Initiative salient divine abilities. This form is extremely unstable, and thus can only be maintained for a number of rounds equal to the character’s Constitution modifier. After that time, the Saiyan is fatigued for the duration of the encounter and may not use any further energy attacks. This condition can be reversed by using the Heal spell. An undead Saiyan can maintain Super Saiyan 3 indefinitely with no penalty.
Agians thanks, I know you guys'll stat him accuratley
