Malum said:About a week ago I was speaking with a fellow DM about his upcoming Cltuthlu esk’ campaign. He told me his players had pc’s that were very very tough for there level (7th & 8th). They have appropriate magicals for the level, good spell selection and very good melee capability and were basically mowing thru the CR rating modules and campaigns he had them in, sometime half of them taking little to no damage at all. He stressed to me that he wanted to have a BBEG at the end of his current campaign that would really challenge his players.
Well in hindsight he says asking me to design the last room of the campaign was a mistake and he feels terrible over the TPK as do the players who were angry frustrated and ultimately with all dead pc’s.
Large room with a 15’ loft at far end and prison cages as he explained to me all over the floor. Up on this loft he originally had an Orc a bugbear and something else. I changed it to an old venerable Beholder with only his main eye working and 1 eye stalk with limited Telekinesis. I put a Frenzied Bezerker to melee the pc’s below. The cages were just traps the Beholder would try to trigger with his TK. I removed all other monsters just left a couple of them with spikes.
The party combated this Bezerker who absolutely cleaned their clock. The party was hitting him over and over until they all fell TPK.
was I over the top?
Malum
A fast enemy who can't be killed by hit point damage and who moves faster than the party in a room with an anti-magic field and traps. If the players were warned in advance they might have been able to run for their lives or focus missle attacks on the beholder.
A raging FB in frenzy has +10 strength and, as a half Orc at 10th level probably had a base strength of at least 19 and maybve into the 20's plus a BAB 2-3 points highter than the party. Even a grapple could be tough and if he was close quarters combat or if the party members lack improved grapple this is ultra messy.
Disarming won't much help. Nor will most tactics exact will saves or magical attacks.
Traps that can hold party members in places (cages) make it hard to abandon people. Escape from this trap will cost lives. I am not aware of any divination magic that would have told the players what to expect that is available at 8th level -- especially if they lack specific questions.
Disabling the FB with non-lethal damage seems to work but gosh is it a hard tactic.
I think the party composition matters enormously. If they relied on a couple of arcane types for primary ranged attacks this is a much harder encounter. If they lacked a strength based tank to soak up damage while the party got creative it is even harder.
A wizard, a wildshaping druid, a rogue and a cleric would be, for example, a very well balanced party that would be in enormous trouble in this situation. All of their weak points would be maximized and none of their assets available. In particular, the rogue and druid would have a very hard time contributing.