Ability Score Mod
STR 18 +4
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 8 -1
CHA 14 +2
Acrobatics +2 = + 2 Dex + 0 Prof + 0 Item
Arcana +0 = + 0 Int + 0 Prof + 0 Item
Athletics +8 = + 4 Str + 4 Prof + 0 Item
Crafting +0 = + 0 Int + 0 Prof + 0 Item
Deception +2 = + 2 Cha + 0 Prof + 0 Item
Diplomacy +6 = + 2 Cha + 4 Prof + 0 Item
Intimidation +6 = + 2 Cha + 4 Prof + 0 Item
(Alcohol) L +4 = + 0 Int + 4 Prof + 0 Item
(Other) Lore +0 = + 0 Int + 0 Prof + 0 Item
Medicine -1 = - 1 Wis + 0 Prof + 0 Item
Nature -1 = - 1 Wis + 0 Prof + 0 Item
Occultism +0 = + 0 Int + 0 Prof + 0 Item
Performance +6 = + 2 Cha + 4 Prof + 0 Item
Religion -1 = - 1 Wis + 0 Prof + 0 Item
Society +4 = + 0 Int + 4 Prof + 0 Item
Stealth +2 = + 2 Dex + 0 Prof + 0 Item
Survival -1 = - 1 Wis + 0 Prof + 0 Item
Thievery +2 = + 2 Dex + 0 Prof + 0 Item
Worn Inv Blk
Breastplate 2
Backpack 0
Sheathe 0
Belt Pouch 0
Belt Pouch 0
Waterskin 1
Readied
Greatsword 2
Other
Bedroll L
10 Pieces of Chalk 0
Flint & Steel 0
50' Rope L
2 Weeks Rations 2L
Soap 0
5 Torches 5L

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.