D&D General Friday Chill Discussion: What's your favorite monster?

Reynard

Legend
Let's just chat, shall we?

What's your favorite D&D monster? Is it different between being a player (favorite to fight) versus a DM (favorite to spring on a party)? Why is it your favorite: mechanics, fluff, art, something else, everything? Does it change between editions, or from campaign world to campaign world? Tell us a cool story about how you used or encountered it.

While I love DMing dragons, and think mimics are cool, I think my actual favorite monster as a player are gorgons. You know, giant iron skinned bulls that turn you to stone. First, they are so weird and nonsensical it's appealing. Second, my first truly memorable character died getting turned into stone by one (because my brother's character took a pot shot at it across a field). As a player, I love the threat inherent in something that can petrify you. It feels differently scary than something that will just kill you outright.
 

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RoughCoronet0

Dragon Lover
Well, I’m very bias when it comes to dragons. There has just been so much lore about dragons throughout the editions to use as inspiration and so many different types of dragons and other draconic creatures to throw at players.

Im also a fan of creatures of night and shadow. Displacer Beasts, Gloomstalkers, Nightwalkers, Shadow Mastiffs, and Shades are all fun to use.

I’m also very partial to wolves or canine-like creatures. Worgs, Barghests, Winter Wolves, Death Hounds, Blink Dogs, Werewolves and Wolfweres, Hell Hounds, Cerberus, Gnolls, and Shoosuvas.

Also Reptilian creatures like Hydras, Basilisk, Behir, Yuan-Ti, Couatls, Lizardfolk, and Tortles.
 

Reynard

Legend
Well, I’m very bias when it comes to dragons. There has just been so much lore about dragons throughout the editions to use as inspiration and so many different types of dragons and other draconic creatures to throw at players.

Im also a fan of creatures of night and shadow. Displacer Beasts, Gloomstalkers, Nightwalkers, Shadow Mastiffs, and Shades are all fun to use.

I’m also very partial to wolves or canine-like creatures. Worgs, Barghests, Winter Wolves, Death Hounds, Blink Dogs, Werewolves and Wolfweres, Hell Hounds, Cerberus, Gnolls, and Shoosuvas.

Also Reptilian creatures like Hydras, Basilisk, Behir, Yuan-Ti, Couatls, Lizardfolk, and Tortles.
Your "favorite" is a whole monster manual's worth!
 

Endroren

Adventurer
Publisher
Rust monster. Nearly every other monster that exists is threatening/scary because it'll kill you. The rust monster ruins your expensive and hard-earned gear. It's the monster I feel players (myself included) are the MOST likely to run away from rather than trying to defeat it. And the crazy appearance it still has thanks to the wonky plastic fig it was modelled off of, just makes it an amazing beast.
 



Well, I’m very bias when it comes to dragons. There has just been so much lore about dragons throughout the editions to use as inspiration and so many different types of dragons and other draconic creatures to throw at players.

Im also a fan of creatures of night and shadow. Displacer Beasts, Gloomstalkers, Nightwalkers, Shadow Mastiffs, and Shades are all fun to use.

I’m also very partial to wolves or canine-like creatures. Worgs, Barghests, Winter Wolves, Death Hounds, Blink Dogs, Werewolves and Wolfweres, Hell Hounds, Cerberus, Gnolls, and Shoosuvas.

Also Reptilian creatures like Hydras, Basilisk, Behir, Yuan-Ti, Couatls, Lizardfolk, and Tortles.
so if they made a dragon canine you would have the perfect monster?
 









AnotherGuy

Adventurer
My current favourite is giants, only because I'm really proficient in their use against the PCs. They push, they knock prone, they tear up terrain, topple fixtures and fittings, they toss, they sunder, they have reach, anything/anyone is a ranged weapon, and they start tearing one apart once they have you grappled, they bellow, they pound, they crush. They're just awesomely terrifying.
It has nothing to do with the monsters manual. ;)
 

My current favourite is giants, only because I'm really proficient in their use against the PCs. They push, they knock prone, they tear up terrain, topple fixtures and fittings, they toss, they sunder, they have reach, anything/anyone is a ranged weapon, and they start tearing one apart once they have you grappled, they bellow, they pound, they crush. They're just awesomely terrifying.
It has nothing to do with the monsters manual. ;)
I always felt giants could have been done better cool mechanics and a greater world impact.
 


RuinousPowers

Adventurer
Gibberlings. The presence of a destructive force surging forth from the underworld every generation or so has been a big part of shaping my campaign world.
 

Vaalingrade

Legend
I like mummies, not because they're especially interesting, but because it's easy to wrap up so many other monsters in bandages or rags and make it into a "mummy surprise."
Might you interest you in the the Raggamofyn?

Not sure if they originated in Eberron, but they're symbiotes that can turn ANYTHING into a mummy surprise.
 

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