So, what do you consider your formative geek media. it doesn't have to be the best, or even your favorite, but rather the geek media that had a real impact on your "geekness". Because this is EN World, of course that means your TTRPG preferences, but also your writing, your world view, and the kinds of things you enjoy to this day.
I taught myself to read when I was three or four years old, because my biomom would buy comics for me but wouldn't read them to me.
So Marvel Comics. Bigly. DC not as much, and I didn't get heavily into third-party comics until my late teens.
80s cartoons. Ur-example, of course, was
He-Man and the Masters of the Universe. Old enough to remember
looking forward to the premiere of the first
Teenage Mutant Ninja Turtles cartoon. These are
lifelong obsessions for me, to the extent that their franchises (less the original cartoons themselves) are among my strongest literary influences. Noelle Stevenson is on my personal Mount Rushmore for Netflix She-Ra.
Conan the Barbarian. Said already, cut my teeth on Marvel Comics, so I got Roy Thomas. Spread out into Robert Jordan and L Sprague de Camp. Discovered authentic Robert E Howard much later. Basically applies to most of what people call "sword & sorcery", with an especial preference for
"thud & blunder". Also includes planetary romance and a lot of
wuxia/xianxia. REH is another face on the mountain.
Early JRPGs. My first JRPG was
Dragon Warrior, from the mail-in offer in
Nintendo Power.
Final Fantasy I & II. Sadly didn't get into Phantasy Star until much, much later... but I've made up for it since then. Much, much later than this... but Sierra Lee is on my Mount Rushmore.
Star Wars. Had the OT on VHS. Read almost all of the EU novels in the 90s, plus a smattering of the comics. Missed out on WEG Star Wars–and thus the source of almost all of the EU–and didn't start roleplaying in the Star Wars GFFA until Wizards got ahold of the franchise at the expense of my beloved Alternity.
SSI's AD&D and Buck Rogers games.
My formative TTRPGs: AD&D,
Rules Cyclopedia D&D, Palladium TMNT, Gamma World (2nd, 4th, and 5th), Alternity, Shadowrun 3e,
Street Fighter: the Storytelling Game; major design influences from the 21st century were D&D 3.X/L5Rd20/PF1, SR 4e, HARP and Rolemaster, Fate and Cortex,
Barbarians of Lemuria. I am
rapidly getting to that point with
Sword World. I'm an OSR guy and an NSR guy.