True, another simplification involved is that there's no critical success on the stabilization. I forgot about that rule, since it's stupid, and it penalizes players for stabilizing fallen allies.Anyone who gets death saves has about an 18% chance of rolling a natural 20 and regaining a hit point some time before they die or stabilize, so if you roll for everyone, players may need to start double-tapping downed foes.
Anyways. Here's my question: is this a good place for a house rule?
Should NPC hirelings/henchmen get three dying saves like PCs, or less? Should they die at one failed dying save? Or even dead at zero hit points? Or should they be treated exactly like PCs?
That's a very good approach IMO.I generally have "friendly" NPCs die at the bottom of the initiative count.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.