Friggen Laser Beams

In KotSF, there is a pregen cleric of Bahamut, with the Lance of Faith we already know from Erais, plus the following:

Sacred Flame: Cleric Attack 1
At-Will ✦ Divine, Radiant
Standard Action; Ranged 5
Target: One creature
Attack: +3 vs Reflex
Hit: 1d6+3 radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Cha mod + one-half your level or make a saving throw.

Thanks to Thalmin for the info (see the KotSF topic).
 

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Klaus said:
What if there aren't actual beams coming from their arses? What if the cleric of the Sun God calls down a column of light, while the cleric of the Infernal Lord causes the target to burst with hellish heat from within? Mechanically, the same. Visually, quite different.

I think only clerics of the Lucas should shoot friggin' laser beams. :D

If people are supposed to come up with appropriate special effects then why not play HERO system where base powers are all the same and only differentiated by character choice of special effect.

I am disappointed in 4E in this regard. The designers are getting so close to a point system differentiated by special effects, why not go all the way.
 

Only one of the at will powers of the pregen cleric was a ray.

None of the per encounter powers was a ray.

The daily power, "cascade of light," didn't have much description of how it looks. But it is an attack against Will.

If you choose to interpret every spell with a single target and Ranged X as a laser, then get angry about it, even when the spell's description is explicitly non laser like, then you get what you pay for.
 

ShinRyuuBR said:
Sacred Flame: Cleric Attack 1
At-Will ✦ Divine, Radiant
Standard Action; Ranged 5
Target: One creature
Attack: +3 vs Reflex
Hit: 1d6+3 radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Cha mod + one-half your level or make a saving throw.

thats pretty awesome. 3-4 hp every turn can add up.

does the "make a saving throw" apply to their next throw? how long does it last?
 

phil500 said:
thats pretty awesome. 3-4 hp every turn can add up.

does the "make a saving throw" apply to their next throw? how long does it last?
I suspect make a saving throw means exactly that, to roll 1d20 to try to remove one ongoing effect currently affecting the ally
 


phil500 said:
thats pretty awesome. 3-4 hp every turn can add up.

does the "make a saving throw" apply to their next throw? how long does it last?
Temporary hit points don't stack. It's like giving them a one-time DR 3-4/--.

Cheers, LT.
 

phil500 said:
thats pretty awesome. 3-4 hp every turn can add up.

does the "make a saving throw" apply to their next throw? how long does it last?

According to the PHB-Lite floating around here, Temp HPs don't stack.

The saving throw thing is probably for current effects. Nothing there indicates you can "save it up" for future effects.
 


Searing Light

A 3rd edition cleric spell (previous editions too?)

In any case firing beams of holy light seems clericy to me.

Now if you decide to take it when you're playing a priest of some god of darkness you're just being foolish.
 

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