Dragonblade
Adventurer
Greetings all,
I played 1e/2e for years until 3e came out. I played 3e, then 3.5, and then upgraded to 4e when it came out.
Every edition has had a lot of fun moments for me and I enjoy different aspects of each one. Going from 3.5 to 4e was a very refreshing change. In the beginning I enjoyed everything about 4e.
Over time of course little things started to add up. The class structure began to feel confining, magic was too fiddly and commoditized, and some encounters and even whole adventures had serious grind issues (I'm looking at you Pyramid of Shadows). We started playing it more as a skirmish game and less as an RPG doing delve night instead of game night. After a couple years of 4e, we decided to switch gears and play a little Pathfinder.
After all, we don't care about edition wars, we love all D&D! As any true gamer should!
So we played PF for the past year and we started out having a blast and still do enjoy it. The classes felt open and free, and Paizo puts out solid material and solid APs. But much like our experience with 4e, littles issues began to crop up that caused rules arguments and frustration in our group. There were arguments over HP rolls, grappling, casters dominating, melee PCs needing magic to keep up, and so on. People would fail a save and were frustrated that they suddenly became spectators for the entire duration of one to two hour combats at their own game table. In short, all the little things that caused our 3.5 games to break down began to rear their ugly heads again in PF. So while I love it for the APs and the occasional dungeon crawl I realize its not a long term fix. At least for me. The rest of my group has varying degrees of like and dislike for various elements of PF and 4e and vice versa.
And so my wandering gamer's eye began to look askance at 4e once more. I dug out my books and fell in love with 4e all over again, especially now that I know how to house rule around the issues. I am currently prepping a Jade Regent campaign using 4e rules along with a number of new house rules designed to open up the game and gives players some of the open feeling that PF has but to take advantage of what (in my opinion, so no edition wars please) is a more solid, fun, and balanced rules foundation.
I'm looking at 5e with some trepidation. I think PF is in good hands with Paizo, especially with the way they have embraced the PF SRD and the PDF market. But WotC doesn't have the best track record of supporting older editions and there is no way for me to legally acquire PDF's of 4e material. That saddens me.
There is much about 4e that I love and don't wish WotC to throw the baby out with the bath water when they go to 5e. My dream would be for WotC to make a modular game in 5e that can encompass both play styles and allow a savvy DM and players to scavenge material from either one for their 5e games. I also hope that WotC endeavors to make their legacy materials available to gamers. Even if its subscription based, I certainly hope that long after 5e debuts, gamers can continue to go online and access the 4e character builder, and 4e dragon articles via DDI alongside the new 5e material. I also hope that we see older edition material made available as well. I'd love to be able to access and read old Gygaxian modules, and AD&D rulebooks online via my DDI sub.
I realize I'm kind of rambling now. I just wanted to share my thoughts. I love both PF and 4e and though I fully intend to check out and play 5e, I hope that the companies that carry the torch for these games recognize that they each do something special the no future or prior edition does. I consider PF the penultimate expression of the 3e era of D&D and I love it, warts and all. I also consider 4e to have the most enjoyable tactical combat and monster system of all the editions and love it, warts and all, as well. 5e will have its own strengths and weaknesses but it won't be 4e and it won't be PF. Likewise, someday in the future when Paizo releases PF 2e, it too will be unique and special and I plan on playing it too.
I played 1e/2e for years until 3e came out. I played 3e, then 3.5, and then upgraded to 4e when it came out.
Every edition has had a lot of fun moments for me and I enjoy different aspects of each one. Going from 3.5 to 4e was a very refreshing change. In the beginning I enjoyed everything about 4e.
Over time of course little things started to add up. The class structure began to feel confining, magic was too fiddly and commoditized, and some encounters and even whole adventures had serious grind issues (I'm looking at you Pyramid of Shadows). We started playing it more as a skirmish game and less as an RPG doing delve night instead of game night. After a couple years of 4e, we decided to switch gears and play a little Pathfinder.
After all, we don't care about edition wars, we love all D&D! As any true gamer should!

So we played PF for the past year and we started out having a blast and still do enjoy it. The classes felt open and free, and Paizo puts out solid material and solid APs. But much like our experience with 4e, littles issues began to crop up that caused rules arguments and frustration in our group. There were arguments over HP rolls, grappling, casters dominating, melee PCs needing magic to keep up, and so on. People would fail a save and were frustrated that they suddenly became spectators for the entire duration of one to two hour combats at their own game table. In short, all the little things that caused our 3.5 games to break down began to rear their ugly heads again in PF. So while I love it for the APs and the occasional dungeon crawl I realize its not a long term fix. At least for me. The rest of my group has varying degrees of like and dislike for various elements of PF and 4e and vice versa.
And so my wandering gamer's eye began to look askance at 4e once more. I dug out my books and fell in love with 4e all over again, especially now that I know how to house rule around the issues. I am currently prepping a Jade Regent campaign using 4e rules along with a number of new house rules designed to open up the game and gives players some of the open feeling that PF has but to take advantage of what (in my opinion, so no edition wars please) is a more solid, fun, and balanced rules foundation.
I'm looking at 5e with some trepidation. I think PF is in good hands with Paizo, especially with the way they have embraced the PF SRD and the PDF market. But WotC doesn't have the best track record of supporting older editions and there is no way for me to legally acquire PDF's of 4e material. That saddens me.
There is much about 4e that I love and don't wish WotC to throw the baby out with the bath water when they go to 5e. My dream would be for WotC to make a modular game in 5e that can encompass both play styles and allow a savvy DM and players to scavenge material from either one for their 5e games. I also hope that WotC endeavors to make their legacy materials available to gamers. Even if its subscription based, I certainly hope that long after 5e debuts, gamers can continue to go online and access the 4e character builder, and 4e dragon articles via DDI alongside the new 5e material. I also hope that we see older edition material made available as well. I'd love to be able to access and read old Gygaxian modules, and AD&D rulebooks online via my DDI sub.
I realize I'm kind of rambling now. I just wanted to share my thoughts. I love both PF and 4e and though I fully intend to check out and play 5e, I hope that the companies that carry the torch for these games recognize that they each do something special the no future or prior edition does. I consider PF the penultimate expression of the 3e era of D&D and I love it, warts and all. I also consider 4e to have the most enjoyable tactical combat and monster system of all the editions and love it, warts and all, as well. 5e will have its own strengths and weaknesses but it won't be 4e and it won't be PF. Likewise, someday in the future when Paizo releases PF 2e, it too will be unique and special and I plan on playing it too.