WyzardWhately said:I heartily approve of this. In fact, I'd almost be willing to ban most other methods of astral/interplanar travel. Even the Gods themselves have to get a great big fancy boat and sail to the Prime Material if they want to go there.
A chariaot drawn by goats? Nah, gods will drive by on the Sun Chariot. As in, your astral vessel will be sailing along in some carefree manner, when suddenly a bright light envelopes you as Pelor dashes by riding the Sun itself, and everyone nearly gets blinded and scorched by its extreme radiance.Wolfwood2 said:Yes, but the gods are allowed to get fancy and use things like an eight-legged horse that leaves hoofprints of fire, a chariot drawn by goats, a giant seashell, a boat pulled by swans, and other such "interesting" means of transport.
HeavenShallBurn said:And this time they should be a reasonable size as well. The few examples from 3e were done poorly and tended to be on the small side. Maybe when they're doing ships they could you know actually go look up some RL resources to at least get them close to the right size, instead of capping them at a smallish sloop-of-war.
I think so; it's just simpler that way.Fallen Seraph said:Actually talk of chariots and such, makes me wonder. Is there oxygen/atmosphere in the Astral Sea, one can assume that a atmosphere is formed within a Dominion but what about in the empty seas?
This is D&D! The ampersand practically stands for "anachronism"!Hussar said:Well, considering that anything beyond a small carrack would be extremely anachronistic, a sloop-of-war would be way out of line.
I find it strange that people complain about guns/magictech or whatever other anachronisms get into the game, yet have no problems adding naval vessels that would not look out of line sailing into Charleston Harbour during the American Revolution.
doctorhook said:I think so; it's just simpler that way.
Besides, I want my players to stress about what is in the Astral Sea, not what's not. (i.e.: air.)
Nice, but probably too much to ask for.Fallen Seraph said:I am really, really hoping Manual of The Planes will have a section just about Astral Vessels.
I would love to see various types of them. With all different manners of statistics; amount of people they can hold, amount of supplies, cost, manner of movement, weaponry onboard, etc.
Also be great to see rules for Astral Vessel combat, like boarding runs, ramming, sinking, etc.
lol OK, I see where you're coming from, now. How about, "To risk unprotected exposure to 'astral vapour' is to risk madness or possession by 'inhaling' the souls of dead,"? Or maybe poisonous hell-gas surrounding certain astral dominions.Fallen Seraph said:Yeah probably, but damn... I want to figure out some way to bring Astral Bells or Astral Helmets/Suits.
Perhaps to explore underneath the Astral Sea, those can be used. I just think it be fun to bring in the old, Diving Helmets
Take a look in the equipment section of the PHB again. They're mixing tools and devices from the classical period to the rennaisance. Romans built grain ships that topped 1000 tons, the Chinese built 400 foot long Junks with eight masts, the greeks built quinquiremes with a crew of more than a thousand.Hussar said:Well, considering that anything beyond a small carrack would be extremely anachronistic, a sloop-of-war would be way out of line. I find it strange that people complain about guns/magictech or whatever other anachronisms get into the game, yet have no problems adding naval vessels that would not look out of line sailing into Charleston Harbour during the American Revolution.
To quote Morpheus:Fallen Seraph said:Actually talk of chariots and such, makes me wonder. Is there oxygen/atmosphere in the Astral Sea, one can assume that a atmosphere is formed within a Dominion but what about in the empty seas?
Hijack: Hey RE, I tried to return your kind email a few months ago, and the email address in your EN World profile is old. If you have a chance, shoot me another email with your new address.Ruin Explorer said:I have one word for this picture.
That word is "yes".
Saving this post so my players know why they're playing Firefly when they realize it.Fallen Seraph said:Your speech of madness intrigues me and makes me think of something else... Ghost Astral Vessels!!!
I can just imagine it, at the Astral Docks of Sigil rumours spread of a Astral Vessel manned by the long-dead crazed spirits of its crew. After the seals of their hatchets broke, the vapours slowly crept inside turning the crew into raving maniacs who slaughtered eachother.
Perhaps too, we could have nomadic, insane crews who man ships without protection from the Astral Sea. They are all bat- insane, and as such are known to torture and cannibalize those they come across