The Little Raven
First Post
blargney the second said:Please keep your dagger away from my loincloth.
So long as your loincloth doesn't violate my airspace.
Otherwise, my dagger will wish to have words with it.
blargney the second said:Please keep your dagger away from my loincloth.
TheArcane said:Interpretations:
- Resting is easier and/or heals more hit points.
- Characters have significantly more hit points.
- Most likely IMHO: Magical healing via clerics (edit: or via mentioned magic wand) is made at will / per encounter, making it practically infinite. Which I don't like. Probably more fun that way :\ .
Falling Icicle said:The idea of reducing the need for magic items is something I really like. I hate all the "necessary" magic items like rings of protection, etc. I prefer magic items that do cool things rather than just give a + to a stat.
Unfortunately, they added the staff, orb and wand items to the Wizard class so that Wizards would need +5 orbs just as a fighter needs a +5 sword. Really sounds hypocritical to me. If they want to reduce the christmas tree effect, why build the need for such lame items into a class?
Nebulous said:Just to make a video game analogy, Halo is fantastic fun with the recharging shields. To survive an "encounter" you just have to keep your shields from getting depleted, and once healed, you can move on to the next encounter. I wonder if 4e is taking a similar approach, letting you heal much more quickly with less downtime than we're used to.
Well, WoW's first two levels alone took too long for my tastes, which is why I gave up immediately. Have no time for boring quests to gain little XP. :/Henry said:While fun in a real-time game, I don't know if I'd find it as fun in an ongoing RPG. Does Halo have level gains, improvement over time (other than newer weapons), etc.? I've never played, because I dislike first-person shooters, myself. With only minimal rest time on resources, characters would rocket up through levels, and gain multiple levels on the same day of game-time -- which would not be fun at all to me. Compare to something like World of Warcraft, where they balance levelling time by requiring you to have TONS of experience to go up in levels after level 10 or so.