Scribble
First Post
Sounds broken to me. If it is, then it'll be fixed in an errata.
Seee you have to look on the bright side of life. Without these mistakes the errata team would be out of a job!

Sounds broken to me. If it is, then it'll be fixed in an errata.
Ahnehnois said:BTW Lahm's Finger Darts from the BOVD is even worse. No attack roll, no save, 1d4 dex + 1d4 for each 2 CLs beyond first, and its only level 2. Of course it does have its costs, but its still worse. Not that this spell isn't overpowered...
Henry said:I'd like to point out the fact that the "cost" to Lahm's Finger Darts require you to shoot your fingers at the target. They do grow back, but if I recall, it takes a DAY to grow them back, which means no spellcasting for you with that hand until they grow back...
The fingers also return when the corruption cost ability damage is healed, which is not all that difficult to do. The price is significant, yes, but at medium to high levels, this spell will render helpless virtually anyone. Any wizard can kill a helpless target eventually, whether his fingers work or not.I'd like to point out the fact that the "cost" to Lahm's Finger Darts require you to shoot your fingers at the target. They do grow back, but if I recall, it takes a DAY to grow them back, which means no spellcasting for you with that hand until they grow back...
but... you have to get into melee in order to touch the target. I'd rather have a spell with range: ray vs range: touch any time.Li Shenron said:IMHO only a very few offensive spells should have no save. A spell which requires a ranged touch attack roll is fine without a save, because there's still a chance to miss the target. A melee touch spell should always have a save (at least if it is potentially deadly), since you never really "miss" and waste the spell, you just lose time but not the spell.
Maybe they should've put a reflex save for half?Li Shenron said:IMHO only a very few offensive spells should have no save. A spell which requires a ranged touch attack roll is fine without a save, because there's still a chance to miss the target. A melee touch spell should always have a save (at least if it is potentially deadly), since you never really "miss" and waste the spell, you just lose time but not the spell.