[Frostburn] Shivering Touch: The new Harm


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3d6 of dexterity damage is ... interesting ... for a 3rd level spell. I guess a short comparison with the 3rd level Poison spell will show it is to strong. (Poison allows a saving throw...)

Oh, speaking of stupid spells, I want to use this oppertunity to complain about the Orb of [Energy] line of spells.
Why are they conjurations? I can see acid (because there are acid substances), but the rest is clearly an evocation, because it creates energy out of nowhere (especially the Force Orbs)
The only reason they created them is because they wanted a higher level no-spell-resistance attack spell, similar to Melfs Acid Arrow, but seem to completely miss the point of the distinction between conjuration and evocation.
I mean, as a player I should be eager to exploit them (especially since there are few damage-dealing spells that can be used against single targets effectively and can be used to attack magic-immune monsters like Constructs), but it is simply to much for my taste..

Ahem. :)
 

Mustrum_Ridcully said:
Why are they conjurations? I can see acid (because there are acid substances), but the rest is clearly an evocation, because it creates energy out of nowhere (especially the Force Orbs)
You mean, it conjures the energy out of nowhere? /ducks and runs ;)

humor aside, you could think of conjuring an orb of energy as summoning a specialized elemental... all it does is run up and touch people.

(Psi)SeveredHead said:
Fort save for none seems balanced to me.

I was thinking a fort for half. But a reflex save would make it make it another jab at low dex targets. ;)
 




Hypersmurf said:
Oooh... Vile Spellweaver... :)
I like the way you think.

But consider how much fun a ghost could have with this spell. :]

"What do you mean my Rogue has no fingers?!"

Cheers, -- N
 



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