Ogrork the Mighty
Explorer
Spell #2 that I think may be broken is freeze armour (FB, p. 94).
It's a 4th-lvl druid spell that targets the metal equipment of one creature/level and has a duration of 1 round/level. A creature in metal armour who fails its save is frozen in place: -6 attacks, -8 Dex, can't move, Concentration check (DC 15 + spell level) to cast a spell. In addition, the target takes 1d6 dam on round 1, 2d6 on round 2, 3d6 on rounds 3-5, and 4d6 for every round after 6th. Creatures not wearing metal armour but carrying metal equipment that weighs 20% or more of their weight take lesser damage. Heat damage offsets the cold damage on a point-for-point basis.
So this one looks really broken to me. Hold person allows a new save everyone round whereas this spell hoses you if you're wearing metal armour and fail your save. If it had a target of one creature, okay. But this can be cast on multiple creatures. Not to mention that a 10th-lvl caster, for example, would be dealing 32d6 damage!!! (1d6+2d6+3d6*3+4d6*5).
Thoughts?
It's a 4th-lvl druid spell that targets the metal equipment of one creature/level and has a duration of 1 round/level. A creature in metal armour who fails its save is frozen in place: -6 attacks, -8 Dex, can't move, Concentration check (DC 15 + spell level) to cast a spell. In addition, the target takes 1d6 dam on round 1, 2d6 on round 2, 3d6 on rounds 3-5, and 4d6 for every round after 6th. Creatures not wearing metal armour but carrying metal equipment that weighs 20% or more of their weight take lesser damage. Heat damage offsets the cold damage on a point-for-point basis.
So this one looks really broken to me. Hold person allows a new save everyone round whereas this spell hoses you if you're wearing metal armour and fail your save. If it had a target of one creature, okay. But this can be cast on multiple creatures. Not to mention that a 10th-lvl caster, for example, would be dealing 32d6 damage!!! (1d6+2d6+3d6*3+4d6*5).
Thoughts?