Frozen Whispers (adventure)

"This diversion may be more than brief. It's pretty far to Tasper. Also, we left that Redcap back there, remember. I'll go, but it seems my job to be the devil's advocate around here."
 

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The party decides to see to it that the man's body is dealt with respectfully. You set off on the northward road again. You will need to travel north for about half a day, then take the road that leads to Tasper, somewhere to the west.

The day continues to warm, and the snow continues to melt. After about an hour and three quarters, you come to a small trail leading off to the right. From the map you are following, you know that this is the trail leading to Bluerock Lodge, about a 20 minute walk from here.

Having already decided to go to Tasper first, however, you mark the spot in your mind and move on. In the evening you finally make it to the westward road. Taking it, you travel onward for another few hours. That night, you set up camp again in the woods.

Tomorrow, you will move west again, and you will have to leave the edge of the map before making it to Tasper. You begin to worry that the body will start to decompose quickly if the weather warms even more. And that will likely attract scavenging animals...or worse. The fact that you have heard so few animal sounds in the Timberway forest is cold comfort.

As you lay down to sleep, clouds move in with unnerving quickness from the south, blocking the starry heaven from your sight as you take turns at the watch. Sleep comes hard, and your dreams are fitfull, though you don't remember them clearly when you wake.

As you go about your morning rituals, you are thankful that your only task here is to retrieve Elwin's ring from the thief, Keller.
 

Belisha is eager to get rid of the body and get back on the trail. Narkus and Rufus are edgy. "Oh the stink... death be not pretty," says the Gnome.
 

"We should try to find out some information while in Tasper. Maybe someone there knows Keller or of him and can give us a tip?"
 

As the second day begins, Hardin completes his morning prayers and then chants a few words over the body, which suddenly seems a little less pungent.

"About how many days to the town?" Says Hardin to Slyfen.

OOC: Swapping out spiritual weapon for Gentle Repose and casting it on the body, will prepare Spiritual Weapon again next morning.
 

Noticing Hardin's attention to the body of the slain hunter, the red-haired knight commends him, "Noble work that you do, I give a hearty thanks. For many fear a lonely death, what solace you give is good work."

He belts his bastard sword tightly around his waist and wrestles into his chain shirt. Then turning to his horse, he begins to saddle the loyal beast.

Brushing Orlan down and feeding him his morning meal, Eolan breaks his own fast after a quick prayer to Heironeous. Munching his meal, the warrior straddles his steed and looks towards the direction they came. "Shall we continue?"
 
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Hardin casts gentle repose on Kyle Tanner’s corpse, and it immediately stops decaying. Hardin informs the group that this should last about three days.

Slyfen is unsure how far Tasper is. It is off the edge of the map. You have guessed that it is some tens of miles away, based on the fact that it is close enough that Kyle found it convenient to hunt in Timberway, but far enough that he had to stay at the Bluerock Lodge to do so. Your party can travel about 12 miles per day, with Belisha on foot.

Although the weather continues to warm, the corpse no longer smells. On the morning of your fourth day of travel to Tasper, you finally emerge from the oppressive surroundings of the Timberway forest. Ahead of you, the road leads on to a series of hills. Under the bright sky, you continue to the hill directly in front of you.

Shortly after noon, you crest the hill. Lying below you is a large, fertile valley. Farms dot the land, most now dormant for the winter season. A large creek runs through the valley, and your eyes follow the glittering waterway to where it intersects the road. There you see a small village of about 25 buildings.

Most of them are small thatch-roofed houses, but there are also a few larger buildings that look like they might belong to a smith, a miller, or the like. The buildings are on both sides of the creek, which is spanned by a simple wooden bridge near the center of the village. Smoke curls from most of the simple chimneys.

By far the largest building is a hewn stone church. It is larger than what you might consider a chapel, but too small to be considered a cathedral or temple. It might be a small monastery. It is simple in design, but Hardin recognizes markings belonging to the church of Obad-Hai. In front of the building is a large statue, but it is too difficult to make out exactly what it depicts at this distance.

You can make out some activity in the village, people walking about, a hay cart coming in from one of the farms, etc., but it is doubtful that anyone has noticed you at the top of the hill yet.
 

Slyfen looks pensive. "I don't think it's wise to just tote a dead body through town. No need to upset anyone. Perhaps we should find out where we are headed by doing a little checking up? I'd be glad to ask around a little about Kyle's place of residence if you'd like me to."
 


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