FRPG - In hand.

Any hints/mentions about future classes or builds? (Like how the Adventure Vault references the Beastmaster ranger path)?

Only the race hints that I've noticed so far, I certainly haven't read every word or even from cover to cover yet.

Do you think the book is worth having if you running 4E but setting the game in the pre-Spellplague Realms?

Most definately.

Spellplague = Spellfire, and otherwise much of it is go as is in terms of the mechanics. You might need to refluff a few things, but *shrug* that shouldn't be a major issue.
 

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I'm super interested in spellscarred stuff. Any thoughts on how useful it'd be in a non-fr campaign? I haven't read up too much about it, but am pretty much excited about the rest of the stuff in this book. New races + feats + classes will work pretty well anywhere, and the backgrounds should help with some good ideas for my campaign.

Just to fit in spellscars...
 

Could I trouble you for a Ghost of Eventide sneak peek? What the background requirement is, what kind of mechanics it focuses on, and in general whatever you're interested in taking the time to say? Thanks!
 


Ghost of Even - you need to be a rogue from Cormyr, Dalelands, Elturgard, Evereska, Gray Vale, Luruar, or Sembia..

When you spend an action point, you also gain concealment until start of next turn. Your melee attacks gain +1d6 when you have concealment from the target.

at 16, your melee attacks against targets with concealment don't take -2.

Shadow hand attack - this is fun. Dex vs AC, when you make it also roll thievery vs perception. If either is successful, you hit.

Twilight escape - when enemy enters an adjacent square, shift up to your speed.


By the way, if there is a borders near you and you can't see the "check store inventory" because it hasn't released yet, go here: Online Reserve - Borders - Books, Music and Movies

and change the zip code in the url. You can order it for pickup tomorrow too.
 

Just a bit more detail on the sword mage multi-class feat... what does it say about using your sword as an implement? Possible wizard/swordmages want to know!
 

Any info on the Silverstar PP? One of my players is going to be a Cleric of Selune and he is really curious about the PP.

Thanks in advance.
 

Blade Initiate (multiclass swordmage)

Prereq: Int 13
Benefit - you gain training in Arcana

Once per day, when you are wielding a blade, you can invoke the swordmage warding class feature. until the end of the encounter you gain +1 to AC (or +3 if you have one hand free)


Silverstar at 11 - immune to diseases carried by lycanthropes. All weapon/implement count as if silver.

abilities used for attacks associated with the pp is highest of cha, int, or wis.

16 - when you hit on an attack, allies within 20 gain +2 to sav. throws

tears of selune - if bloodied, attack does 3d10 + mod psychic damage. if not bloodied, target stunned.

moonglow - until end of encounter, darkness within 6 counts as dim light.
 

It's a PP from Shade, with stealth and concealment powers.
11 - When you spend an action point, you and adjacent allies gain concealment until the start of your next turn.
11- gain resist necrotic 5 +1/2 level. When you use a swordmage aegis power, this increases by 10, and melee basic attacks deal 5 extra necrotic damage.
16 - You gain combat advantage against opponents you have concealment against.
The 11th level attack power does damage and creates a shadowy copy of yourself adjacent to the target which can flank and make OAs.
The 12th level power turns an ally invisible until he attacks or until the end of your next turn
The daily power dominates the target until the start of its following turn.

Um, this is a warlock PP all the way. walking concealment anyone? feylocks unite...
 

Blade Initiate (multiclass swordmage)

Prereq: Int 13
Benefit - you gain training in Arcana

Once per day, when you are wielding a blade, you can invoke the swordmage warding class feature. until the end of the encounter you gain +1 to AC (or +3 if you have one hand free)

Sorry to pester on the question... Many swordmage powers use implements, and the swordmage class specifically allows a sword to be an implement. So if Blade Initiate does not allow swords to be used as implements, how are the implement sword mage powers used?

Of course, this could just be another gimped multiclass feat.
 

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