FULL: Agents of D.E.L.V.E. (UA/Dungeon Mag)

A question for Dr.: Are traps a big part of the adventures? Cause if they are, we're sort of out of luck without a rogue.

I was just looking over the party, and I'm not one who cares too much about party balance, but if they're a big part and we've got one, well, we might have some trouble. Or maybe we'll just send the Elan everywhere first. ;)
 

log in or register to remove this ad

I'd like to take the following feat, if you'd allow it:

Jack of All Trades

You have picked up a smattering of even the most obscure skills.

Prerequsite: Int 13
Benefit: You can use any skill as if you had 1/2 rank in that skill. This benefit allows you to attempt checks with skills that normally don't allow untrained skill checks (such as Decipher script and Knowledge). If a skill doesn't allow skill checks (such as Speak Language), this feat has no effect.
Normal: Without this feat, you can't attempt some skill checks (Decipher Script, Disable Device, Handle Animal, Knowledge, Open Lock, Profession, Sleight of Hand, Speak Language, Spellcraft, Tumble, and Use Magic Device) unless you have ranks in the skill.​

The feat is from Complete Adventurer. Basically, it would allow me to make Knowledge checks with my character's Intelligence modifier, which is the main reason I want it. It wouldn't actually give me any extra bonus to any of those checks, it would just allow me to use them the same way I'd use untrained skills that I had no ranks in (i.e. with an ability score check).

I wanted to take the feat so the character would be a source of useful general information on a lot of different subjects (kind of like a bard). Also, being able to imitate Professions would be helpful in his capacity as a spy. What do you think?

Ferrix said:
A question for Dr.: Are traps a big part of the adventures? Cause if they are, we're sort of out of luck without a rogue.

No worries on that front! Artificers get trapfinding, like a rogue. And with his high Intelligence score, my character should end up with pretty decent Search and Disable Device checks. So I should be able to deal with traps fairly well.
 

nonamazing said:
No worries on that front! Artificers get trapfinding, like a rogue. And with his high Intelligence score, my character should end up with pretty decent Search and Disable Device checks. So I should be able to deal with traps fairly well.

Heheh... good cause I was considering asking if I could play a Petal rogue named Larkspur.
 

Sigh, another question. (I know, I'm bombarding with posts, I'll try to make this the last one. Maybe.) In 3.5, elves get some weapon proficiencies automatically. Should I convert this into one extra weapons group feat or just drop the racial benefit entirely?
 

Rae ArdGaoth said:
Sigh, another question. (I know, I'm bombarding with posts, I'll try to make this the last one. Maybe.) In 3.5, elves get some weapon proficiencies automatically. Should I convert this into one extra weapons group feat or just drop the racial benefit entirely?

Elves get the Bow weapon group, as well as a choice between either Heavy Blades or Light Blades.
 

Basically he just needs a deity now. And therefore domains. So once I find out the deities... I'm good to go.

EDIT: Alright, he's officially complete. I added the deity and domains, changed some background, and that's about it. Oh, I don't know how to figure out spell save... help? Other than that...

Ready for inspection, sir!

Name: R'ae Ard'Gaoth
[SBLOCK]
Code:
[B]Class:[/B] Cleric
[B]Race:[/B] Moon Elf (Half-Celestial)
[B]Size:[/B] Medium
[B]Type:[/B] Native Outsider
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Corellan Larethian

[B]Str:[/B] 14+4  =18 +4 (6p.)   [B]Level:[/B] 1            [B]XP:[/B] 10,000
[B]Dex:[/B] 12+2+2=16 +3 (4p.)   [B]BAB:[/B] +0             [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14+2-2=14 +2 (6p.)   [B]Grapple:[/B] +4         [B]Dmg Red:[/B] 5/magic
[B]Int:[/B] 10+2+1=13 +1 (2p.)   [B]Speed:[/B] 30'(60'Fly)  [B]Spell Res:[/B] 11
[B]Wis:[/B] 16+4  =20 +5 (10p.)  [B]Init:[/B] +3            [B]Spell Save:[/B] +X
[B]Cha:[/B]  8+4  =12 +1 (0p.)   [B]ACP:[/B] -1             [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Class  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +6    +0    +0   21
[B]Touch:[/B] 19              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +5          +7

[B]Weapon                       Attack   Damage     Critical[/B]
Longsword +1 [I]Durandil[/I]            +6     1d8+5     19-20/x2
Composite Longbow MW (STR +4)    +4     1d8+4     19-20/x2

[B]Languages:[/B] Common, Elven, Celestial, Draconic

[B]Abilities:[/B]
CLASS ABILITIES:
 - Aura of Chaos and Good
 - Turn undead (4/day)

RACIAL BENEFITS:
 - Daylight at will
 - Smite evil 1/day (+HD to melee damage roll)
 - Protection from Evil (Sp) 3/day
 - Bless (Sp) 1/day
 - Darkvision 60'
 - Immune to disease and magic sleep effects
 - Resistance to acid 10, cold 10, and electricity 10
 - +2 vs. enchantments
 - +4 Fort vs. poison

[B]Spellcasting[/B]
[B]Domains:[/B] Good (+1 CL to good spells), War
[B]Level 0:[/B] (4)
Create Water, Light, Mending, Purify Food and Drink

[B]Level 1:[/B] (4+1)
Cure Light Wounds, Shield of Faith (Protection from Evil, Magic Weapon)

[B]Feats:[/B]
Weapon Groups: Basic, Bows*, Heavy Blades*, Maces and Clubs, and Lances and Spears
 * = Racial benefit

Weapon Focus: Longsword (War Domain granted power)
Point Blank Shot
Precise Shot

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration (CON)        4    +2    +0    +6
Knowledge: Religion (INT)  4    +1    +0    +5
Listen (WIS)               0    +5    +2    +7
Search (INT)               0    +1    +2    +3
Spot (WIS)                 0    +5    +2    +7
Survival (WIS)*            2    +5    +0    +7

* = Cross class

[B]Equipment:                        Cost  Weight[/B]
Longsword +1 MW                   2315gp    4lb
Composite Longbow (STR +4) MW      800gp    3lb
Shield, heavy steel MW             170gp   15lb

Explorer’s Outfit                    ~gp    ~lb
Phylactery of Faithfulness        1000gp    ~lb
Silver holy symbol                  25gp    1lb
Bandoleer MW                         5gp   .5lb
 - Chalk x2                          2cp    ~lb
 - Flint & steel                     1gp    ~lb
 - Hardtack                          2sp   .5lb
 - Jerky x3                          3sp   .5lb
 - Pebbles                           ~gp    ~lb
 - String                            ~gp    ~lb
 - Candle                            1cp    ~lb
 - Dagger                            2gp    1lb
Potion belt                          1gp    1lb
 - CLW Potion                       50gp    ~lb
 - CLW Potion                       50gp    ~lb
 - CLW Potion                       50gp    ~lb
 - CLW Potion                       50gp    ~lb
 - CSW Potion                      750gp    ~lb
 - CSW Potion                      750gp    ~lb


Heward's Handy Haversack          2000gp    5lb
 - Main pocket (80lb max.) Total weight: 39lb
   - Tent                           10gp   20lb*
   - Bedroll                         1sp    5lb*
   - Alchemist's fire x3            60gp    3lb*
   - Flask of holy water            25gp    1lb*
   - Holy book of divine teachings  15gp    3lb*
   - Cleric's vestments              5gp    6lb*
   - Peasant's outfit                1sp    1lb*
 - Side Pocket (20lb max.) Total weight: 19lb
   - Whetstone                       2cp    1lb*
   - Crowbar                         2gp    5lb*
   - 100' of silk rope              20gp   10lb*
   - Flask (empty) x2                6cp    3lb*
 - Side Pocket (20lb max.) Total weight: 20lb
   - Loaf of bread x4                4cp    2lb*
   - Hunk of cheese x6               6sp    3lb*
   - Chunk of meat x8               24sp    4lb*
   - Elven wine x2                  20gp    3lb*
   - Waterskin (full) x2             2gp    8lb*

 * = weighs nothing

[B]Total Weight:[/B]31.5lb      [B]Money:[/B] 818gp 1sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500

[B]Age:[/B] 121
[B]Height:[/B] 5'5"
[B]Weight:[/B] 127lb
[B]Eyes:[/B] Luminous and white
[B]Hair:[/B] Platinum blonde, long and straight
[B]Skin:[/B] Fair
Appearance:
Tall for his elven heritage, R'ae stands proudly at 5'5". His most noticeable features are, of course, his wings. They are feathered and magnifcently white and stretch out to a full ten feet when extended. His platinum blonde, almost white, hair hangs limply around his shoulders, tucked behind his long, pointed ears. On his body, he wears a simple but elegant outfit, white with gold accents. At his side a small satchel can always be seen, and at his other side, a sheath for Durandil, his longsword. Strapped to his back is his beautiful, elven-crafted longbow. His skin is fair, like most moon elves. He seems to have a warm glow about him all the time, as though he is so good hearted that you can feel it. His eyes, however, are disturbing. They produce their own light and are pure, white orbs. They seem burn like an intensely hot fire, and a man cannot help but think that these eyes are piercing his soul when they set their gaze upon him. When he is enraged, usually at some gross injustice or outright insult to his god, these furious eyes literally begin to burn in his eye sockets, and the place where he stands is lit up like the sun. He is a formidable individual.

Background:
R'ae Ard'Gaoth (Celestial for "Blazing Wind") was touched by the gods from his very birth. His mother, a holy, virtuous moon elf, was taken as a wife to a powerful archangel of an elven deity, 'til death do them part. The birth was a blessedly easy one, and the mother recovered quickly. This was fortunate, for the father was called away to a divine mission, leaving her to raise the baby alone. The infant hardly ever cried and literally glowed all the time. He was an extremely obedient son, and was admired by all mothers, though not necesarily by all of his peers. His disturbing, pupil-lacking gaze did not win him many friends. R'ae didn't know much at all about his father, but R'ae did know that he was away on an important quest for important people. It didn't ease the pain that he felt when he saw other fathers with their sons. R'ae's mother never told him exactly who his father was, not even that he was a celestial, so R'ae had no idea of his heritage.

Soon after his 109th birthday, young R'ae began itching at his back frequently. It was no small surprise when full-grown, feathered wings burst forth from his shoulders as though they had been trying to get out for years. Intensely surprised, R'ae soon became the object of all jealousy among his elven friends. He was not selfish, though. As soon as he could manage it, he gave those he could lift rides over the forest. He especially loved taking little children, the light in their eyes rivaled his own when they flew hundreds of feet above their home.

Of course, such happiness can never last. One sinfully envious (and, we might add, somewhat heavy) young elf decided that R'ae was an arrogant fool and didn't deserve the wings. By night he snuck into the Ard'Gaoth house with a potent sleeping potion and a long knife. He found R'ae's trancing form and wafted the concoction under his nose. R'ae's breath deepened. The young elf managed to pour the entire vial full into the resting angel's mouth. R'ae swallowed the whole thing. The young elf grinned and brandished his long knife. Then R'ae woke up. The young elf hadn't counted on the half-celestial's resistance to poisons. Nor was he expecting the great strength which lifted him off the floor by his neck, nor such a furious roar to come from so soft-hearted a creature. The young elf couldn't breathe. He struggled for two long minutes, then he went limp, then he died. R'ae stood there with the young elf in his mighty grasp until his mother rushed in. Then the hanging form dropped to ground and R'ae collapsed to his knees, large tears silently rolling down his cheeks. His mother tried to comfort him, but to no avail. He told her, "I am hideous to behold now. I must leave this place."

The next day, R'ae announced to the forest village that he would be leaving them forever. That afternoon, his reason for leaving circulated to the rest of the elves. Most thought him cowardly, some thought nothing of it, a few thought him noble. It doesn't truly matter what they thought. R'ae never saw any of them again. He traveled across the land, helping the unfortunate, giving to the poor, and righting wrongs to atone for his deed. After a year and a day, Mikhail Ard'Gaoth the Archangel came to him from above. Mikhail, of course, is R'ae's celestial father. Mikhail atoned R'ae by the power and mercy of his god, Corellan Larethian, and took him on a journey across the planes to learn the true ways of his father. Enamored and awed, R'ae made the decision to become like this wonderful being he called "Father" and learned the way of the Cleric.

At the end of his 10 years of training, Mikhail was so satisfied with his son's prowess that he granted him a divine quest immediately. R'ae was to join the adventuring team of an organization known only as the Nameless Legion. He was to assist the team and help them on their missions for the Legion and to spread the faith of Corellan Larethian wherever he journeyed, but his main objective was to find out as much as he could about his employers without totally giving himself away.

It is on this quest that R'ae now embarks...[/SBLOCK]
 
Last edited:

nonamazing: I won't have access to my books until monday evening, so I'm not sure how the mechanic really works but from what I remember that sounds fine.

Rae ArdGaoth: It looks good superficially, I'll look into the sheet a little more thouroghly tomorrow night.
 

Sorrow The Man Bear said:
Join Date: Oct 2004
Location: Rochester, NY (USA)
Last Seen: Today (08:43 AM)
Posts: 79

Those 7 AM shifts must be messing with your sleep schedule... I don't think I've ever seen you conscious before noon on a weekend. :)

Rae ArdGaoth said:
(Speaking of deities, what pantheon are we using?) Or we could go for the "Paladin of Freedom" (CG) from Unearthed Arcana.

Er… Yes. :D All of them. Whatever ones you like from any world you’re from, or have chosen to worship from any of the worlds you’re not from. The UA version is fine, too.

nonamazing said:
Jack of All Trades

By all means, go ahead.
 

Ferrix said:
I was just looking over the party, and I'm not one who cares too much about party balance, but if they're a big part and we've got one, well, we might have some trouble. Or maybe we'll just send the Elan everywhere first. ;)

I heard that! Just 'cause I have an effectively unlimited lifespan doesn't mean I can't die. ;)
 

Eransyl Galakiir - Gray Elf Wizard 5

[sblock]Eransyl Galakiir
Gray Elf Wizard 5

Age: 120
Gender: Male
Height: 4’7”
Weight: 87
Eyes: Golden Amber
Hair: Silver
Skin: Fair

STR: 6 [-2] (0 points, -2 race)
DEX: 16 [+3] (6 points, +2 race)
CON: 12 [+1] (6 points, -2 race)
INT: 23 [+6] (16 points, +2 race, +1 lvl, +2 enh)
WIS: 8 [-1] (0 points)
CHA: 12 [+1] (4 points)

Hit Dice: 5d4 + 5
HP: 20
Armor Class: 16 (10 base + 3 Dex + 3 Class + 0 Armor)
Initiative: +3
BAB: +2
- Melee: +0
- Ranged: +5

Speed: 30’

FORT: +2 (1 Base + 1 Con)
REFL: +4 (1 Base + 3 Dex)
WILL: +3 (4 Base – 1 Wis)

Abilities:
- +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution
- Immunity to magic sleep effects
- +2 racial saving throw bonus against enchantment spells or effects
- Low-light vision
- Weapon Group Proficiency: Bows & Light Blades
- +2 racial bonus on Listen, Search and Spot checks
- Automatic search check within 5 feet
- Wizard Spellcasting
- Spellbook
- Weapon Group Proficiency: Crossbows
- Summon Familiar
- Scribe Scroll
- Wizard Bonus Feats


Feats:
1st Level
- Spellcasting Prodigy
- Scribe Scroll
3rd Level
- Extend Spell
5th Level
- Empower Spell


Skills:
Concentration +9 (8 ranks, +1 Con)
Decipher Script +13 (8 ranks, +5 Int)
Knowledge (arcana) +15 (8 ranks, +5 Int)
Knowledge (dungeoneering) +13 (8 ranks, +5 Int)
Knowledge (planes) +13 (8 ranks, +5 Int)
Speak Language (4cc ranks)
Spellcraft +17 (8 ranks, +5 Int, +2 Syn)

Languages:
- Common, Elven, Draconic, Celestial, Abyssal, Infernal, Undercommon, Ignan, Terran, Aquan, Auran


Spell Selection: DC 7+spell level
Oth level – (1d4+1 rnds) 4 spells
1st level – (1d4+1 rnds) 5 spells
2nd level – (1d6+1 rnds) 4 spells
3rd level – (1d6+1 rnds) 3 spells


Spellbook:
Oth level – All
1st level – Endure Elements, Shield, Mage Armor, Magic Missile, Identify, Charm Person, Ray of Enfeeblement, Enlarge Person, True Strike, Mount, Tenser’s Floating Disc, Protection from Good/Evil/Law/Chaos, Alarm, Disguise Self, Feather Fall, Magic Weapon (750gp)
2nd level – Scorching Ray, Glitterdust, Blindness/Deafness, Invisibility, Mirror Image, Hypnotic Pattern, False Life, Tasha’s Hideous Laughter, Web, Protection from Arrows (1200gp)
3rd level – Hold Person, Lightning Bolt, Summon Monster III, Fireball, Deep Slumber, Clairaudience/Clairvoyance, Fly (2250gp)

Equipment:
Melee weapons
-Rapier +0 (1d6-2, 18-20/x2) (20gp, 2lb)

Ranged weapons
-Light Repeating Crossbow +5 (1d8, 19-20/x2, 80ft.) (400gp, 6lb)

Miscellaneous Magic Items
-Everburning Pendant of Intellect +2 (4110gp)

Potions
-Cure Light Wounds (4) (200gp)

Mundane equipment
-Noble’s Outfit
-Spell Component Pouchs (10gp)
-Spellbook (15gp, 3lb)
-Signet Ring (5gp)
-4 Bolt Clips of 5 (4gp, 4lb)

Weight Carried: 15lb
Remain money: 151gp


Description
Eransyl prides himself on his attire, his finely lacquered nails. His hair is a lusterless silver and his amber eyes burn with a golden intensity. Fair skin reflected in the high collared garments of the purest ivory embroidered with arcane patterns. Always wearing a pair of fine trousers and a flowing white cloak. At his neck is a pendant worked to resemble a face which glows with pearly luminescence.

Personality
Eransyl is vain and cunningly self-assured. His exceptional natural intellect he holds quite flagrantly over those he thinks crude or incompetent. However, his devotion to his arts is without compare, and he will not pause to unleash the forces he has locked within his mind to protect those he feels are threatened.

Background
Eransyl grew up in Shae Mordai, The City of the Dead. Born to a family of vast arcane power and lore, he was destined from birth into his role. And indeed it was fitting, for the young elf took so swiftly to the arcane arts that it was realized he was a prodigy amongst his kind.

He mastered the meager cantrips at an age when others struggled to read, he spent vast amounts of time delving into the various languages known to the world. He was apprenticed to one of the eldest in his family line, a female Undying by the name of Kylae. His progression through the basic studies only wet his appetite for more, and Kylae realized in her immense ageless wisdom that the youth would be stifled by the restrictions of the urban life.

Using her many contacts across the planes, she swept together the information needed so that she could contact an organization she had only heard of in passing. It was the Nameless Legion. She petitioned for the now young adult Eransyl to be entered into their ranks when he was of age. When Eransyl was told of the Nameless Legion, he was intrigued by their offer of delving into lore than none were supposed to know.

He has been with the Nameless Legion for a mere month and is anxious to test what he knows and to unearth mystery.[/sblock]
 
Last edited:

Remove ads

Top