FULL: Agents of D.E.L.V.E. (UA/Dungeon Mag)

Yeah, them 7 am days are killer. I don't even remember making a post in the morning.

nonamazing: From my calcs, you should have 11 skills total, with 13 (10 from Human Paragon, 1 from Adaptive Learning, 2 from 2 lvls of Artificer) possible class skills (2 of which are off the Artificer list).
 

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Whew! This is probably one of the most complicated characters I've ever created... Probably because this is the first time I've played an artificer, and I went a little crazy over all the possible options.

Sorrow: I noticed that one is not actually allowed to take a Paragon class as their first level. So my character was actually Artificer at first level (his early education), then Human Paragon for two levels (his military service), Artificer again for another level (his study at the private institute after leaving the military), and then a final level of Human Paragon (his later espionage service). The order in which he took the levels only really matters in terms of the skills he should have--I've decided on that particular order as more of a flavour thing. I've tried to indicate from which class each of his skills came.

[SBLOCK]
Code:
[U][B]Sergent-at-arms Xid Terrol[/B][/U]
[B]Race:[/B] Human   [B]Class:[/B] Human Paragon/Artificer   [B]Level:[/B] 3/2
[B]Age:[/B] 53 (youthened to 32)  [B]Gender:[/B] Male

[B]Strength:[/B]      10 (+0)  (02 points)
[B]Dexterity:[/B]     10 (+0)  (02 points)
[B]Constitution:[/B]  11 (+0)  (03 points)
[B]Wisdom:[/B]        14 (+2)  (06 points)
[B]Intelligence:[/B]  20 (+5)  (13 points) (+2 from class ability +1 bonus point)
[B]Charisma:[/B]      14 (+2)  (06 points)
		total:	(32 points)

[B]Base Attack Bonus:[/B]   +3
[B]Class Defense Bonus:[/B] +5

[B]Armor Class:[/B]  15 (10 + Class Defense Bonus)
[B]Hit Points:[/B]   21

[B]Attacks:[/B]
  masterwork repeating crossbow	+4 ranged; 1d6 damage; 19-20/x2
  masterwork steel short sword  +4 melee; 1d6 damage; 19-20/x2

  [B]Saves:[/B]
Fortitude: +1
Reflex:    +1
Will:      +8

 [B] Feats:[/B]
Jack of All Trades {1st level}
Extraordinary Artisan {Human bonus feat}
Weapon Group (Basic) {granted by class: Artificer}
Weapon Group (Crossbows) {granted by class: Artificer}
Weapon Group (Light Blades) {granted by class: Artificer}
Scribe Scroll {granted by class: Artificer}
Skill Knowledge {bonus feat granted by class: Human Paragon}
Skill Knowledge {3rd level}

  [B]Skills[/B] {4 (Artificer) + 1 (race) + 5 (Intelligence) + 1 (Human Paragon) +4 (feat: Skill Knowledge)}:
Appraise (Int):		  +13 (A)
Bluff (Cha):              +10 (P)
Concentration (Con):      +8  (A)
Craft (Alchemy) (Int):    +13 (A)
Diplomacy (Cha):          +10 (P) (+2 synergy bonus from Bluff)
Disable Device (Int):     +13 (A)
Disguise (Cha):		  +10 (P) (+2 synergy bonus from Bluff)
Gather Information (Cha): +10 (P)
Listen (Wis):             +10 (P)
Open Lock (Dex):          +8  (A)
Search (Int):             +13 (A)
Sense Motive (Wis):       +10 (P)
Spellcraft (Int):         +13 (A)
Spot (Wis):               +10 (P)
Use Magic Device (Cha):   +10 (A) (+7 to use scrolls)

  * (A) = Artificer Class Skill  (P) = Human Paragon Class Skill

  [B]Class Abilities:[/B]
Artificer Knowledge
Artisan Bonus
Disable Trap
Item Creation
Craft Reserve (currently empty; had 20 at 1st level and 40 at second level)
Spellcasting (access to 1st and 2nd level Artificer infusions)
Adaptive Learning

[U][B]Equipment[/B][/U] (9,000 total / 2,108 remaining) (weight carried: 29 lbs. / light load)

  [B]Mundane Equipment:[/B]
masterwork repeating light crossbow      (6  lbs. / 550 gp) (cw)
(5) clips of masterwork bolts (5/clip)   (5  lbs. /  35 gp) (cw)
(25) clips of masterwork bolts (5/clip)  (25 lbs. / 175 gp) (hv)
masterwork steel short sword             (2  lbs. / 310 gp) (cw)
(2) heavy blankets                       (6  lbs. /   1 gp) (p1)
(2) sacks of caltrops                    (4  lbs. /   2 gp) (hv)
writing kit (pen, ink, and papers)       (1  lbs. /   2 gp) (hv)
2 weeks trail rations                    (14 lbs. /   7 gp) (p1)
100 feet of silk rope                    (10 lbs. /  20 gp) (hv)
tent                                     (20 lbs. /  10 gp) (p2)
disguise Kit                             (8  lbs. /  50 gp) (hv)
masterwork thieves' tools                (2  lbs. / 100 gp) (cw)
explorer's outfit                        (8  lbs. /  10 gp) (cw)
spell component pouch                    (2  lbs. /   5 gp) (cw)
alchemist's lab                          (40 lbs. / 500 gp) (bc)
1 dozen Abyssal cigars (smuggled)        (3  lbs. / 540 gp) (hv)

  [B]Magical Equipment:[/B]
Canith's Cunning Container {Haversack}   (5  lbs. /2000 gp) (cw) {full}
hat of disguise                          (1  lbs. /1800 gp) (cw)
everburning lantern                      (3  lbs. / 125 gp) (hv)

  [B]Created Equipment (magical):[/B]
scrolls (all 1st level spells; all scribed at 1 caster level) -
  (6) scrolls of cure light wounds
  (2) scrolls of bless
  (2) scrolls of comprehend languages
  (3) scrolls of magic weapon
  (3) scrolls of magecraft
  (4) scrolls of skill enhancement
 (each scroll cost 10 gp and 1 craft reserve point to make: total 200 gp and 20 craft reserve)
 (all scrolls are located in the haversack (main compartment))
 (character must make a DC 21 Use Magic Device check to operate scrolls)

potions (all brewed at minimum caster level) -
  (8) potions of cure light wounds       (200 gp + 16 craft reserve)
  (2) potions of bless weapon            (100 gp +  8 craft reserve)
  (4) potions of mage armor              (100 gp +  8 craft reserve)
  (2) potions of pass without trace      ( 50 gp +  4 craft reserve)
  (2) potions of sanctuary               ( 50 gp +  4 craft reserve)
 (all potions located in the haversack (main compartment))

   * Location key: (p1) = haversack pocket 1  (p2) = haversack pocket 2  (hv) = haversack main compartment
                   (cw) = carried or worn     (bc) = stored at base camp
[/SBLOCK]

I'll be back later to get your approval, to finish up any final details, and to post a completed version of Xid's history/personality notes. (I also have to work at 7 am--I know what it's like, man.)

Oh, I had a question for you, Dr. Anomalous! I noticed that you put a lot of images into your posts during the game. I'd like to do the same with the game I'm running, but I'm not quite sure how it works. Could you give me a brief overview of the skills needed to insert images into a post?
 

Well, there are three ways. You can either put the picture in directly, attach it as an attachment, or link it. By putting it in direct you want [ img ]www.web-address-of-pic.com[ /img ], minus the spaces of course. If you want it attached, when you're posting something you have the option of attaching a file from your computer. Attach the pic from your computer, and it will show up on the bottom of your post. If you want to link to it, do that as you would any other link. [ url=www.web-address-of-pic.com ]name of the link[ /url], minus the spaces.
 


Name: R'ae Ard'Gaoth
[SBLOCK]
Code:
[B]Class:[/B] Cleric
[B]Race:[/B] Moon Elf (Half-Celestial)
[B]Size:[/B] Medium
[B]Type:[/B] Native Outsider
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Corellan Larethian

[B]Str:[/B] 14+4  =18 +4 (6p.)   [B]Level:[/B] 1            [B]XP:[/B] 10,000
[B]Dex:[/B] 12+2+2=16 +3 (4p.)   [B]BAB:[/B] +0             [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14+2-2=14 +2 (6p.)   [B]Grapple:[/B] +4         [B]Dmg Red:[/B] 5/magic
[B]Int:[/B] 10+2+1=13 +1 (2p.)   [B]Speed:[/B] 30'(60'Fly)  [B]Spell Res:[/B] 11
[B]Wis:[/B] 16+4  =20 +5 (10p.)  [B]Init:[/B] +3            [B]Spell Save:[/B] +X
[B]Cha:[/B]  8+4  =12 +1 (0p.)   [B]ACP:[/B] -1             [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Class  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +6    +0    +0   21
[B]Touch:[/B] 19              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +5          +7

[B]Weapon                       Attack   Damage     Critical[/B]
Longsword +1 [I]Durandil[/I]            +6     1d8+5     19-20/x2
Composite Longbow MW (STR +4)    +4     1d8+4     19-20/x2

[B]Languages:[/B] Common, Elven, Celestial, Draconic

[B]Abilities:[/B]
CLASS ABILITIES:
 - Aura of Chaos and Good
 - Turn undead (4/day)

RACIAL BENEFITS:
 - Daylight at will
 - Smite evil 1/day (+HD to melee damage roll)
 - Protection from Evil (Sp) 3/day
 - Bless (Sp) 1/day
 - Darkvision 60'
 - Immune to disease and magic sleep effects
 - Resistance to acid 10, cold 10, and electricity 10
 - +2 vs. enchantments
 - +4 Fort vs. poison

[B]Spellcasting[/B]
[B]Domains:[/B] Good (+1 CL to good spells), War
[B]Level 0:[/B] (4)
Create Water, Light, Mending, Purify Food and Drink

[B]Level 1:[/B] (4+1)
Cure Light Wounds, Shield of Faith (Protection from Evil, Magic Weapon)

[B]Feats:[/B]
Weapon Groups: Basic, Bows*, Heavy Blades*, Maces and Clubs, and Lances and Spears
 * = Racial benefit

Weapon Focus: Longsword (War Domain granted power)
Point Blank Shot
Precise Shot

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration (CON)        4    +2    +0    +6
Knowledge: Religion (INT)  4    +1    +0    +5
Listen (WIS)               0    +5    +2    +7
Search (INT)               0    +1    +2    +3
Spot (WIS)                 0    +5    +2    +7
Survival (WIS)*            2    +5    +0    +7

* = Cross class

[B]Equipment:                        Cost  Weight[/B]
Longsword +1 MW                   2315gp    4lb
Composite Longbow (STR +4) MW      800gp    3lb
Shield, heavy steel MW             170gp   15lb

Explorer’s Outfit                    ~gp    ~lb
Phylactery of Faithfulness        1000gp    ~lb
Silver holy symbol                  25gp    1lb
Bandoleer MW                         5gp   .5lb
 - Chalk x2                          2cp    ~lb
 - Flint & steel                     1gp    ~lb
 - Hardtack                          2sp   .5lb
 - Jerky x3                          3sp   .5lb
 - Pebbles                           ~gp    ~lb
 - String                            ~gp    ~lb
 - Candle                            1cp    ~lb
 - Dagger                            2gp    1lb
Potion belt                          1gp    1lb
 - CLW Potion                       50gp    ~lb
 - CLW Potion                       50gp    ~lb
 - CLW Potion                       50gp    ~lb
 - CLW Potion                       50gp    ~lb
 - CSW Potion                      750gp    ~lb
 - CSW Potion                      750gp    ~lb


Heward's Handy Haversack          2000gp    5lb
 - Main pocket (80lb max.) Total weight: 39lb
   - Tent                           10gp   20lb*
   - Bedroll                         1sp    5lb*
   - Alchemist's fire x3            60gp    3lb*
   - Flask of holy water            25gp    1lb*
   - Holy book of divine teachings  15gp    3lb*
   - Cleric's vestments              5gp    6lb*
   - Peasant's outfit                1sp    1lb*
 - Side Pocket (20lb max.) Total weight: 19lb
   - Whetstone                       2cp    1lb*
   - Crowbar                         2gp    5lb*
   - 100' of silk rope              20gp   10lb*
   - Flask (empty) x2                6cp    3lb*
 - Side Pocket (20lb max.) Total weight: 20lb
   - Loaf of bread x4                4cp    2lb*
   - Hunk of cheese x6               6sp    3lb*
   - Chunk of meat x8               24sp    4lb*
   - Elven wine x2                  20gp    3lb*
   - Waterskin (full) x2             2gp    8lb*

 * = weighs nothing

[B]Total Weight:[/B]31.5lb      [B]Money:[/B] 818gp 1sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500

[B]Age:[/B] 121
[B]Height:[/B] 5'5"
[B]Weight:[/B] 127lb
[B]Eyes:[/B] Luminous and white
[B]Hair:[/B] Platinum blonde, long and straight
[B]Skin:[/B] Fair
Appearance:
Tall for his elven heritage, R'ae stands proudly at 5'5". His most noticeable features are, of course, his wings. They are feathered and magnifcently white and stretch out to a full ten feet when extended. His platinum blonde, almost white, hair hangs limply around his shoulders, tucked behind his long, pointed ears. On his body, he wears a simple but elegant outfit, white with gold accents. At his side a small satchel can always be seen, and at his other side, a sheath for Durandil, his longsword. Strapped to his back is his beautiful, elven-crafted longbow. His skin is fair, like most moon elves. He seems to have a warm glow about him all the time, as though he is so good hearted that you can feel it. His eyes, however, are disturbing. They produce their own light and are pure, white orbs. They seem burn like an intensely hot fire, and a man cannot help but think that these eyes are piercing his soul when they set their gaze upon him. When he is enraged, usually at some gross injustice or outright insult to his god, these furious eyes literally begin to burn in his eye sockets, and the place where he stands is lit up like the sun. He is a formidable individual.

Background:
R'ae Ard'Gaoth (Celestial for "Blazing Wind") was touched by the gods from his very birth. His mother, a holy, virtuous moon elf, was taken as a wife to a powerful archangel of an elven deity, 'til death do them part. The birth was a blessedly easy one, and the mother recovered quickly. This was fortunate, for the father was called away to a divine mission, leaving her to raise the baby alone. The infant hardly ever cried and literally glowed all the time. He was an extremely obedient son, and was admired by all mothers, though not necesarily by all of his peers. His disturbing, pupil-lacking gaze did not win him many friends. R'ae didn't know much at all about his father, but R'ae did know that he was away on an important quest for important people. It didn't ease the pain that he felt when he saw other fathers with their sons. R'ae's mother never told him exactly who his father was, not even that he was a celestial, so R'ae had no idea of his heritage.

Soon after his 109th birthday, young R'ae began itching at his back frequently. It was no small surprise when full-grown, feathered wings burst forth from his shoulders as though they had been trying to get out for years. Intensely surprised, R'ae soon became the object of all jealousy among his elven friends. He was not selfish, though. As soon as he could manage it, he gave those he could lift rides over the forest. He especially loved taking little children, the light in their eyes rivaled his own when they flew hundreds of feet above their home.

Of course, such happiness can never last. One sinfully envious (and, we might add, somewhat heavy) young elf decided that R'ae was an arrogant fool and didn't deserve the wings. By night he snuck into the Ard'Gaoth house with a potent sleeping potion and a long knife. He found R'ae's trancing form and wafted the concoction under his nose. R'ae's breath deepened. The young elf managed to pour the entire vial full into the resting angel's mouth. R'ae swallowed the whole thing. The young elf grinned and brandished his long knife. Then R'ae woke up. The young elf hadn't counted on the half-celestial's resistance to poisons. Nor was he expecting the great strength which lifted him off the floor by his neck, nor such a furious roar to come from so soft-hearted a creature. The young elf couldn't breathe. He struggled for two long minutes, then he went limp, then he died. R'ae stood there with the young elf in his mighty grasp until his mother rushed in. Then the hanging form dropped to ground and R'ae collapsed to his knees, large tears silently rolling down his cheeks. His mother tried to comfort him, but to no avail. He told her, "I am hideous to behold now. I must leave this place."

The next day, R'ae announced to the forest village that he would be leaving them forever. That afternoon, his reason for leaving circulated to the rest of the elves. Most thought him cowardly, some thought nothing of it, a few thought him noble. It doesn't truly matter what they thought. R'ae never saw any of them again. He traveled across the land, helping the unfortunate, giving to the poor, and righting wrongs to atone for his deed. After a year and a day, Mikhail Ard'Gaoth the Archangel came to him from above. Mikhail, of course, is R'ae's celestial father. Mikhail atoned R'ae by the power and mercy of his god, Corellan Larethian, and took him on a journey across the planes to learn the true ways of his father. Enamored and awed, R'ae made the decision to become like this wonderful being he called "Father" and learned the way of the Cleric.

At the end of his 10 years of training, Mikhail was so satisfied with his son's prowess that he granted him a divine quest immediately. R'ae was to join the adventuring team of an organization known only as the Nameless Legion. He was to assist the team and help them on their missions for the Legion and to spread the faith of Corellan Larethian wherever he journeyed, but his main objective was to find out as much as he could about his employers without totally giving himself away.

It is on this quest that R'ae now embarks...[/SBLOCK]
 
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Just to note, Sorrow has been at work/fiancee's for the past couple days. The backgrounds posted look fine to me, he'll check the math and let me know when he gets home tonight and has access to my books. Hopefully. :)
 

The numbers on nonamazing and R'ae Ard'Gaoth look good. I'll poke through descs and backgrounds for any continuity problems a little later, but really doubt there'll be any issues.

Edit: nonamazing, just for my own satiation, what source material did you use for the Abyssal cigars?
 
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Sorrow The Man Bear said:
Edit: nonamazing, just for my own satiation, what source material did you use for the Abyssal cigars?

Oh, that's just something I made up for flavour. I figured they'd be the planar equivalent of cuban cigars--just a really fancy luxury item that's hard to get ahold of. They don't do anything, except maybe annoy Xid's superior officers (because he won't offer them any).
 


Ferrix: I didn't check all the math, but I did notice that your AC lacks the Class Defense Bonus from Unearthed Arcana (Wizards have a +3 at L5, giving your elf an AC of 16). Look back at the Doctor's 2nd post and double check that you've got all the house rules he listed. In case you don't have access to them, I'm sure someone (I can, I know that) can provide you with the info.
 
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