FULL: Agents of D.E.L.V.E. (UA/Dungeon Mag)

Dr. Anomalous said:
nonamazing: Awesome, I like your work, what with reading over Sorrow's shoulder. Welcome.

Thank you! That's very kind.

I've been mulling over the character, and here's what I've come up with: as an infant, Xid was adopted by a Cyran noble family. He never wondered about his biological parents; he grew up well-adjusted and happy with his adoptive parents. He was educated at the best schools from the earliest possible age, and grew into a powerfull intellect, one which set him well apart from the other students. After being drafted into Cyre's military, Xid quickly rose through the ranks and displayed his talents as a master tactician, helping bring decisive victories to Cyre on several occasions. After finishing his required term, Xid was invited to study at an exclusive House Cannith university, which he happily accepted. After a few years, however, the war began to go badly for Cyre, and Xid re-enlisted, this time in the military's espionage department, where he undertook several dangerous missions infiltrating the military structures of rival nations. Xid was out of the country, on a mission deep inside Karrnathi territory, when Cyre was destroyed. Eventually, Xid made his way to Sharn, and settled down with a handful of Cyran refugees. Now just past 50, he believed it was time for him to retire and devote his energy to magical studies.

But things were a little more complicated than Xid would have believed. He found that he was beginning to lose his memories, which he would have merely assumed was due to the natural process of aging, if it wasn't for the fact that he also appeared to be slowly growing younger. This puzzled him greatly, and no amount of magical research could bring him any answers. Until he was contacted by a mysterious woman who claimed to be a captain in some organization known as the Nameless Legion.

The woman, who turned out to be a foul-tempered tiefling, told Xid all about the Legion. It seems that Xid's real father was a Legion member, as had been his father before him, and his father, and his father, and so on, appearantly almost all the way back to the founding of the Legion. The reason for this was a hereditary contract--it stated that when the current bearer of the contract died, their descendant would be obligated to fulfill their duty to the Legion. Xid's father had just passed away; thus, Xid was now (to his surprise) a conscripted member of the Legion.

The Contact is magical, dating back to the earliest days of the Legion. No one knows how Xid's ancestor came to be coherced into signing such a thing, but ever since then, every male descendant of that line has been forced into service with the Nameless Legion. The Contact's power is such that it places a powerful, unbreakable Geas on the subject, compelling them to loyally serve the Legion. The Contract also grants a sort of unnaturally extended lifespan on its subjects, making them younger but consuming their memories in order to do so.

Because of the Contact, Xid has no choice but to be part of the Nameless Legion, though he's always looking for a loophole or a way out. While he doesn't mind being in a younger body, he definitely knows he's paid far too high a price for it, and wishes he could be old again, with all his memories restored. Until he can figure something out, though, he works dutifully for the Legion, as an agent of D.E.L.V.E.--just like his unknown father.

...

I've decided to go with three levels of Human Paragon and two levels of Artificer. Why Artificer? Well, I feel that it meshes with the sort of James Bond, superspy kind of character I'm shooting for (with the artificer items representing the nifty spy gadgets). He's going to have an incredible intelligence (probably 20) and be an excellent planner, but not much of a leader.

This is all still a little rough: if you like it so far, I'll come back with more details later. Or if there's anything you don't like, just let me know. Nothing's set in stone at the moment.
 
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nonamazing said:
This is all still a little rough: if you like it so far, I'll come back with more details later. Or if there's anything you don't like, just let me know. Nothing's set in stone at the moment.

It sounds pretty awesome to me. :)
 

So far we have one total level of "magic" in our party, and that's the psychic warrior/monk. So I was thinking I'd like to go sorcerer. However, I also notice our lack of a cleric/healer. And sorcerers can't heal. I'll happily fill that role, possibly even with a paladin. I've always wanted to play a paladin, this might be a good time to try it out. In fact, my board handle is the name I've had reserved for a winged paladin. This idea is growing on me.

R'ae Ard'Gaoth (Celestial for "Blazing Wind") His father is a powerful archangel. Raised by his moon elf mother until he committed a murder in questionable self-defense. Disgusted, R'ae exiled himself, to his mother's dismay. He traveled far and wide, feeling guilty, doing good, and atoning for his sin of wrath, until his father came, redeemed him, and trained him in the way of the Holy Knight, the Paladin. Feeling he had enough worldly experience, his father assigned him a quest from their god(dess). R'ae is to accompany a team of odd characters from across the planes on their missions for the enigmatic Nameless Legion. His ultimate goal is to discover the purpose and motive of the Legion, but secondary goals are to spread justice and peace wherever he goes and unite with his team members, in hopes of establishing trans-worlds relations.

I have a more detailed background in the works, but this is a summary. It's very flexible, especially the bit regarding the quest and the Legion. Speaking of the Legion, I thought to go to my Dragon magazine archives and what do I find? I find #303 and #305, but #304 is among the missing. As is #311. Weird and ironic.

I also have a question: how much are we going to be dealing with the social aspects of the world? Is it a vast majority of dungeoneering or will there be urban intrigues as well?
 

Rae ArdGaoth said:
I have a more detailed background in the works, but this is a summary. It's very flexible, especially the bit regarding the quest and the Legion. Speaking of the Legion, I thought to go to my Dragon magazine archives and what do I find? I find #303 and #305, but #304 is among the missing. As is #311. Weird and ironic.

I also have a question: how much are we going to be dealing with the social aspects of the world? Is it a vast majority of dungeoneering or will there be urban intrigues as well?

The Legion is enigmatic, but seems to be working for the greater good. Probably....

:)

Hopefully, you'll find the issues in question, but its not vital.

The D.E.L.V.E. team theoretically breaks into dungeons and takes dangerous stuff before Adventurers can mess with it, but in practice, I suspect we'll see a fair amount of skullduggery and infiltration. So expect a decent mix.
 

Dr. Anomalous said:
It sounds pretty awesome to me.

Thank you. I'll get to work on stats and a finalized background.

Let me see if I've figured out the skill system correctly: at first level, the character should have a 17 intelligence. From his class, the character gets 4 skills, plus 1 for being human, plus 3 more from his intelligence bonus. At third level, the Human Paragon's special ability allows him to increase his intelligence by 2 points, making it 19. This gives him one more skill. At fourth level, he adds a bonus point to his intelligence, bringing it to 20 and giving him another skill. Also at level four, he multiclasses to artificer, which gives him his last skill (chosen from the artificer class skill list). So he should have eleven skills altogether, right? I haven't used that particular skill variant before, and I'm nervous about getting it right.

Another question: how do you think the Human Paragon ability of Adaptive Learning would work under this skill system? It seems like it might be a little complicated, but it also seems like an ability I wouldn't really need, so we might just be able to ignore it. I was considering the Education feat from the Eberron book, since it would make sense for the character, but I'm also not quite sure how that might work.

Rae ArdGaoth said:
However, I also notice our lack of a cleric/healer.

Well, my character won't be quite as good as a real cleric, but he will be able to make a lot of potions and scrolls of healing. So the group isn't quite as weak in the healing department as things might first appear.
 

I'm torn between a dwarven battle sorcerer/spellfire wielder and a straight up elven wizard, so both of them will be full on casters for now. Both are in mid-development at the moment.
 

I'll take Dr. Anomalous' post as an approval of my character.

nonamazing said:
So the group isn't quite as weak in the healing department as things might first appear.

That's good, paladin is half fighter, half healer, so together, we should have one whole healer.

So I'll finish him up and post him for approval by the end of the day.
 

A true paladin (lg) might have some trouble with some of our assignments. I was wondering if maybe the alternate alignment paladin's (some recent Dragon issue, #310 I think) might work better for you. Your decision, just a suggestion.
 

nonamazing said:
Let me see if I've figured out the skill system correctly...
Another question:

Sorrow is the rules guy, I'll let him answer that. He's right more often than I am. :p

orrow The Man Bear said:
A true paladin (lg) might have some trouble with some of our assignments.

Depends. Check the Eberron alignment guidelines. Should be OK.
 
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Dr. Anomalous, I'll leave it up to you about this paladin character of mine. I think it would be an interesting role play for a LG character, and we have two LN characters already, I might imagine they'd have some of the same difficulties that a LG character might have. It's not like he can't kill, he just can't kill without reason, and he can't kill for evil reasons. Also, LG doesn't have to mean "Automatically kill all evil" like a lot of people stereotype it to be. It can mean "tolerate evil when you must, heal the damage from evil, turn evil people good, and if you must as a last resort, kill evil." So that's the kind of character I'd like to play. If the DM deems it to be incorrect for this setting, that's fine, I'll just play... a cleric, probably of a NG or CG deity. (Speaking of deities, what pantheon are we using?) Or we could go for the "Paladin of Freedom" (CG) from Unearthed Arcana.

What do you say, Doctor?

EDIT: Alright, I've officially decided to go with a CG cleric of... XXX deity. Not only will the cleric provide more of the much-needed healing and various spell support, it also avoids the alignment issue. I'll write him up tonight.

I feel like Jean Valjean the night before the Champmathieu Affair.
 
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