Full attack action incorporating ranged and melee attacks

If I were doing this, I'd use throwing axes. Nearly all the damage of the twin shortsword fighter and the versatility of being able to throw the axes. (Either that or take the Thow Anything feat and rapid shot bastard swords :)
 

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Thanks for the educational thread. I am going to have a bard that will be using a whip to disarm & trip a lot of the time to prevent killing enemies, but I think in the lower levels it will be plenty advantageous to have the quickdraw on another weapon and be able to have the rapid shot as well just in case he looses his whip due to failing to disarm/trip.
 

You're using a TWF attack, there, since you've exceeded your number of primary attacks. That's a helpful -6/-10 all around. Sucks to be you. Had you not thrown the extra dagger, you could make an off-hand stab with no TWF penalty, but you would still incur a penalty for an off-hand attack without ambidexterity.
 

having a weapon in your hand using quickdraw doesn't imply being able to use it that round after you've already rapid shot.
 


Hypersmurf said:
-1 primary melee.
-1 off-hand melee.
-3 thrown dagger (either hand).

I'm not disagreeing with you, but I'm not clear on where the additional -2 penalty for the thrown dagger comes from. Would you mind breaking that down for me?

It looks to me like the total attack modifiers are:

BAB+1, +2 (str or dex mod), -2 (rapid shot mod), -2 (TWF with all the best feats and a light weapon in the off-hand mod).

That comes out to -1 per attack, but you've got an additional -2 penalty on the thrown dagger; where is that from, again?

Daniel
 

That comes out to -1 per attack, but you've got an additional -2 penalty on the thrown dagger; where is that from, again?

It's not an additional -2 on the thrown dagger; the penalty on the melee attacks is reduced by 2.

For the ranged attack, "The Two-Weapon Fighting feat does not reduce these penalties, because it represents skill with melee weapons, not ranged weapons."

-Hyp.
 

Hypersmurf said:


It's not an additional -2 on the thrown dagger; the penalty on the melee attacks is reduced by 2.

For the ranged attack, "The Two-Weapon Fighting feat does not reduce these penalties, because it represents skill with melee weapons, not ranged weapons."

-Hyp.

Ah! Okay, I see what you're saying. But for the slow amongst us, can you tell us where this quote comes from? It's not in either place that I thought it might appear in the SRD:

Two Weapon Fighting
If a normal character (i.e. a character without the multiattack and/or multidexterity feats) wields a second weapon (fights two handed), that character can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and the character suffers a -6 penalty for regular attacks with the first hand and a -10 penalty to the attack with a other hand. A character can reduce these stiff penalties in three ways:
* If a character's second weapon is light, the penalties are reduced by 2 each.
* The Ambidexterity feat reduces the penalty against the second weapon by 4.
* The Two-Weapon Fighting feat reduces both penalties by 2.

and
Two-Weapon Fighting [General]
Benefit: The character's penalties for fighting with two weapons are reduced by 2.

Is it from a FAQ somewhere?
Daniel
 


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