Full Attack for complicated Thri-Kreen

blargney

First Post
A Thri-Kreen's natural full attack is four claws and a bite. However, I haven't been able to figure what his full attack including damage bonuses from Strength would be if he had:

Str 20
BAB +6
Multiattack
Multidexterity
Multiweapon
wielding a masterwork guisarme in two arms (2d4, x3, 10' reach)
wearing a spiked shield on one arm (and bashing with it) (1d6)
one claw empty (1d4)
and the bite attack. (1d4, half Str)

If he also has the Combat Reflexes feat, does he threaten both 5' and 10' away for AoO's?

For bonus marks, what will his full attack be when he takes Improved Multiweapon?

Thanks!
-blarg
 

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reapersaurus

First Post
As far as I know, the only quasi-official source for published Wizards rules in regard to natural attacks while holding other weapons are in Dragon #292, in the Saurial section.

Good luck.
 

blargney

First Post
reapersaurus said:
As far as I know, the only quasi-official source for published Wizards rules in regard to natural attacks while holding other weapons are in Dragon #292, in the Saurial section.

So does that mean the full attack without those feats is:

+10/+5 Masterwork Guisarme (2d4+7, x3) and +10 Masterwork Shield Spikes (1d6+2), no claw, no bite?

If he holds a dagger in his fourth claw, could he add +9 Dagger (1d4+2) to his full attack?
 

Spatula

Explorer
blargney said:
A Thri-Kreen's natural full attack is four claws and a bite. However, I haven't been able to figure what his full attack including damage bonuses from Strength would be if he had:

Str 20
BAB +6
Multiattack
Multidexterity
Multiweapon
wielding a masterwork guisarme in two arms (2d4, x3, 10' reach)
wearing a spiked shield on one arm (and bashing with it) (1d6)
one claw empty (1d4)
and the bite attack. (1d4, half Str)

If he also has the Combat Reflexes feat, does he threaten both 5' and 10' away for AoO's?

For bonus marks, what will his full attack be when he takes Improved Multiweapon?

Thanks!
-blarg
Guisarme: +6 (BAB) +5 (Str) +1 (Masterwork) -2 (multiweapon fighting) = +10/+5, can only attack opponents 10' away
Shield bash: +6 +5 -2 = +9
Claw: +6 +5 = +11
Bite: +6 (BAB) +5 (Str) -2 (secondary attack w/multiattack) = +9

The guisarme threatens 10' away, everything else threatens 5' away. Combat Reflexes doesn't change any of that unless I'm missing something.

Possible grey areas are counting the 2-handed guisarme as the primary hand (thus allowing the second attack at +5), and not applying the multiweapon fighting penalty to the natural attacks.

EDIT: The guisarme gets x1.5 Str to damage, the bash and bite x0.5, the claw x1.0.

If you add Improved Multiweapon Fighting, the shield bash attack becomes +9/+4. No extra attacks for the claw and bite.
 
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blargney

First Post
Re: Re: Full Attack for complicated Thri-Kreen

Spatula said:
The guisarme threatens 10' away, everything else threatens 5' away. Combat Reflexes doesn't change any of that unless I'm missing something.

Possible grey areas are counting the 2-handed guisarme as the primary hand (thus allowing the second attack at +5), and not applying the multiweapon fighting penalty to the natural attacks.

If you add Improved Multiweapon Fighting, the shield bash attack becomes +9/+4. No extra attacks for the claw and bite.

That's excellent, thank you! :)

The reason I mentioned Combat Reflexes was only to find out if he threatened both 5' and 10' for attack of opportunity purposes, rather than for the full attack.

Why are those grey areas grey?

If he wielded a dagger in the fourth claw, then he would get +9/+4 (1d4+2) with Improved Multiweapon fighting, right?

-blarg
 

blargney

First Post
Hmm, I just realized that if he takes EWP: Spiked Chain rather than Combat Reflexes, his full attack option gets a lot more versatility.

Either that or a feat that allows him to use a polearm on an adjacent foe - does that exist in any of the sourcebooks?

-blarg
 

Spatula

Explorer
Re: Re: Re: Full Attack for complicated Thri-Kreen

blargney said:
The reason I mentioned Combat Reflexes was only to find out if he threatened both 5' and 10' for attack of opportunity purposes, rather than for the full attack.
All Combat Reflexes does is let you make more than one AoO per round (depending on your Dex), and lets you make AoOs when flat-footed. I don't see how it applies to your question. If someone takes an action that provokes an AoO in any square that you threaten, you can take that attack.
Why are those grey areas grey?
They could be open to interpretation. Two-weapon fighting typically involves 2 light weapons, or 1 one-handed weapon and a light weapon. Multi-weapon fighting complicates matters, because it allows for wielding a two-handed weapon and still having off-hands left over to make more attacks with, and the rules don't address how to handle it. The example thri-kreen has a non-light weapon in an off-hand (the guisarme, which is being held by the primary hand and an off-hand), so should the multiweapon penalties be -2 or -4? I could make a case for both, but since the 'kreen isn't getting anything extra out of it I'd go with -2. Similar situation with applying the multiweapon fighting penalties to the natural attacks - do the penalties apply to all attacks made in the round, or only those attacks made with manufactured weapons? The rules never address the topic of combining two-weapon fighting and natural attacks for monsters (although they do for normal PCs).
If he wielded a dagger in the fourth claw, then he would get +9/+4 (1d4+2) with Improved Multiweapon fighting, right?
Yes.
 

blargney

First Post
Re: Re: Re: Re: Full Attack for complicated Thri-Kreen

Spatula said:
All Combat Reflexes does is let you make more than one AoO per round (depending on your Dex), and lets you make AoOs when flat-footed. I don't see how it applies to your question. If someone takes an action that provokes an AoO in any square that you threaten, you can take that attack.

Fair enough! Combat Reflexes doesn't really apply to the question, but you answered the question that I was asking to my complete satisfaction anyways! :)


They could be open to interpretation. Two-weapon fighting typically involves 2 light weapons, or 1 one-handed weapon and a light weapon. Multi-weapon fighting complicates matters, because it allows for wielding a two-handed weapon and still having off-hands left over to make more attacks with, and the rules don't address how to handle it. The example thri-kreen has a non-light weapon in an off-hand (the guisarme, which is being held by the primary hand and an off-hand), so should the multiweapon penalties be -2 or -4? I could make a case for both, but since the 'kreen isn't getting anything extra out of it I'd go with -2. Similar situation with applying the multiweapon fighting penalties to the natural attacks - do the penalties apply to all attacks made in the round, or only those attacks made with manufactured weapons? The rules never address the topic of combining two-weapon fighting and natural attacks for monsters (although they do for normal PCs).

So these interpretations basically come down to DM choice, as long as they remain consistent.

Thank you for your clarifications! :)
-blarg
 

Naar

First Post
If you were a gnoll or volodni, the feat Long Reach from Unapproachable East would allow you to threaten both 5' and 10' away with a long- or shortspear.

Hmm. I guess that's not really very helpful. :) Maybe your DM will be nice and make a similar feat for your situation.
 
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blargney

First Post
Naar said:
If you were a gnoll or volodni, the feat Long Reach from Unapproachable East would allow you to threaten both 5' and 10' away with a long- or shortspear.

Hmm. I guess that's not really very helpful. :) Maybe your DM will be nice and make a similar feat for your situation.

Thanks for the info! :)
-blarg
 

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