doctorbadwolf
Heretic of The Seventh Circle
Um...5e is all about the reroll thoughseems like a good idea,but please no.
If I never see re-roll mechanic in 5E it will be too soon.
I will replace EVERY re-roll with flat +/- 5 to the roll.
Um...5e is all about the reroll thoughseems like a good idea,but please no.
If I never see re-roll mechanic in 5E it will be too soon.
I will replace EVERY re-roll with flat +/- 5 to the roll.
I have no problem with advantage/disadvantage if it's determined before the roll.Um...5e is all about the reroll though
I can see that, but i like abilities that offer a reroll upon failure.I have no problem with advantage/disadvantage if it's determined before the roll.
after, it just slows down play.
Not to put words in his mouth, but best as i can tell, he wants access to some high levels spells.What is the goal of full casting? I'm not challenging the + premise, just clarifying what kind of change you want. Is it more flexibility? More top end power? More oomph in tier 2?
The first 5e eberron adventure actually used warlocks as artificers with few changes.I would probably use the warlock template.
Artificer was originally a wizard subclass in 2E.
Most of the time, the goal of "making a full caster" is to create a list of 9th level spells--maybe a curated list of existing spells, or a bunch of brand-new ones, or a mix of the two. It's a worthy goal.What is the goal of full casting? I'm not challenging the + premise, just clarifying what kind of change you want. Is it more flexibility? More top end power? More oomph in tier 2?
Basically yeah, that and getting key spells sooner rather than later, like fabricate.Most of the time, the goal of "making a full caster" is to create a list of 9th level spells--maybe a curated list of existing spells, or a bunch of brand-new ones, or a mix of the two. It's a worthy goal.
A few years ago, someone here (or maybe on Reddit?) created a wizard subclass called the School of Artifice, which borrowed a lot of the Artificer class's features. It also added a curated list of 6th-9th level spells from the cleric and wizard spell lists, and had a handful of new ones too. If you could find that one, the spell list alone could be a good place to start.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.