Sure, more power to you. I can disagree, as can you.Yes. I understand that's what you want. Do you understand that doesn't seem to be where most people are at, and that yours is not the only view on this? To have a conversation, we're going to at some point have to get past just your view on what you want, right?
I'm not holding a giant mute button over your head.
I'd hope to convince people that there is a ridiculous amount of "headroom" for strong feats in 5e as demonstrated by PAM/XBE and similar, and given that headroom making other feats that compete with +2 to your primary attribute won't make the game go pear shaped.
The biggest impact of feats that compete with +2 to your primary stat (power wise) will have is on T3 games; in T1/T2 they swap with +2 to primary attribute, which should be (by design) a change of power direction, not a power increase. But, by T3, you are playing a pretty gonzo game (level 6 opens up otto's, tenser's, forbiddence, true seeing, harm and heal, etc) and the like magic is pretty crazy, and at level 13 you have things like plane shift, etherialness and simulacrum), and the amount of magic items vary enough that the balance impact of a better feats is not going to be the thing that ruins the game's balance (such as it is at that level).
That headroom, to make the flavorful feats much stronger, also reduces the spotlight gap between death-blenders of various sorts and people who think learning more languages is cool, without the DM having to do as much work.
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