Don Durito
Hero
I'm not really sure what the best solution to Feats is:
5e: tries to make them big and make them exchangable for ability score bonues: issue it somewhat works - but the ability score bonuses themselves distort the game somewhat and a lot of the feats aren't good enough.
13th Age: Makes feats mostly small things you gain every level that explicitly improve class features - this mostly works, and it's easy to homebrew to let a pc do something slightly off base, but some of them end up feeling like they add stuff that should have been part of the class features orginally (but at least you don't have the big interchangeable list anymore).
Castles and Crusades: Makes even more explicitly optional - sticks them in the back of the DMG and makes them something you can exchange class features for. - In some ways I like this best - it's basically a conversation with your DM about how to customise you character.
5e: tries to make them big and make them exchangable for ability score bonues: issue it somewhat works - but the ability score bonuses themselves distort the game somewhat and a lot of the feats aren't good enough.
13th Age: Makes feats mostly small things you gain every level that explicitly improve class features - this mostly works, and it's easy to homebrew to let a pc do something slightly off base, but some of them end up feeling like they add stuff that should have been part of the class features orginally (but at least you don't have the big interchangeable list anymore).
Castles and Crusades: Makes even more explicitly optional - sticks them in the back of the DMG and makes them something you can exchange class features for. - In some ways I like this best - it's basically a conversation with your DM about how to customise you character.