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Full Game: Land of the Seven Realms, Glossary and General Background

Hey there. I noticed that there seem to be several spell users, so I'll throw my hat into the ring with either a Rogue/Fighter or a ranger Fighter. Whichever Realm borders Shadowen, as I'd like to play a character that has spent some time battling the Evils of that Land.
Either Human or Elven most likely.
 

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Tragus the Smith

All,

I had wanted to get Tragus' bare bones up on the board before I left to get my MRI read, but they have moved my appointment up, so I am behind the power curve.

As it stands now, I have him as a Clr4/Fig1 to show his training in both the faith in Moradin as well as his usage of arms of combat.

His focus is still primarily on the Crafting aspect of his race, and at the end of it all, both Armor and Weaponsmithing are his primary skills.

All I have left to do is pay for his armor and weapons, and I'll be posting him asap.

Thanks and sorry for the delay....

Badger
 

Craft Domain...

I know we are trying to keep this as close to the core books as possible, but I did have one last question. (Another call from ortho told me my appointment was now back at 1pm...gotta love Uncle Sam's hospitals *L*)

In the FRCS it lists the Craft as a domain given to Moradin, but in the PhB, it is not included. Should I stick to what is in the PhB, or do you have a listing of the Craft domain with you?

The main reason I ask is that if all of his life, he has focused on being a creator, it seems odd that his spiritual side would only be Law, Good, Protection, or Earth.

*crosses fingers that I'm not sounding too much of a pest*

Getting to work on finishing his sheet now...

Badger
 

Uriel, welcome. From what you've mentioned, Kythraen sounds like the place for your character's origin, although both Mordwyr and Nordheim also share borders with the Shadow.

Badger, I had a priest of Moradin in my home game, and in fact, that's where the Runecarving feat came from. heh. Just stick with the Core book Domains. But, one small house rule that might be of help, for a cleric of Moradin, all craft skills having to do with the shaping of stone or metal are class skills.

Dragooon, looks like a very interesting character, indeed. One small thing I noted. Even assuming an adventuring life, that does not stay in the animal's home territory, he could still have 5 HD of animal companions.

Lazarus, excellent background. :)

All those who are playing, let's try and get some kind of character sheet on the board by the weekend. Also, do you guys want to come up with your own rationale for being together, or would you rather me bring you together at start?
 

Cordo, sorry, missed your query in that last post.

I'm looking to run a balanced campaign, with elements of all that you mentioned.

Being able to hold your own in a fight will be helpful, of course, but a rogue can do that without a level of ranger, generally.

I guess what I'm getting at is make up what you like, and he'll get to use his skills. Obviously, the more specialized he is, the less likely his skills are to apply generally, but when they do apply to the task at hand, he'll shine brightly.
 

Questions

Heya, a few questions

1) Wand of shield okay?
2) Persistent spell feat okay?
3) The clerical feats extra turning and other feats where you use a turn attempt to do neat stuff okay?
 



Welcome Thomas,

Everybody, I'd like to see a character sheet and such background as you have by the weekend, so we can get rolling Sunday or Monday.

With the addition of Thomas I think we've got all the bodies we need, assuming that everyone who has shown such kind interest actually plays.

Cheers,
 


Into the Woods

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