Full Game: Land of the Seven Realms, Glossary and General Background

As I'm not sure if he would be able to craft magical armor/weapons at 5th, I'm pretty sure it will be masterwork stuff.

Man, I'm all excited about getting the char made, but don't have the books and it is driving me bonkers...*L*

Thanks again for the shot to play...

Badger
 

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Just for people to think about while they are developing or brain-storming about backgrounds. I would like to tie my Rogue's background closely to one or more characters, whether that be family members, close friends, or my character owing yours a life debt.
 

Feat : Runecarving

Badger, given your character idea, you might find this of interest. It's something that's been used by our group I think since the 3e books came out a couple or three years back.

Feat: Runecarving
Prerequisites: Dwarf or Giant, Wisdom 14+, 3rd level caster

Carving Runes of Power is a uniquely Northern art. Much like potions, Carved Runes are a one use spell item. When a rune is activated, the spell contained therein is released.

Costs are the same as those for purchasing a potion. Spell level x Caster level X 50. Maximum level is also the same.

However, the mechanics of use are a bit different. A rune must be etched or carved into a solid surface. A sword blade, a stone tablet, a shield face, all will work.

When the rune is spoken, as a free action, the spell contained in the rune is released, and empowers or affects either the person holding the enruned item, or the item itself, depending on how the rune was crafted. Only one rune may be activated per round.

For example, a hammer enruned with Shocking Grasp would, when the rune was spoken, deliver a shocking grasp attack the next time the hammer was used, in addition to normal melee damage. A Runestone enruned with a Cure Moderate Wounds would cast that spell on the holder when the word was spoken.

Some of the more common spells selected for runes are Magic Weapon, Shocking Grasp, Inflict Wounds, and things of that sort.

A Tiny item can hold one rune, a Small item two, a medium item four, and a large item 8 runes.

Dwarven Runecarvers will generally sell their services to non dwarves, as will some of the less vicious sorts of giants. But the secrets of Runecarving are deeply held, and are not passed on save to a single apprentice by each Carver.
 
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Background

I'm open for a joint background with someone also. Tragus will have spent most of his days following the call of battle, acting as a priest and smith in his travels.

I was thinking about lvl 3-4, he was severely wounded, and realized that all his life he had known nothing but death. Feeling he could still honor his god in being a travelling priest, he struck off on his own.

It is pretty rough right now, but in the case of the rogue, he could have been a scout and Tragus saved his life, resulting in the near death wound he was given.

Any thoughts?
 

Runecarving

The Runecarver is what I was going for with the other book. There is a priest PrC which specializes it, but since you have the feat already from a prior game, it works out great.

If you'd like to see the PrC, I can type it up tonight and shoot it to you in a .txt or .doc file.

Badger
 

LazarusLong42 said:
(2) Any thoughts on Knowledge/Profession skills that might be useful to a caster in your world?

Aside from the obvious Knowledge: Arcana, possibly a Knowledge of History, especially the Age of Magic, and the Age of Sorrow, might prove handy. As far as Professions, many wizards work as scribes, or advisors, or investigators for diverse people.


(3) Spells. Any spells past the standard two-per-level via prior adventuring, or only via the standard pay for a scroll and scribe it method?

Aside from your starting array of spells, and the free two per level above first, you also can purchase spells for 200gp x spell level as per the PHB.

Personal or Unique spells are good in theory, but we'll need to discuss details. :)

(Edit) (4) Magical Item Crafting. Do we have a minor amount of XP to spend? (A 5th-level wand of missiles would be nice for those sticky situations, as a thought.)

You might have to settle for the 3rd level version, since the 5th level one is over the 3,000 gp per item cap, but you do have 500 xp to spend on making items if you have the required feats.

Just as a note, for those that do not make items, you will have the 500 xp added to your characters as well

LL [/B]
 

Spells/Knowledge Skills?

Morwyld--just checking to see if you'd had thoughts on these. For reference on knowledge, I'm wondering how much planar influence there's going to be, and whether Knowledge (Planes) would be at all useful. (I'm styling the character as a fire-aligned mage).

Also... have there been any battles recently in Kythraen? Kintys is likely to have contracted as a battle mage there if so.

Yeah, she likes playing with fire.

Edit: Heh. Just a bit of a crosspost there...
 
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Heh, well, crossposts aren't that terrible a thing.

Delathen's planar arrangement isn't quite the same as the standard DnD wheelshaped arrangement.

Basically, you have the Mortal Realm, which would equate to the Prime Material Plane. The Ethereal coexists with the Mortal Realm.

The Higher Realms include the Realm of Elemental Fury, the Realm of Spirits, and the Realm of Glory.

The Lower Realms consist of the Realm of Shadow, the Realm of the Infernal, and the Realm of the Damned.

The Astral connects all Seven Realms (another reason for the name, btw) and coexists with and overlays all.
 

On the subject of wars in Kythraen: Kythraen itself is a pretty peaceful place, by and large. However, it's bordered on the west by Mordwyr, and on the north by Shadowen. Neither border is stable, or peaceful.

It would be easy for the character to have been involved in skirmishes along either border.
 

Cordo said:
Just for people to think about while they are developing or brain-storming about backgrounds. I would like to tie my Rogue's background closely to one or more characters, whether that be family members, close friends, or my character owing yours a life debt.

I'm always willing to accept a life debt! The idea of a warrior with a rogue following him around is just a classic. I'm stilling working through what exactly I'm trying to build for myself though.
 

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