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Full Game: Land of the Seven Realms, Glossary and General Background

Hi Morwyld

Regarding the question of whether you should link us together or we do that ourselves, it might be easier to do so from your side, as it might take too much time otherwise.

Thordain and myself however are friends IRL so we will work together on our backgrounds and our PCs will have a history together.

I'll definitely get my character up over the weekend. I'm sticking with the Male Human Rogue Spy concept.
 

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Cordo, that sounds like a workable plan. Several of the characters are from Kythraen, which is the "centerpoint kingdom" of the campaign, so that'll make it easier.

Dragooon, advancing the wolf to 5 HD certainly works for me. A big, large, sort of animal he'll be.
 

Character sheet and backround by the weekend. Got it.

As for the character concept, just to get it out there, is a monk belonging to a Monastic order that attempts to emulate the Wind and Air- i.e, extreme mobility, skill points going in to climb and jump, etc. Also have some other interesting ideas for little quirks of the order that I've gotten from various places. An idea where monks, in this style, would be likely to appear (and thus where I could place the order, assuming you're all right with me doing so).
 

Going with the Ranger2/Fighter3 I think...shooting (Pun Intended) for Deepwood Sniper eventually...
Kythraen it is. He fought in Border Companies, though, whatever current situation you have us in will dictate where he is now. Please feel free to place him wherever makes sense to have us a team. I'm looking at Neutral Good as far as alignment goes, perhaps Chaotic Good.
 


Thomas, the idea sounds excellent. The only Order of Monks that has seen the light of day in the campaign setting is Order of the Stone Tiger, and that is based in the north of Kythraen. It is dedicated to Heironeous.

This order of yours could be from within Kythraen, or from anywhere else, though both Nordheim and Mordwyr seem unlikely places.

I'll be interested in seeing details once they unfold.
 

Here's a breakdown of those who have replied thus far:

Player; Character; Race; Class; Origin
Badger; Tragus the Smith; Dwarf; Cl4/F1; Unknown
Cordo; Unknown; Unknown; Ro5 or Ro1/Cl4; Unknown
Dragoooon; Lasmar; Human; Drd5; Nordheim
LazarusLong42; Kintys Redstar; Human; Evo5; Kithraen
Perivas; Turik; Human; Bb1/F4; Al Kar
Thomas Hobbes; Unknown; Unknown; Mnk?; Unknown
Thordain; Unknown; Human; Cl?; Unknown
Uriel_fire_of_heaven; Unknown; Human/Elf; Rgr2/F3; Kithraen
 
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Eight will be fine. The simple fact is that all eight will very rarely be interacting with each other. I intend to have two different groups, each of four conveniently, that will be dealing with the same situation, but from different directions.

And, from what I've seen on these boards, usually out of eight, two or more will drop out for one reason or another.

Not that I want to lose any of you, but that's the reality.

Cheers,
 

All right, then. The character's statted up ( I reccomend the D&D character generator to all of you, by-the-by- you can find it on the wizards website somewhere), but I need to convert it to stat-block form and put his order's tenets down on paper from my head. I should have that done before sunday, certainly, and proboably much earlier.
 

Into the Woods

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