Full Offensive Attack?

I'm thinking about creating a new full round action called Full Offensive Attack. By using a full round action, a single attack can be made with a bonus of +X?

I'm thinking +2 base, then +4 for the first iterative attack given up, then +6 for the second, etc.

Thoughts?
 

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I had thought about something similiar, but force the characters to subtract from their AC to make the attack.

So called, Attacking Offensively, to counter Fighting Defensively..
People leave themselves a little bit more open, but can hit more easily because of it..

Colin "Rather offensive already" Davis
 

Yeah, "full offense" rather sounds like something where you trade defense for offense, not one kind of offense for another. ;)

Sounds more like a careful aimed blow or somesuch.

About the mechanics... sure, it could be useful here and then, when it's hard to hit a high AC, chances will be better with this method.

Bye
Thanee
 

As originally written, this would be used a lot by characters who only get one attack anyway (though of course they are giving up a move action). But if you force people to lower their AC to do it, I think it's fine.

Question: Do you still get to do Attacks of Opportunity in that round? I would assume so, but make sure to note that the bonus to hit applies only to the actual "offensive attack" while the AC penalties apply until your next turn.
 

For people that like the flexibility of Expertise and Power Attack, Mutants and Masterminds has a couple of other similar feats - one that lets you transfer AC into to-hit bonuses, and one that lets you transfer damage, IIRC. I'm not sure I'd advise allowing the latter, though, since the M&M damage system is so different. In D&D, anyone with high damage would be able to hit literally anything...

J
 

There is also a feat in the Ecpanded Psi handbook (and the SRD) called Reckless Offense

here it is (INSERT SRD BOILERPLATE HERE)

RECKLESS OFFENSE [GENERAL]
You can shift your focus from defense to offense.
Prerequisite: Base attack bonus +1.
Benefit: When you use the attack action or full attack action in melee, you can take a penalty of –4 to your Armor Class and add a +2 bonus on your melee attack roll. The bonus on attack rolls and penalty to Armor Class last until the beginning of your next turn.

This seems balanced and its official if that matters to your group
 

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