Darklone
Registered User
Hehehe. Point taken.Hypersmurf said:Except threaten an area...
-Hyp.
Hehehe. Point taken.Hypersmurf said:Except threaten an area...
-Hyp.
rvalle said:Or I could use this line on the same chart:
Distracting spell’s save DC Distracted by nondamaging spell.
SRD said:If you are affected by a spell while attempting to cast a spell of your own, you must make a Concentration check or lose the spell you are casting.
If the spell affecting you deals damage, the DC is 10 + points of damage + the level of the spell you’re casting.
If the spell interferes with you or distracts you in some other way, the DC is the spell’s saving throw DC + the level of the spell you’re casting.
Wow! That is hugely easier on them than using the standard rule.Darklone said:Looking at it, I tend to ask for a concentration check with DC 10+spell level.
Darklone said:I understood the OPs argument refers to Evasions necessity to be able to move. ("Must have room in order to...")
http://www.d20srd.org/srd/specialAbilities.htm#evasionAndImprovedEvasion
That's why I would go for the vigorous motion concentration check ... assuming the DM thinks a check is needed at all. For the damage: I'd say no check in accordance with the others here.
Li Shenron said:Funny thing about this ruling is that the Concentration DC might be lower if you don't have Evasion and the damage taken is small enough.
At least because I believe that the "distraction-type Conc roll" is supposed to replace the roll against damage...
rvalle said:I thought about this too but it wasn't so in this case. While the character had a Resist Energy (Fire) up the spell he was effected by was a Delayed Blast Fireball - 12 dice. 43 points of damage rolled -20 for the Resist makes the DC 33. I can see where it could be the case in some instances.