[Full] The Bloods of Sigil

Name: The Lightbringer
Civilian ID: Tendak Lightbringer
Faction: The Fated

Power Level: 15
Points Earned:
Points Spent:

Sex: Male
Age: 31
Height: 5'8"
Weight: 168 lbs.
Eyes: Gold
Hair: Gold
Costume: Finely-made clothes
Identity: Public

Abilities:
STR: 14 (+2)
DEX: 20 (+5)
CON: 14 (+2)
INT: 20 (+5)
WIS: 20 (+5)
CHR: 20 (+5)

(Total ability pp =48 )

Saves:
Damage: +4/+17
Fort: +9
Reflex: +15
Will: +15

Attacks:
Base: +10 (30 pp)
Melee: +15
Ranged: +15

Defense:
Base: +8 (16 pp)
Defense: 34
Flat Footed: 18
Initiative: +19

Hero Points: 10

Speed: 55 ft., leap 25 ft.

Skills (Ranks): Acrobatics +16 (1), Bluff +20 (5), Diplomacy +17 (0), Disguise +17 (0) Disable Device +11 (1), Hide +15 (0) Intimidate +17 (0), Languages +3 (Celestial, Abyssal, Infernal), Listen +10 (0), Move Silently +15 (0), Open Locks +16 (1), Sense Motive +10, Sleight of Hand +18 (1), Spot +10, Survival +10, Taunt +17 (0)

(Total pp spent in skill =12 )

Feats: Attack Finesse, Attractive, Dodge, Evasion, Great Fortitude, Hero's Luck (3), Heroic Surge, Improved Initiative, Inspire, Leadership, Rapid Strike, Surprise Strike, Throwing Mastery, Toughness, See Invisibility, True Sight.

(Total pp spent in feats = 36)

Super Powers:

Energy Control (Light) +10 (Extras: Strike; Power Stunts: Dazzle (Area) +5, Dual Damage; Source: Mystical (Divine); Total Cost 34pp)

Super Dexterity +10 (Extras: Super Charisma +10, Super Wisdom +5, Super Intelligence +5, Running +5, Amazing Save +5 (Fortitude, Will); Power Stunts: Leaping (Bouncing); Source: Training; Total Cost 77 pp)

(Total pp spent in powers = 111pp)

Weaknesses: Vulnerable (Darkness), Unlucky, Selfish

Background:
"The blow came suddenly, without warning, and I found myself sprawled out on the ground, blood dripping from my nose and a fiery pain engulfing my mind. That was the first, and last time my father, Darek Lightbringer, the famed champion, had struck me. I was fifteen years old that day.

I'm still not sure why he hit me. Sure, I was being flippant and obnoxious, but I was always flippant and obnoxious. Now, I realize that it probably wasn't what I did, but who I was. A Dawnherald. One of the legendary aasimar who can control the celestial radiance of Pelor, Lathander, Apollo, whoever you call him. Now, most of my race can just create some sort of soft glow. Me, I can do a lot more with it, like create a blade of light that can slice through steel, or blast a crowd with enough light that it will temporarily blind the fools.

All these Dawnheralds of the past were mighty and great heroes, and I never exactly cared to live up to this reputation. Me, I'm smart enough to know that heroism generally leads to an early grave. I'd rather live life for my own sake than sacrifice it for some other worthless idiot.

After my dad Darek hit me, I found myself shipped off to some prime world, commisioned as an officer in one of their militaries. Said I would learn some discipline there, or some other garbage. Well, I learned many things in the army, but discipline wasn't one of them. I became a master of leadership, tactics, and strategy. I studied under their finest blade, who taught me many intricacies of swordsmanship. I also learned quite a bit from the common soldiers who I led: how to cut a man's throat (something I certainly would never have learned from my father), how to gamble, how to cheat, how to steal, well, you get the idea.

After about a year with the army, I grew bored. Although I was already a colonel and enjoying many fine priveliges, I knew my father might come calling. So I took my best and most loyal troops and deserted, forming my own mercenary company. That didn't last too long before I had to leave because of some unpleasant company in the form of my younger brother, Melthar.

I know I haven't mentioned Melthar yet, because there really isn't that much to tell. He grew up as dad's favorite kid. Melthar called him sir, was honest, forthright, thrifty, etcetera, etcetera, etcertera. He hated me, of course, because I was the Dawnherald and got all of Darek's attention. So he compensates for his childhood inadequacies by making my life hell, when he can. He's some Mercykiller now who always seems a step behind me, trying to kill me. (My other brother also tries to kill me from time to time, but that's another story).

After this first unfortunate incident involving my younger brother Melthar, I found a portal back to Sigil, and after some thought, joined the Fated. I wasn't sure what to do with my life next. All I had ever really known was the military life, and I wasn't exactly in a hurry to go back to that. Then I bumped into a blood named Metatron, a powerful arcanist.

I worked for Metatron for about three years, serving as his agent. I was paid well, and the work was interesting. I mainly worked in the Upper Planes and various Primes, occasionally around Sigil. Then, one day, he disappeared. I was counting on him to hold open a portal back to Sigil after I finished discussing some things with some white dragon. It was child's play for him. Of course, there was no portal when I got back. So here I was, stuck in the frigid world of Syglacia holding a white dragon's eye while snow piled up around my knees, hoping that the portal would open. I probably would have died there if that hermit hadn't arrived.

I tried communicating with the old man in mangy furs, but we didn't exactly share the same language. We shouted at each other for a few minutes, until I killed him, stole his furs, and followed his footprints back to his cave. It took me about a year to find a way back to Sigil, but I finally did.

I spent the next few years adventuring throughout the planes and Sigil, sometimes alone, sometimes with a few friends, interrupted by various tragedies and misfortunes, usually in the form of my brothers, I occasionally heard gossip and rumors about Metatron, but I never saw or heard from his again, despite my efforts. Until, in the middle of a game of Devil's Dice with a pair of abishai and an efreet, I get a package telling me the old sorcerer is dead, and I have something to do with his will or estate or something. I was actually kind of sad to hear the news, since I kind of liked him and I never did figure out why he left me in the middle of some god-forsaken (yes, literally, there were no gods worshipped there) winterland. Maybe I will never get any answer, but this could be an opportunity for personal profit, at the very least.
 
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Notes on character:
I have both Unlucky and Hero's Luck. This represents my character's amazing ability to be both in the wrong place at the wrong time and have horrible things happen to him and to then escape from these situations relatively unharmed.

My Strike power is a long, glowing blade that extends from my hand.

The idea is that my character is an aasimar who turned from his holy heritage to follow his own self-interests, similar to the philosophy of Ayn Rand (sp?, author of the Fountainhead, Anthem, etc.) I thus chose the Takers as his faction, but I have a question: Can an action help another as long as it helps yourself too?

I have my character envisioned as an aasimar with greater powers than normal from his celestial heritage. Ordinary aasimar can create light, Tendak has mastery over it.
 


Here is my character.

Name: Reaper (The only name he is known by)
Faction: Dustmen

Power Level: 15
Power points earned:
Power points spent:

Description:
Sex: Male
Age: 83
Height: 6’ 3”
Weight: 140
Eyes: Black
Hair: None
Physical Description: A very pale almost skeletal man, he has no body hair and his eyes are completely black. He wears a black hooded robe and carries a Scythe, which the blade radiates a black negative energy field.
Identity: Public

Abilities:
STR: 14 (+2)
DEX: 20 (+5)
CON: 20 (+5)
INT: 20 (+5)
WIS: 20 (+5)
CHR: 10 (0)
(Total ability pp = 44)

Saves:
Damage +7
Fort +5
Reflex +5
Will +7

Attacks:
Base +6(18pp)
Melee +11
Ranged +11
Mental +11

Defense:
Base +6(12pp)
Defense 21
Flat Footed 16
Mental 21
Initiative +5

Hero Points: 8
Speed: 30' (50’ Teleport or Flight)

Skills:
Disable Device +10 (5)
Knowledge: Occult +10 (5)
Knowledge: The Planes +10 (5)
Search +10 (5)
Sense Motive +10 (5)
(Total pp spent in skill 25)

Feats:
Attack Finesse
Power Attack
Rapid Strike
Darkvision
Power Immunity
True Sight
Immunities: Aging, Critical Hits, Disease, Poison
Iron Will
Toughness
(Total pp spent in feats 24)

Super Powers:
Super-Charisma +10 [Flaw: Only vs. the undead; Source: Training; Cost: 1 pp] 10 pp

Sorcery +10 [Spells: Mind Control, Force Field, Telepathy, Invisibility, Drain (Physical Attributes), Animation, Teleportation. Power Stunts: Telekinesis, Mental Blast, Paralysis, Shapeshift, Flight, Dimensional (Planar) Travel. Source: Arcane Mystical, Cost: 7 pp] 82 pp

Scythe (Weapon) +10 [Extra: Ghost Touch, Energy Field. Source: Arcane Mystical. Cost: 3 pp] 30 pp

(Total pp spent on powers: 122)

Weaknesses:
Dustmen can neither be Resurrected nor Reincarnated.
Disturbing

(Total pp spent: 225)

Background:

What is death? Is it truly an ending or just another leg to the journey? Thoran has always been fascinated by the concept of death. He joined the Dustmen as soon as he was able. He worked harder at the mortuary then any of the other namers but there were no answers to his questions. Since he could not obtain the knowledge here he must look elsewhere. So while interning a deader on the prime Thoran just never returned. After awhile most believed that he found his answers the quickest way, by becoming a deader.

Decades later a shrouded man enters the mortuary and simply states, “I have returned.” He identifies himself only as Reaper a member of the Dustmen. His knowledge of the planes and power over death has made him friends and enemies within the Dustmen faction and throughout the Sigil. He has quickly risen in power and is now a Factor within the Dustmen. The chant within the Dustmen say that this is one that has come close to achieving purity of the True Death.

Reaper is a very pale and almost skeletal man with no body hair and his eyes are completely black. Although skeletal he is not frail, as some have learned to the regret. He wears only a hooded black robe and sandals on his bony feet. He carries a Scythe that’s blade is surrounded in a field of negative energy that sucks the life from the any that it touches. Strangely Reaper appears to be immune to its effect. He has also displayed great mystical powers, such as giving life to the lifeless (animation), the ability to travel to other planes (dimensional travel) or to lift great weights with just a gesture (telekinesis).

Note: This is a short background but I'm somewhat limited since I'm not sure how Mark will run this campaign.
 
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Finally, a doomguard like I love... His sword have been boosted, I wanted to give it something more like the special sword made by the doomguards (see Factol Manifesto).

His power come from his Blade of Dust and an innate power to control time flow (slow down = super-speed, speed up = Time travel(futur))

--------

Name: Randir Urtang

Power Level: 15
Power Points Earned: 245
Power Points Spent: 245

Race: Tiefling
Sex: Male
Age: Unknown
Height: 5' 10"
Weight: 182 lbs.
Eyes: Yellow
Hair: Black
Skin: Light Blue
Tiefling traits: Cat ears, eyes and tail.
Faction: Doomguard

Abilities:
STR: 14 (+2)
DEX: 20 (+5, +15 with Super-Dex)
CON: 12 (+1)
INT: 13 (+1)
WIS: 16 (+3)
CHR: 10 (+0)

(Total ability pp = 21)

Saves:
Damage: +15 (No evasion: +11, No evasion & no spinning +1)
Fort: +3
Reflex: +15
Will: +5

Attacks:
Base: +10 (30 pp)
Melee: +15, +16 with Doomsword (Dam: +12L, up to +17L with power attack)
Ranged: +15

Defense:
Base: +10 (20 pp)
Defense: 36 (or 37 vs. 1 opponent, 35 against all-other)
Flat Footed: 30
Initiative: +15

Hero Points: 8
Speed: 80 ft., 81920ft while sprinting.

Skills (Ranks): Acrobatic: 16 (1), Balance: 15 (0), Escape Artist 15 (0), Hide 15 (0), Knowledge[Sigil] 4 (3), Move Silently 15 (0), Open Lock: 16 (1), Sleight of Hand: 16 (1)

(Total pp spent in skill = 6)

Feats: All-Out Attack, Attack Finesse, Attack Focus (Doomsword), Blind-Fight, Dodge, Evasion, Fame(Flaw: Doomguards only), Great Fortitude, Immunity: Aging, Improved Critical(Doomsword), Instant Stand, Iron Will, Move-by-Attack, Quick Draw, Power Attack, Rapid Strike, Takedown Attack, Rapid Takedown, Whirlwind Attack.

(Total pp spent in feats = 31)

Super Powers:

Combat Sense +10 [Source: Training; 1pp]
Doomsword (Blade of Dust) +10 [Source: Device; 1pp]
Corrosion +10 [Extra: Triggered(on attack); Flaw: Device - Doomsword; Source: Device(Doomsword); Cost: 1 pp]
Drain +10 [Extra: All-Attributes(Physical), Slow Recovery; Flaw: Device - Doomsword, Innefective - Aging; Source: Device(Doomsword); Cost: 2 pp]
Super-Speed +10 [Extra: *Super-Dexterity; Power Stunt: Spinning, Wall Walk, Water Walk; Source: Mystic(Arcane); Cost: 7 pp]
Time Travel +1 [Flaw: Limited - One Direction: Futur; Source: Mystic(Arcane); Cost: 1 pp]

*Super-Dexterity don't add to Reflex and Defence;

(Total pp spent in powers = 127)

Weaknesses: Protection from Healing(5), Untrustworthy(Disturb)

(Total pp spent in weakness = -10)

Background Summary:

Complete background to come.

Power Explanation:

Blade of Dust
The blade of dust have been made in the elemental plane of dust. The procedure to create one is known only to the Doomguards and is kept very secretly. The blade of dust have the power to turn to dust anythiing touch by it, by aging the object/subject touch by it blade at a tremedous rate.
The blade is an enhanced doomsword (Dam: +10L) who can on any strike targeted at an object, age it, and by so, weakening his structure [Corrosion with trigger: on strike]. Living creature are more resistant to the effect of this sword. The living creature must be touch by the flat of the blade, and by doing so, the attacker cannot do a normal attack. Even if the creature doesn't resist, the lost attributes come back at a rate of 1/minutes. If the creature die before recovering the lost attributes, he doesn't recover his youth and stay aged. Any creature immune to aging is immune to the power of the blade.

Time Manipulation
Randir have devellop the power to manipulate his time flow. He can haste it up so much that the world around him seems acting slowly [Super-speed]. Even gravity don't affect him completly [Water walk, Wall Walk] and he can even react to a blow to reduce his effect [Spinning]. On the other way, he can slow down his time flow so slow that the remaining of the world seems to act very fast [Time Travel, Limited - Futur]. When he does so, he seems to get out of the timeline. He can't affect anything and anything can't affect him, but he can witness the erosion, degradation and change happening around him. Using that way, he can see a year happening in only 6 secondes.
 
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ES2 said:
All of those characters are PL 10, but they should be PL 15 with PL 10 limitations, right?

Characters are PL 15, but with PL 10 rank limitations. Still have PL 15 hero points.

bkmanis said:
Hey Mark, this sounds like a cool setting. I'd like to give it a try if you still have an opening.

Not a problem.

hammerhead said:
Can an action help another as long as it helps yourself too?

Sure.
 
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Will we be in trouble if we dont get flight? As in, flight would be a really really really good super power to have?
 
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WhatKu said:
Im going to remake my char. Decided I dont really like Liquid for this setting.

Will we be in trouble if we dont get flight? As in, flight would be a really really really good super power to have?

Fine on the remake. Do me a favor: Edit your character post and replace the old with the new. Help keep me from getting confused. :D

Re: flight. Not having Power X, regardless of what X is, can present problems. But, if Power X doesn't fit your concept, forget it. Never let a game concern overrule your sense of style.
 
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I've got a question, does the limitation of PL10 include the stacking limit of powers? (exemple, does Super-Dexterity 10 & Super-Speed 5 give +15 to reflexe or +10?)

Another: Does Super-Dexterity bonus is added to damage save when you have evasion?
 
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