(Full) Trouble in the Forest-FR setting(IC thrd open)


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Elendel
Male Wood Elf Ranger/Fighter/Horizon Walker 7/4/1
Neurtal Good

Str 26 +8
Dex 18 +4
Con 10 +0
Int 12 +1
Wis 16 +3
Cha 8 -1

Hit Points 80
AC 22, Touch 14, Flat 18
Init +4
BAB/Grapple +12/+7/+2|+20
Speed 30 (base 30, load 36.1/306, Light Armor)
Fort +11, Ref +10, Will +5

+23/+18/+13 Melee, Falchion, 2d4+1d6+14, 15-20/x2
+16/+16/+11/+6 Ranged, +1 Composite Longbow of Str +8 w/ +1 arrows, 1d8+10, 20/x3, 110'r

Medium, 5'6" tall, 95 wt, 125 yrs old
Brown hair, Red/Hazel eyes, Tanned skin

Speaks Common, Elven, Sylvan

+13 Climb (4)
+23 Hide (10)
+12 Jump (4)
+9 Knowledge (geography) (8)
+22 Listen (15)
+19 Move Silently (10)
+12 Search (5)
+22 Spot (10)
+21 Survival (15) (+28 Track)
+12 Swim (4)



Feats
-Track
-Endurance
-Rapid Shot (virtual Feat)
-Manyshot (Virtual Feat)
-Weapon Focus (Falchion)
-Weapon Specialization (Falchion)
-Point Blank Range
-Improved Critical (Falchion)
-Power Attack
-Precise Shot
-Skill Focus Survival
-Alertness

Wood Elven Traits
- +2 Str, +2 Dex, –2 Con, -2 Int
- Medium
- Elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantments.
- Low-Light Vision
- Weapon Proficiency: longsword, rapier, longbow, and shortbow as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elven.
- Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Ranger.

Ranger Abilities
- Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering, geography, nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, and Use Rope are class skills.
- Favored Enemy: Magical Beast and Giant
- Archery Combat Style (Rapid SHot, and Manyshot virtual feats)
- Bonus Feats: Track and Endurance
- Wild Empathy
- Animal Companion
- Woodland Stride

Fighter Abilities
- Climb, Craft, Handle Animal, Intimidate, Jump, Ride and Swim are class skills
- 3 Bonus Fighter Feats

Horizon Walker
- Terain Specialty: Forest

Spells Prepared
1st- Resist Energy, Pass without Trace

Background

Personality

Discription

+4 Mithral Shirt (worn, 10wt) 13100gp
Explorers Outfitname (worn, -wt)

Efficient Quiver of 40 +1 Arrows (belt left, 2wt)
Wand of Cure Lt. Wounds (5th) (belt right, 1wt) 3750gp
Pouch (belt front, 1wt) 1gp

Periapt of Wisdom +2 (pouch, -wt) 4000gp
Lense of Detection (pouch, -wt)3500gp
Eyes of the Eagle (worn, -wt)2500gp
Girdle of Giant Strength +5 (worn, 1wt) 25000gp
Gloves of Dexterity +2 (worn, 1wt) 4000gp
Boots of Elvenkind (Worn, 1wt) 2500gp
Cloak of Elvenkind (worn, 1wt) 2500gp

+2 Falchion of Frost (back, 4wt) 18375gp
+1 Composite Longbow of Strength +8 (back, -wt) 3200gp
Backpack (center back, 2wt) 2gp
Bedroll (below backpack, 3wt) 5sp

Waterskin- water (backpack, 4wt) 1gp
1 Everburning Torch (backpack, 1wt) 90gp
Flint & Steel (backpack, .1wt)

Coins- 39pp 10gp, 6sp, (pouch, 1wt)
 
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Whatku, Ray silver, Corinthi

Characters look good post them in the Rouges gallery if they are not there.

Mithreander Give yourself a little history and then post in Gallery also looks good


RangerJohn and Mighty agrippa please post that you are still involved in the game. Others please give a im ready post.


I should have the IC thread running Wed night.
 






Hi, the thread title tell there is one room left. If that's true, I would be interested. If I join, I don't know yet what I will do, i will have to look at the FR books, but maybe a rogue, as it seems to lack in the group.
 
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