And now, the young dragon sage...Shayuri! Yes it's true, this name was originally made for a dragon character (albeit she was trapped in human form

).
Hey, Mr Dragon Fighter...seeing as how we're both of similar age and color, what do you think about being clutchmates? Some kind of semi-linked background, perhaps?
Shayuri
Female 10HD Wyrmling Gold Dragon Sorceror 5, Divine Oracle 1
Alignment: Lawful Good
Height: 5’-11”
Weight: 190#
Scales: Brown-yellow with golden metallic flecks
Eyes: Silver
Age: 5 years
Str: 16 (+3) [2 points, +6 race]
Dex: 12 (+1) [4 points]
Con: 18 (+4) [6 points, +4 race]
Int: 20 (+1) [6 points, +4 race, +2 HD]
Wis: 16 (+1) [4 points, +4 race]
Cha: 26 (+1) [6 points, +4 race, +2 HD, +6 Crown]
Racial Abilities: +6 Str, +4 Con, +4 Int, +4 Wis, +4 Cha; Base speed 60 feet, Fly 200 feet (Average), Swim 60 feet; Darkvision 60ft, Low-light Vision; Immunity to sleep and paralysis effects, Immunity to Fire, Vulnerability to Cold, Alternate Form, Water Breathing; Breath Weapons: Cone of Fire (2d10) & Cone of Weakening Gas.
Class Abilities: Summon Familiar, Oracle Domain, Scry Bonus
Hit Dice: 10d12 + 5d4 + 1d6 + 64
HP: 146
AC: 31 (+7 Natural, +1 Dex, +8 Bracers, +5 deflection)
Init: +1 (+1 Dex)
Saves
Fortitude: +17 [+8 base, +4 Con, +5 resistance]
Reflex: +14 [+8 base, +1 Dex, +5 resistance]
Will: +21 [+14 base, +3 Wis, +5 resistance]
BAB: +12
MAB: +15 (1d8+4/x2; Bite)
MAB: +10 (1d6+3/x2; 2 Claws)
MAB: +10 (1d4+3/x2; 2 Wings)
Skills
Listen +13 (10 ranks, +3 Wis)
Search +15 (10 ranks, +5 Int)
Spot +13 (10 ranks, +3 Wis)
Concentration +23 (19 ranks, +4 Con)
Diplomacy +22 (10 ranks, +8 Cha, +2 Sense Motive, +2 Bluff)
Intimidate +15 (5 ranks, +8 Cha, +2 Bluff)
Knowledge (Arcana) +24 (19 ranks, +5 Int)
Knowledge (Religion) +16 (8 ranks, +5 Int, +3 Skill Focus)
Knowledge (The Planes) +10 (5 ranks, +5 Int)
Knowledge (History) +12 (7 ranks, +5 Int)
Sense Motive +16 (13 ranks, +3 Wis)
Use Magic Device +21 (13 ranks, +8 Cha)
Disguise +12 (3 ranks, +8 Cha, +2 Bluff)
Heal +6 (3 ranks, +3 Wis)
Swim +18 (7 ranks, +3 Str, +8 racial)
Bluff (Cha) +14 (6 ranks, +8 Cha)
Spellcraft (Int) +26 (19 ranks, +5 Int, +2 Knowledge Arcana)
Languages - Common, Draconic, Celestial, Infernal, Ignan
Spellcasting (DC18+lvl)
0 - 6/6 1 - 8/8 2 - 6/6 3 - 5/5
Spells Known
0) Detect Magic
Disrupt Undead
Mage Hand
Arcane Mark
Prestidigitation
Acid Splash
Message
1) Lesser Orb of Sound
Shield
Ray of Enfeeblement
Detect Secret Doors
2) See Invisible
Invisibility
3) Protection from Energy
Feats:
1 Flyby Attack
3 Improved Manueverability
6 Skill Focus: Knowledge (Religion)
9 Eschew Materials
12 Spell Penetration
15 Greater Spell Penetration
Equipment:
Mundane
10 map cases (10gp, 5lbs, Hold 10 loose pages apiece, in pouch, in Bag)
5oz ink (40gp, 1oz stoppered bottles wrapped in padded cloth, in pouch, in Bag)
50 inkpens (5gp, feather quills, tied in a bundle with soft leather thong, in pouch, in Bag)
100 loose pages (20gp, parchment, used for note, sketches, maps, in cases, in Bag)
The Great Work (1270gp, 8lbs, bought using Spellbook rules from Complete Arcane)
--Tome - Steel covers, with slipjacket, 100 vellum pages, Hardness 8, HP 7, Waterproof.
Magic
Bracers of Armor +8 (64000gp, +8 force armor)
Iron Bands of Binding (26000, ranged touch, Str or EscArt DC30 to break)
Type III Bag of Holding (7400, 35lbs - holds 1000lbs)
Shattered Crown of Kalifraxius (200000, custom item - breakdown below)
-Once known as Kalifaxius' Diamond Crown, this artifact was shattered by the deathblow of a great black wyrm, Allandriarch as it slew the noble gold patriarch, Kalifraxius. Long thought to be destroyed, the truth was that the potency of its magic transcended the battering of its physical form. In time, the enchantments found new ways to express themselves; and the Shattered Crown was born. It appears now to be a crown wrought of mithril wire...delicately and finely made, but plain for all of that. It is always found amidst a pile of dull glassy shards. When the Crown is donned, the shards light up with inner radiance and rise off the ground to orbit the wearer's head like dozens of ioun stones. The original Charisma-enhancing charm is still functional, and in addition the orbiting shards tend to block and deflect incoming attacks. Three times per day, on command, the shards can project illusory multiples of the Crown wearer. And once per day, on command, the shards align themselves to the sun so as to project a powerful beam of searing light (as Circlet of Blasting, Major).
+5 deflection to AC (75k, inc +50% for Body Slot)
+6 Charisma (54k, inc +50% for multiple powers)
Mirror Image 3/day (36k, inc +100% for multiple powers, and Body Slot)
Searing Ray (5d8 Maximized) 1/day (35k, Inc +50% for multiple powers)
Familiar Haven (12000, custom item, see below)
- The haven is a compact frame fitted between the shoulders like a backpack or over the pectorals. It is equipped with a small flap designed to be easily openable even for those lacking thumbs, from outside or inside. Within is an extra-dimensional space that's quite roomy for a small animal, equipped with feeding and watering areas, and room for any favored toys. With the flap open the familiar can stay inside indefinitely, enjoying Cover and Concealment. With the flap closed, the space stores several hours of air, protecting the familiar completely. By use of a command word, the master (or familiar, if it can speak) can whisk the familiar in or out of the pouch as a free action.
Familiar Pocket (use-act)
Pectoral of resistance +5 (25000, +5 to all saves)
Boots of Teleportation (49000, teleport self plus 3 other Medium creatures, 3x per day)
Ring of Lore (23250k, Legend Lore & Stone Tell 1/week, detect symbols and glyphs as rogue)
Ring of Blinking (27k, use Blink on command)
Wand of Magic Missile (9th) (6750, 50/50 charges, 5 missiles)
Wand of Cure Moderate Wounds (4500, 50/50 charges, 2d8+3 healing)
Potion of Remove Disease x2 (1500)
Potion of Remove Blindness x2 (1500)
Feather Token: Tree (400gp, makes...a tree)
------------------------------
Familiar
Quoth, the RAVEN
Tiny Magical Beast (Augmented Animal)
Hit Dice: 16 (effective), 73HP
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 17 (+2 size, +2 Dex, +3 natural), touch 14, flat-footed 15
Base Attack/Grapple: +12/-1
Attack: Claws +16 melee (1d2-5)
Full Attack: Claws +16 melee (1d2-5)
Special Attacks: -
Special Qualities: Low-light vision, Alertness, Share Spells, Empathic Link, Deliver Touch,
Speak w/Master, Speak Common
Saves: Fort +8, Ref +10, Will +16
Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6
Skills: Listen +3, Spot +5
Feats: Weapon Finesse
---------------
Background :
[sblock]Shayuri ("silver eyes") was hatched in the warm sands of a magically concealed temporary lair far from the prying eyes of the chromatic dragons that were running rampant over the lands and seas of the world. Her parents were seeking a legendary lair; one long ago thought sacked by evil dragons, but which they believed might still yield secrets that could help turn the tide of the war. Shayuri was the only egg borne to the two adult gold dragons, and while they spent some time discussing whether or not to turn back to seek fosterage for their new-hatched daughter, in the end they decided the journey back would be just as dangerous for her as the road ahead...
By night, they pored over old tomes and maps, and murmured the history chants while Shayuri looked on. She was a bit small, but possessed of a quick and curious mind. From her father she learned tongues and histories, and the value of knowledge preserved. From her mother, she learned to kindle the magical spark within, though in truth it would be years yet before she put this to practical tests. From both she learned reverence for the Great Dragons, Bahamut and IO especially. It wasn't exactly what humans would call worship...more of an abiding respect for, and a dedication to the principles of. But humans were a distant memory in the earth, awkward sketches in old tomes, and what they would have thought wasn't important anymore. If it ever had been.
Finally, they came upon the dusty basin of Kalifraxius' old lair, long ago broken and looted by a flight of blue wyrms, led by a black ancient. The top levels were barren; home to a few wretched beasts eking out a miserable existance out here, far from water and food. But below, in the gallery...
The dragons had been meticulous in carting away the riches of Kalifraxius, but there were secrets to the lair still...just as they had hoped. The canny old gold had dug, by means of magic no doubt, a deep well that plunged into the very heart of the ancient volcano whose caldera the basin once had been. Down too far for any dragon who couldn't breathe water; and too close to the places where stone was still soft and red hot for any dragon who could not bear fire's touch. And there, encased in a protective membrane, was a cache of goods that had survived the looting.
Shayuri, for her part, poking around outside the well, found great bones where Kalifraxius himself once lay, and within the broken skull was a strange contraption of mithril wire shaped to look like a crown, lying atop jagged crystal shards. As her parents emerged from the well, bugling loudly in triumph, Shayuri donned the shattered crown, and its magic awoke for the first time since Kalifraxius' death.
Unfortunately, this display of power also awoke something else. The raiding dragons hadn't been stupid. They'd realized there were riches here beyond their reach. And so, anticipating the return of the golds, they had placed a fearsome sentry. A massive draconic silohouette made of magically augmented iron, snorting smoke, and rumbling mechanically as it slithered out of the shadows and came at the family of dragons! Though it was slower by far, it had the advantage of surprise and managed to grapple Shayuri's mother. As the two adult golds battled the unliving draconic golem, Shayuri's father cried out for Shay to take everything she could and fly away, back towards the setting sun.
She was the only gold dragon to rise out of Kalifraxius' lair that day.
Over the next several years, Shayuri was taken under the wings (so to speak) of the remaining gold dragons, and learned her crafts of magic. She became a frequent visitor of those wyrms who had large collections of books, asking no more than to be allowed to spend a day or a few lying quietly and reading. When the two Dragonshards changed hands, and it seemed the war; long thought doomed, might be winnable...Shayuri volunteered for the task of retrieving shards despite her tender years. She prepared a sturdy tome to chronicle the journey, so future generations could be guided by their failures and successes. This 'Great Work' would be potentially the most important work of the age, at best detailing the turning point in the great war...at worst, being the last voice of goodness and reason in a world about to go mad.[/sblock]