Tailspinner said:
I figured you would be able to do the same being a former math teacher, Nonlethal Force. Perhaps a happy median would be for me or someone to keep track of the combat but describe it more then show a map. I have no trouble figuring out three dimentional space. But I has a good spacial sense.
That's why I said that because Flitterdust was not a combatant I never really paid too much attention to it. I could have easily made sense of it if I needed to - heck, if I can do integral calculus in three dimensions I better be able to follow and X,Y,Z graph!

It wasn't so much that I couldn't do it - more like my character never really forced me to follow it too much.
You know ... like being able to find the inverse of a Matrix by hand after you learn that a computer/calculator can do it for you! If you don't use it ... it doesn't come as naturally.
But, I did sense that it confused some of the other players. And please don't take that as a cut, Tailspinner. I was honestly impressed at how quickly you were able to keep up with the three-dimensional shifting going on. Very well done, and I mean that!
...
Edit: Actually, though, there was one thing I did kinda have difficulty with. If grappling meant free-fall ... and gravity is 32 ft per second squared ... then distance equals (1/2)(acceleration)(time squared). That makes the distance fallen (in feet) in one round equal to (1/2)(32)(36). Or, 16 times 36 = 576 feet. That's in one round. Of course, this is assuming a stall at the top and it doesn't take into account terminal velocity according to the friction created by a falling body through the air. Did we follow that progression ... or is gravity lighter in this world!
